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Read the Q/A this morning, Now I'm angry

STAR WARS: The Old Republic > English > General Discussion
Read the Q/A this morning, Now I'm angry

VarKoE's Avatar


VarKoE
07.24.2012 , 02:51 PM | #21
Quote: Originally Posted by theeANGELofDEATH View Post
You make valid points of each fight, but I think you are missing the point. The increased amount of damage you get from adding a full time power relic out weighs the gain in a burst. Trust me, I was in your camp until I was shown otherwise by people who spend way too much time crunching numbers. Even these crappy champion power relics outweigh the Campaign relics that proc or the give burst bonus. I wish it was not true, but it is.
Is good info on that in the forums. If so i will look it up. I would like to see that. Not doubting at all as i believe its technically true, however does it reslly make more than 1% over other relics and does the ability to burst with inspiration make that more effective as previously stated.

Good discussion thx.

POSOINU's Avatar


POSOINU
07.24.2012 , 04:31 PM | #22
Quote: Originally Posted by blinkwise View Post
Problem is these "number crunchers" are comparing overall dps peen to actual usefulness in downing a boss or burning down adds
When learning or progressing, typically hard enrage is more of a problem then burning adds.

For Example what would you say is more difficult when you learned Firebrand/Stormcaller.
1. killing the adds in the generators
2. Beating the enrage timer

POSOINU's Avatar


POSOINU
07.24.2012 , 04:34 PM | #23
Quote: Originally Posted by Spatology View Post
so you are bad, let me tell you why:

Toth and Zorn - have soft enrage mechanics post 10%, not to mention target swaps from fearful. If you arent timeing campaign relics with inspiration, you are doing it wrong.

Tanks - lower dps required for sheilds, again, timed relics with inspriation can help push you through one of your phazes so you dont have to deal with Double Destruction and possibly dropping lighting sheilds on the people you are dropping DD on because of pushing a defensive phaze early.

General Vorgrath - Rotateing cooldowns and keeping overall dps higher for the Probe droids is more important than haveing high dps after you beat the maze encounter.

Kephass - its clear how this fight and timed inspiration with relics are needed for burn phazes.

Regardless of these facts, you are compareing relics made for this teir of content to how useful they are on earlier teirs. None of these fights are as "tanks and spank" as you make them seem to be. The reason's they gave for not haveing proc relics in Warzones are clear. If you dont understand, its not the dev's fault.

These are my logs feel free to show me yours.

http://swtor.askmrrobot.com/combatlo...ew#d=0,f=7,b=1

Nippon's Avatar


Nippon
07.24.2012 , 05:24 PM | #24
Quote: Originally Posted by ZudetGambeous View Post
It's pretty obvious that there is no one left working on this game who either A. Knows what is going on, or B. Cares at all.
No..

The problem is and always has been, to many people working on different elements of the game with no talk between them, as to how One works with the other..

Its blatantly obvious the Devs were split on Reb / Imp stories and questing, obvious the PVE guys have no communication with the PVP guys. And blatantly obvious the art team are all ex WOW / LOTRO and don't realize they are now designing for SWTOR.

The problem is management full stop, with no real interaction between any of the Development teams in any way what so ever. Its apparent through the game that this team did that, and that team did that part, and noone mediated in the middle to say ow wait you cant do that because they have done this.

It has all just been thrown together like 25 school kids handing in their homework, then jumbling it all together for an end result.

A prime example of development split is....

The design teams for Reb and Imp were given the base model of the fleet, ok guys this is it, go away and make it look cool........Reb guys did a ****** job, Imp guys did a brilliant job.

Honestly go take a good hard look at them, Reb fleet compared to Imp fleet is like a Turd to a bar of Gold.
Feel free to use my referal link : http://www.swtor.com/r/thgh8R

SWTOR has lost its identity:

mavsynchroid's Avatar


mavsynchroid
07.24.2012 , 05:33 PM | #25
One thing you're forgetting. If you actually need these relics to beat EV HM or KP HM, then you need to forget the relics, and either get better gear or get better at the game. Besides some of Denova HM, the relics aren't even close to necessary to have.

