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Community Q&A Thread Blog Discussion: July 23rd, 2012

STAR WARS: The Old Republic > English > General Discussion
Community Q&A Thread Blog Discussion: July 23rd, 2012
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CourtneyWoods's Avatar


CourtneyWoods
07.23.2012 , 01:39 PM | #1 This is the last staff post in this thread.  
Hello everyone,

Please discuss this week's Community Q&A blog in this thread!
Courtney Woods | Lead Community Coordinator
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dipstik's Avatar


dipstik
07.23.2012 , 04:05 PM | #2
Quote:
Esendis: Can we expect some kind of change to the current pve relics? As it stands now the BIS pve relics for many advanced classes are the pvp ones.

Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, itís still too early in the design process for us to give an ETA or release any details on what weíre planning for PvP gear.

We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights.
sounds like they are nerfing PvP relics, since they have no plans of making PvE relics better than current PvP ones.

the only classes that would want to use on use relics are tanks and healers, unless you are dpsing in phases like soa phase 3 or kephess walker/bombadeer.

Costello's Avatar


Costello
07.23.2012 , 04:11 PM | #3
What was the reason for the delay for those answers.

Nothing there seems very indepth or new. Given the delay I was thinking there was something big that was going to be answered and need more time.

AndasKastor's Avatar


AndasKastor
07.23.2012 , 04:28 PM | #4
Quote: Originally Posted by Costello View Post
What was the reason for the delay for those answers.

Nothing there seems very indepth or new. Given the delay I was thinking there was something big that was going to be answered and need more time.
I doubt it this is at the top of their list of things to do each week - or someone that had to sign off on it was sick on Friday

Pasture's Avatar


Pasture
07.23.2012 , 04:31 PM | #5
White crystals were BoP and 2.5 million credits pre-1.2, and should they become craftable I'd prefer if they remained BoP and had a material/time/difficulty cost associated with creating them that reflected their previous sale price. Purple crystals are easy to come by, just run HM EV and grab any columi weapon token from Gharj or Soa.

I'm looking forward to the change to upcoming item sets' stat allocation. Maybe I'll finally be able to min/max without holding onto my rakata shells finally. You can only take so much of looking like a cybernetic ladybug.

I'm also liking their stance on PvE relics. It gives players more options to choose from fight-to-fight. For instance as dps I use an activated relic for Toth & Zorn, the minefield, and Kephess while I use 2 passive relics for Stormcaller & Firebrand.

Not liking the idea of constant class tweaks. It's bad enough learning a new rotation every couple of months when a new content patch comes out, having to adjust rotations to 'tweaks' every week or two is going to overcomplicate things. And with Bioware's track record of breaking something for every 'fix' they make, the servers will be offline for maintenance constantly.


Quote: Originally Posted by dipstik View Post
the only classes that would want to use on use relics are tanks and healers, unless you are dpsing in phases like soa phase 3 or kephess walker/bombadeer.
During Toth and Zorn an activated relic during Toth's berserk phase is higher dps than 2 passives as a ranged dps because you can stand still through the duration while during Zorn's phase you're moving quite a bit anyway.
The minefield you may or may not want the additional burst from an activated relic for the first/third droids and then the boss as suits your preference. Personally for that fight I use a relic on the first, then adrenal on the second, then the relic again on the third or fourth, then both on the boss and come out slightly ahead of 2 passive relics.

Cupelixx's Avatar


Cupelixx
07.23.2012 , 04:36 PM | #6
Quote:
Are there any plans on making Purple, Cyan, White crystals craftable by Artifice?

Jason: We donít currently have any plans to make those colors craft-able. This might change in the future, but even if we introduce crafting schematics for them we intend for those lightsaber colors (especially White) to remain relatively rare.
Really? You want purple to be rare so that only some people can have it, yet more than half of the mobs/NPCs I see while leveling on the empire side have purple color crystals? Come on, I run into sith marauder NPCs half my level that run around with 2 purple crystals! For a game that so highly touts character customization, why all of the arbitrary restrictions on color crystals? If people want white and purple, let them have it! And let artifice craft them for crying out loud. These ridiculous restrictions don't make any sense.

Laris_Rai's Avatar


Laris_Rai
07.23.2012 , 04:53 PM | #7
Quote: Originally Posted by Cupelixx View Post
Really? You want purple to be rare so that only some people can have it, yet more than half of the mobs/NPCs I see while leveling on the empire side have purple color crystals? Come on, I run into sith marauder NPCs half my level that run around with 2 purple crystals! For a game that so highly touts character customization, why all of the arbitrary restrictions on color crystals? If people want white and purple, let them have it! And let artifice craft them for crying out loud. These ridiculous restrictions don't make any sense.
It's that way because they're status items. Pretty much all games have them. Live with it.
"Buy the ticket, take the ride." - Hunter S. Thompson

Tuscad's Avatar


Tuscad
07.23.2012 , 05:13 PM | #8
Quote: Originally Posted by Laris_Rai View Post
It's that way because they're status items. Pretty much all games have them. Live with it.
I like how they misled us about the purple crystals in the Sith Inquisitor videos pre launch.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

KarethRiker's Avatar


KarethRiker
07.23.2012 , 05:25 PM | #9
I didn't really like the relic answer. I mean that's fine if they want us to trend towards on use relics for PVE, but the fact is PVP is now BIS. Maybe that will change, but it doesn't give much insight into why it is this way today. Introducing a PVE relic with stats like the War Hero and then having an activated PVE relic as an alternative would make more sense.

Seems like an easy fix to just release a new PVE relic with the same stats at the War Hero PVP ones. That can't take long, right?

Deewe's Avatar


Deewe
07.23.2012 , 06:02 PM | #10
Quote: Originally Posted by Costello View Post
What was the reason for the delay for those answers.

Nothing there seems very indepth or new. Given the delay I was thinking there was something big that was going to be answered and need more time.
Replacing questions answered by the people that have been let out by the people still in.

That being said:

Quote: Originally Posted by CourtneyWoods View Post
Sang: Several months ago class balance changes were made at a smaller and more frequent rate, however, since 1.2 all class balance changes have been made within or around the major game updates (1.2 and 1.3). Will this pattern of class balance changes occurring every few months within the major game updates continue or will we see a return to some more frequent, albeit smaller, changes?

Austin: In the weeks immediately following launch, we had planned and scheduled for as much bug fixing and emergent balancing as possible, and faster class/balance updates were more feasible as a result. Smaller, more frequent class changes proved to have an overall positive impact on the game, so yes, we hope to get back into that kind of rhythm soon.
Not to question the size and frequency of the updates, though seems to me the feedback on class "balance" hasn't been really positive on how you tweaked the classes.