Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bioware - When are you going to fix the class imbalance in PvP?

STAR WARS: The Old Republic > English > PvP
Bioware - When are you going to fix the class imbalance in PvP?

oredith's Avatar


oredith
07.24.2012 , 01:06 PM | #51
Quote: Originally Posted by islander View Post
Oh, I forgot powertechs couldn't do any measureable DPS from distance. Silly me.
yes, IM + railshot every 15 seconds.

i guess if that's significant damage, to the point where you need to worry about it, you probably need better gear.

PT pyro need to be in melee range to be able to rocket punch / flame burst to be able to reset the timer to railshot again. if we're at ranged, and KEPT at ranged, we have 1 meaningful attack ever 15 seconds.

hopefully your team knows threat assessment enough to have blown up the PT within that 15 second window.

speaking as a pyro, i can tell you that with every cooldown popped, it takes significantly less than 15 seconds to kill me if a team is on me.
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie

IHate's Avatar


IHate
07.24.2012 , 01:08 PM | #52
Quote: Originally Posted by oredith View Post
the jump cooldown probably needs to be increased to be on par with other gap closers.

the grapple (PT pyro) however, is on a 45s cooldown, and subject to resolve, so it doesn't work half the time.

case in point, by the time a ball runner is on your side of the ramp, he's got enough resolve built up that grapple will nearly never work.
Yeah, moreover just making the point that it doesn't always take the Sage/Sorc being out of position as there are several gap closers on several professions on the opposing side to get to him wherever he is.

oredith's Avatar


oredith
07.24.2012 , 01:08 PM | #53
Quote: Originally Posted by UGLYMRJ View Post
Don't kill the pyro... it only helps him manage heat...

HAHAHAHAHAHAHAHAHA!!!

OK, I'm done making fun of all the epic noob posts....
i'm still relatively new to pvp, but my new favorite trick when i'm having heat problems, is to run after the sages. it doesn't matter that i'm hitting them with my pewpew-autoattack, it almost never fails, they start casting force lift!

this is so awesome on so many levels. i vent heat from being CC'd, and also from not doing anything, AND it stops the other team from reaming me.
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie

UGLYMRJ's Avatar


UGLYMRJ
07.24.2012 , 01:20 PM | #54
Quote: Originally Posted by oredith View Post
i'm still relatively new to pvp, but my new favorite trick when i'm having heat problems, is to run after the sages. it doesn't matter that i'm hitting them with my pewpew-autoattack, it almost never fails, they start casting force lift!

this is so awesome on so many levels. i vent heat from being CC'd, and also from not doing anything, AND it stops the other team from reaming me.
LOL... that's pretty clever. I may steal that at some point.

Honestly thought I don't even have the CC break vent spec'd. Very rarely do I find myself with heat issues. The standard vent heat ability is enough for me most of the time. It does happen but I always wondered why so many people claim to have a hard time managing heat. Especially with the free use ability that gives a move without adding to heat... it's really not that bad. I think a lot of PT's are using incendiary missile way too often.

That ability is the highest heat sucking ability you're gonna be using and i ONLY use it at long range and if possible I pop that ability that gives me the heat free attack right before. Try to stay away from that one and please.... I'm only throwing these at you because you said you are new to PvP but please.... DO NOT underestimate your taunts. From DPS spec I have the most protection in WZ's 4/5 times. This should not happen. Use those taunts... give your healers some protection whether you're a tank or not.

Sorry, another off topic rant but hey... work sucks and this is way more entertaining.

I'm actually gonna start a post on it now.

islander's Avatar


islander
07.24.2012 , 01:32 PM | #55
Quote: Originally Posted by oredith View Post
yes, IM + railshot every 15 seconds.

i guess if that's significant damage, to the point where you need to worry about it, you probably need better gear.

PT pyro need to be in melee range to be able to rocket punch / flame burst to be able to reset the timer to railshot again. if we're at ranged, and KEPT at ranged, we have 1 meaningful attack ever 15 seconds.

hopefully your team knows threat assessment enough to have blown up the PT within that 15 second window.

speaking as a pyro, i can tell you that with every cooldown popped, it takes significantly less than 15 seconds to kill me if a team is on me.
Our armor is pretty crappy, you know. I'm at 1235 expertise and 18k base health (literally, just over 18k). My DR is 19%. We have no active defenses other then a bubble every 17-20 seconds that eats about 3k damage.

