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sandbox/thempark and how it relates to swtor

STAR WARS: The Old Republic > English > General Discussion
sandbox/thempark and how it relates to swtor

Goretzu's Avatar


Goretzu
07.24.2012 , 01:09 PM | #31
Quote: Originally Posted by ripster View Post
The one thing SWTOR should learn from SWTOR is that it is not enough of a themepark. The 'open world' areas are a waste. Each class should have just had class missions and they would be just like flashpoints with hardmodes (+2 and +4) that were meant to be repeatable for each level range.

If there is anything it should learn from sandboxes it is the time wasting activities people did to take a break from the grind. The problem is that there is nothing that makes you want to stop and enjoy the scenery while leveling. Not only is the game on rails, but it is moving pretty fast. This is a problem with most themepark MMOs mostly seen with gear/rewards that are looted and replaced too frequently.


If Bioware had pushed the class quest content up to ~50% of the levelling content it would have been a much better game (all other things being the same)...... but, of course, it would have been a much more expensive game to make.

But still if they'd managed that and added more/some "sandy" features a lot of the main criticisms of SWTOR wouldn't have existed.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
07.24.2012 , 01:12 PM | #32
Quote: Originally Posted by Shingara View Post
I do, the feeling that your exploring, even if it goes no where the option to go off the beaten track is appealing as you never know what you might find.
Rift had some nice touches like that, it felt more like the Developers wanted you to find a way to climb that big mountain just to set what was there (and there was something there ).

I've occasionally come across that with SWTOR (mostly with holocrons), but largely it feels more like you are NOT supposed to go to many places instead, and you rarely feel free of the "walls".
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Andryah's Avatar


Andryah
07.24.2012 , 01:59 PM | #33
Quote: Originally Posted by DarthMaulUK View Post
If SWTOR did have some sandbox elements, players could have been free to do what they like until some new content arrives - without the need to be whisked away to some shame hole instance for a pvp fix(for example).
IMO, you have way too much faith and confidence in todays MMO player community. 85% of today's player community does not have the commitment or attention span to play sandbox. They can play together in a real sandbox in real life probably, but they are in reality way too needy and whiny to play any real sandbox MMO.

I predict that the MMO community will fracture and dwindle significantly over the next 5 years. The current community is a freak aberation of a decade of WoW and with WoW now well in decline, a majority of those that cut their teeth on MMOs with WoW will leave permanently. They will probably move on to app based minigames on cell phones for the most part. Which will leave a core of about 15-20% of MMO players still playing actual MMOs by 2015-2017. Which is fine by me because those will be the loyal committed MMO players playing smaller niche MMOs with commitment rather then consuming and hopping from game to game to game.

Overall, the reall problem for SWTOR is the implosion of the MMO player base. It makes it really tough on a very large MMO production and release. So, this MMO will likely settle in as a smaller, more niche, more loyally treated MMO in the next year or two..... AND that is not a bad thing as far as I am concerned.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Kalfear's Avatar


Kalfear
07.24.2012 , 02:12 PM | #34
Quote: Originally Posted by DarthMaulUK View Post

Fast forward 2012 and many gamers have become bored with the themepark MMO.
Completely false spin by a sandbox fan

The numbers do not support your claim in the slightest!

The Themepark purchases are at a all time high, its the reoccuring subscription thats at a all time low and thats about the difficulty (or lack of) and fast leveling in modern MMORPGs. NOT about Themepark design.

There has been Sandbox releases since SWG and all failed or were designed (like EVE) to be a very low subscription game to turn a profit.

Sandbox does not have the following you claim. Please by all means show us this massive sandbox following supporting the sandbox games that came out from UO on. Its simply not there.

Theme park is not the problem, fast and sloppy leveling/difficulty curve plus just poor design choices are the issue.

You release TOR as is with a 150% longer leveling curve, more combats to suggest grouping (but not forcing it), allong with item degenration so crafter goods wear out and need to be repurched (creating a ongoing market for the crafters)

and then add in DAoC RVR,

Social side games like Pazzaak, Swoop Raceing, Holo Chess (that can be bet on).

Housing.

And lastly utilize ALL THE SPACE ON THE PLANETS (republic quests being 1 side and imo other side is nuts, no reason you cant have rep quests in the imp leveling lands.

If they had launched with that stuff (and before anyone claims its unreal. All that is simply standard items in MMOs now a days. Nothing in that list is outrageous) plus a ton of fluff in character itemization and design.

And this game would not have bleed the subs as fast as it did.

TOR downward spiral is NOT about theme park design (ANYONE making that illogical jump is just pushing their own agenda and nothing else, with NO FACTS to back them up). Its simply about missing content/design, bad utilization of space, lack of options.

Thats ALL on the developers and has nothing at all to do with Sandbox/themepark concepts.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Goretzu's Avatar


Goretzu
07.24.2012 , 02:31 PM | #35
Quote: Originally Posted by Kalfear View Post

and then add in DAoC RVR,

Social side games like Pazzaak, Swoop Raceing, Holo Chess (that can be bet on).

Housing.

And lastly utilize ALL THE SPACE ON THE PLANETS (republic quests being 1 side and imo other side is nuts, no reason you cant have rep quests in the imp leveling lands.
All of those are "sandy" concepts.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

DarthMaulUK's Avatar


DarthMaulUK
07.24.2012 , 02:40 PM | #36
Quote: Originally Posted by Kalfear View Post
Completely false spin by a sandbox fan

The numbers do not support your claim in the slightest!

There has been Sandbox releases since SWG and all failed or were designed (like EVE) to be a very low subscription game to turn a profit.

Sandbox does not have the following you claim. Please by all means show us this massive sandbox following supporting the sandbox games that came out from UO on. Its simply not there.

Theme park is not the problem, fast and sloppy leveling/difficulty curve plus just poor design choices are the issue.

You release TOR as is with a 150% longer leveling curve, more combats to suggest grouping (but not forcing it), allong with item degenration so crafter goods wear out and need to be repurched (creating a ongoing market for the crafters)

and then add in DAoC RVR,

Social side games like Pazzaak, Swoop Raceing, Holo Chess (that can be bet on).

Housing.

And lastly utilize ALL THE SPACE ON THE PLANETS (republic quests being 1 side and imo other side is nuts, no reason you cant have rep quests in the imp leveling lands.

If they had launched with that stuff (and before anyone claims its unreal. All that is simply standard items in MMOs now a days. Nothing in that list is outrageous) plus a ton of fluff in character itemization and design.

And this game would not have bleed the subs as fast as it did.

TOR downward spiral is NOT about theme park design (ANYONE making that illogical jump is just pushing their own agenda and nothing else, with NO FACTS to back them up). Its simply about missing content/design, bad utilization of space, lack of options.

Thats ALL on the developers and has nothing at all to do with Sandbox/themepark concepts.
Really? Then maybe you should explain this to all the WoW cloned MMOs that have released and since either gone free to play or closed down. Regarding EVE - growing slowly is the idea and its been very successful. Just because a game doesnt have the dizzy numbers of WoW but is making a profit = a success.

And claiming that SWTORs downfall isnt down to themepark, you actually contradict yourself right after. Themeparks are ALL about content. lack of content = lack of players. So your point is mute.

Darth_Halford's Avatar


Darth_Halford
07.24.2012 , 03:01 PM | #37
Quote: Originally Posted by DarthMaulUK View Post
Really? Then maybe you should explain this to all the WoW cloned MMOs that have released and since either gone free to play or closed down. Regarding EVE - growing slowly is the idea and its been very successful. Just because a game doesnt have the dizzy numbers of WoW but is making a profit = a success.
Going Free to Play is not in on itself a bad thing. Sure, alot of MMO vets cringe at the idea, but both subscriber trends and market analysis both suggest that's where the future of the genre is moving.

But, I would say that themepark MMO's are still showing more financial success because at least those games are still being made, even if some don't last long.

What was the last AAA sandbox mmo?
Quote: Originally Posted by wjramussen
IF I want my own story, I break out a word processor.

Shingara's Avatar


Shingara
07.24.2012 , 03:06 PM | #38
Quote: Originally Posted by Urael View Post
Good Thread.

@Shingara are you going to do a summary and mod post #1 with a summary of findings?
No sorry not this time, i know that i collected and forwarded threads into one main thread to help get points across in beta like when i got all the info release week and the eu and recently with the space stuff etc etc but im not doing it anymore.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Darth_Halford's Avatar


Darth_Halford
07.24.2012 , 03:13 PM | #39
the mechanics that you use in game development are based on what your games mission statement is, and Bioware's mission has always been based on story. They even said as much in the announcement trailer for the game.

That said, sandbox style gameplay doesn't really help a deeply story-based game. In many cases it makes the story completly redundant.
Quote: Originally Posted by wjramussen
IF I want my own story, I break out a word processor.

DarthMaulUK's Avatar


DarthMaulUK
07.24.2012 , 03:19 PM | #40
Quote: Originally Posted by Darth_Halford View Post
Going Free to Play is not in on itself a bad thing. Sure, alot of MMO vets cringe at the idea, but both subscriber trends and market analysis both suggest that's where the future of the genre is moving.

But, I would say that themepark MMO's are still showing more financial success because at least those games are still being made, even if some don't last long.

What was the last AAA sandbox mmo?
Go and try to actually read what I said at the top of this thread.