ImmortalAlien's Avatar


ImmortalAlien
07.24.2012 , 05:38 PM | #26
The PVP relics actually gives more overall damage than the PVE ones.

For that, look at the Campaign and War Hero Boundless Ages Relics. The Campaign one will add 315 Power for 30 seconds and has a 2 minute cooldown. For 30 seconds, the player gets 72.45 extra points of damage per hit (ignore any other damage buffs). Assuming a modest 1 hit per second, the player will do 2173.5 extra non-crit damage in 30 seconds.

The War Hero Relic adds 113 Power permanently, giving 25.99 extra points of damage per hit all the time. Obviously, it does less damage than the Campaign Relic in 30 seconds. Yet, over a two minute span that matches the Campaign relic's cooldown, the War Hero Relic will do 3118.8 extra points of non-crit damage at a hit per second rate of 1.

So, while the PVE Relics do provide burst damage better than PVP Relics, once a player with the PVP relic gets 84 hits in or more, they've gotten more damage out of the PVP Relic than the PVE one ever could.

GeckoOBac's Avatar


GeckoOBac
07.24.2012 , 06:43 PM | #27
Quote: Originally Posted by mavsynchroid View Post
One thing you're forgetting. If you actually need these relics to beat EV HM or KP HM, then you need to forget the relics, and either get better gear or get better at the game. Besides some of Denova HM, the relics aren't even close to necessary to have.
That bears absolutely no impact on the discussion. The fact stands: the best in slot relics for PVE purposes are PVP relics. They are not needed but they ARE better than the PVE versions, and even easier to get, at least for the champion version.

POSOINU's Avatar


POSOINU
07.24.2012 , 10:33 PM | #28
Quote: Originally Posted by mavsynchroid View Post
One thing you're forgetting. If you actually need these relics to beat EV HM or KP HM, then you need to forget the relics, and either get better gear or get better at the game. Besides some of Denova HM, the relics aren't even close to necessary to have.


ya not helpful at all

Radzkie's Avatar


Radzkie
07.24.2012 , 10:43 PM | #29
<edit: I guess I could put this in the q&A thread instead>

Cleet_Xia's Avatar


Cleet_Xia
07.25.2012 , 08:05 AM | #30
Quote: Originally Posted by ImmortalAlien View Post
The PVP relics actually gives more overall damage than the PVE ones.

For that, look at the Campaign and War Hero Boundless Ages Relics. The Campaign one will add 315 Power for 30 seconds and has a 2 minute cooldown. For 30 seconds, the player gets 72.45 extra points of damage per hit (ignore any other damage buffs). Assuming a modest 1 hit per second, the player will do 2173.5 extra non-crit damage in 30 seconds.

The War Hero Relic adds 113 Power permanently, giving 25.99 extra points of damage per hit all the time. Obviously, it does less damage than the Campaign Relic in 30 seconds. Yet, over a two minute span that matches the Campaign relic's cooldown, the War Hero Relic will do 3118.8 extra points of non-crit damage at a hit per second rate of 1.

So, while the PVE Relics do provide burst damage better than PVP Relics, once a player with the PVP relic gets 84 hits in or more, they've gotten more damage out of the PVP Relic than the PVE one ever could.
I really like this example. An extra 1K damage over a 2 minute period?
<sarcasm>Gee that's just an awesome benefit.</sarcasm>
Basically an extra 1K damage PER boss fight.
So.... the difference is essentially irrelevant for a HM.
I think I would take the PvP relics just because I don't want to rely on clicking a relic as a strategy for clearing a bit of content.

~edit~ sorry, forgot to factor in the extra hit that you get by going with the PvP relic- because you didn't blow a GCD clicking a relic. So the PvP relic gets you maybe and extra 5k damage over 2 minutes.... still irrelevent.
~Master Telagtun Telag of Lord Calypho~