Honestly again, I almost never find myself fighting BH's one on one, now that servers have been merged Fatman is about 50/50 on the sides. Most of the time when I'm in melee range of a trooper - it's not by choice. Facetanking as a sorc is never desired.

If someone is force lifting you, it's because they need to escape you, no other reason. They can't stand and DPS you if they are a healer). It's an exercise in futility. They get one force run over 30 seconds (or 20 if so set up in lightning) so after that they've got to at least stay in auto attack/high impact bolt range.

I haven't leveled a bounty hunter or trooper, so I'm not personally well versed in the in's and out's of your class, for sure.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

DarthOvertone's Avatar


DarthOvertone
07.24.2012 , 01:33 PM | #56
Quote: Originally Posted by Gidoru View Post
So attempting to justifiy a Powertechs damage by saying they are a DPS class is first of all not an argument, but rather a trivially obvious fact.
Exactly, it's a trivial and obvious fact that DPS classes could out damage other classes in a WZ (DPS or otherwise). And that is a perfectly good argument, especially when someone like the OP objects to those classes in general terms while they are working as intended. It's so basic and rudimentary that it's pathetic it needs to be mentioned at all, but the veil of QQ tends to blind peeps to the obvious...


Quote: Originally Posted by Sathid View Post
Oh and by the way my main is a scoundrel,so what you talking about a DPS class is supposed to DPS? apparently BW and the QQ crowd saw an end to that.
Ops/Scoundrels got shafted thanks to mindless QQ just like the OP's. You will get no argument from me there. They need some love to sustained DPS when out of stealth. At the same time, a fully geared Ops/Scoundrel in capable hands is still presently a serious force to be reckoned with. Not sure what that has to do with the OP's statement, but you have my sympathies (I have a Scoundrel as well btw).
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Nocadoj's Avatar


Nocadoj
07.24.2012 , 01:42 PM | #57
If you don't think that Commando/Sage dps need a buff or Vanguard/Sentinel dps needs a nerf, you haven't been paying attention to rwz. Regular wzs don't matter, so stop basing your opinions on those.

In addition, I rarely see Commando/Sage dps on rwz teams. They normally have at least 1 Vangaurd and 1 Sentinel, sometimes even more.

Most people are rerolling Vanguards/PT cause they are the easiest class to play and have overpowered burst, which is critical for rwz teams. Vanguard and Sentinel has to be the most played ACs in RWZ now.
Joda

islander's Avatar


islander
07.24.2012 , 02:24 PM | #58
Quote: Originally Posted by Nocadoj View Post
If you don't think that Commando/Sage dps need a buff or Vanguard/Sentinel dps needs a nerf, you haven't been paying attention to rwz. Regular wzs don't matter, so stop basing your opinions on those.

In addition, I rarely see Commando/Sage dps on rwz teams. They normally have at least 1 Vangaurd and 1 Sentinel, sometimes even more.

Most people are rerolling Vanguards/PT cause they are the easiest class to play and have overpowered burst, which is critical for rwz teams. Vanguard and Sentinel has to be the most played ACs in RWZ now.
Oh, this is absolutely true. I have a lowbie trooper, and it wasn't even a question:

Want to heal? Merc/Commando
Want to do anything else? Vanguard/PT and its not close.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

TheRampage's Avatar


TheRampage
07.24.2012 , 03:02 PM | #59
There is no imbalance. Only thing im worried is state orf marauder/sentinels. They have great dps and can stay alive loner then vanguard or jugg tanks, but lack of range damage is disturbing.

oredith's Avatar


oredith
07.24.2012 , 03:07 PM | #60
Quote: Originally Posted by TheRampage View Post
There is no imbalance. Only thing im worried is state orf marauder/sentinels. They have great dps and can stay alive loner then vanguard or jugg tanks, but lack of range damage is disturbing.
that's why they have a 15 second cd gap closer, and a 99% dmg reduction, so that they can close the gap and not be at ranged..
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie