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Predictions for new FOTM class?

STAR WARS: The Old Republic > English > PvP
Predictions for new FOTM class?

Blasphemerr's Avatar


Blasphemerr
07.23.2012 , 11:59 AM | #41
I'm pretty sure the Sniper-FOTM has already happened but due to many reasons they simply didn't make it / survive 50 pvp.
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Grodr's Avatar


Grodr
07.23.2012 , 01:14 PM | #42
Raspberry flavour
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TheLordMaster's Avatar


TheLordMaster
07.23.2012 , 01:22 PM | #43
If marauders and powertechs get nerfed it will definitly be snipers. That said even w/ snipers being strong the game will be a lot more balanced.
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KBSIP's Avatar


KBSIP
07.23.2012 , 01:24 PM | #44
Quote: Originally Posted by TheLordMaster View Post
If marauders and powertechs get nerfed it will definitly be snipers. That said even w/ snipers being strong the game will be a lot more balanced.
snipers are strongest right now because they hard counter the powertechs and marauders when played competently. if you nerf marauders and powertechs, snipers suffer as well because they don't have anything to counter anymore, and get to deal with the shift going back to ranged and stealth classes. the stationary sniper sucks against stealth classes.

if you want to get the most out of snipers, use them now. once the mara's and PT's are gone, you guys will be less useful.

DarthBloodloss's Avatar


DarthBloodloss
07.23.2012 , 01:29 PM | #45
My guess is that they will nerf Assassins next, in the sense of killing the tank/dps hybrid builds. I also believe they will tone down Marauders' defensive cooldowns.

And I think there is a very slight change to tone down Pyrotechs (specifically Powertechs). If Pyro doesnt get nerfed, I believe it will become an even more popular FOTM than it is now once Assassin and Mara get nerfed.

Of course, maybe they dont even nerf Assassin or Marauder. If they don't, I predict an increased FOTM count within those classes.
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zElmTree's Avatar


zElmTree
07.23.2012 , 01:30 PM | #46
Quote: Originally Posted by SinnedWill View Post
Sorc./Sage DPS needs help end-game (for their DoT damage -since everyone has gained far more HP while their DoT's still only crit ~650 per tick as full WH-geared/augged and their survivability is pretty poor).

Current FoTM's are:
Sniper/Slinger : they're pretty good against everything, and become significantly more powerful when paired up - no idea how anyone can say they're only good against melees. Each spec has stengths/weaknesses compared to the others. I'll have to say that gunslingers have the biggest advantage now, since they changed the target acquired/illegal mods since snipers don't benefit much from the accuracy bonus (unless it's to counter a defensive chance cooldown used by an enemy) - the accuracy bonus significantly increases gunslinger off-hand hit chance (as it was, snipers have always done more damage with mirrored abilities when gunslingers only connect with their main-hand attacks and snipers deal less total damage than gunslingers that connect with both main-hand/off-hand attacks; the change to this ability drastically favors gunslingers and you'll notice that any good Sharp Shooter specced gunslinger will now easily out-damage their marksman sniper mirrors in level 50 pvp).

Wariror/Knight: Jugg/Guardian - Two specs are becoming more and more frequent - Rage/Focus DPS specs (focused on stacking power/surge for rediculous Smash damage) followed a little less frequently by the Hybrid Veng/Vigalance + tank spec - (easily better at tanking than pure tank specs, dishes out very good sustained DPS, and easily one of, if not THE BEST ball-carrier in hutt-ball).
And of course, Mara/Sent - most of these are trying Carnage/Combat specs, though you'll still see many annihilation/watchman specs since that is the best pug spec for a mara/sent.

PT/VG: One of the most common classes, currently - most are pyro/assault specced and queueing in groups to decimate everything, but you'll see some AP/Tactics specs on occasion, which aren't bad in the right hands for damage, though much of their DPS comes from enemy clustering - they're great in huttball (both as ball-carriers and fire-bathers), and they're great in 1v1's (far more diversity against enemy classes/specs compared to pyro/assault due to their speed buff + slow/snare/knockback immunity cooldown and they deal very consistant single-target DPS) Unfortunately, the loss of significant DoT damage and procced resets for one of their most damaging abilities tends to result in significantly lower likeliehood to be used.

Assassin/Shadow: Another class that many people who don't already have an inquisitor/consular typically choose to play as. Tank specs are very good (best overall survivability among all classes, incredible utility/role support, amazingly high damage output for a tank classe all make this a great class). DPS specs - the stealth-based spec is nasty at single-target DPS. Yes, it is squishy and prone to rapid deaths when focused (think sorc/sage without bubble), but this spec is overlooked and underestimated, I assure you, and I haven't seen any other class that can stun-lock an enemy with hard stuns for 10 seconds straight. - Madness/Balance specs - again, they're squishy, but they can dish out great burst and sustained DPS, nice utility (instant mez), and reactive healing helps them survive; they're also very good at keeping enemies from escaping. Though Assassins/Shadows are less common now as viable FoTM's, this is only because most players already have one up to 50, but they can't be dismissed from being FoTM, since anyone who doesn't already have one will likely roll one. It's uncommon to see less than 2 on a team in any given WZ.

Healers - yes, I said it. Healers are certainly a FoTM, particularly ops/scound healers. Healers turn the tides in warzones, even ranked ones, so many players have begun rolling one. RWZ teams have 1-3 healers (2 is the most common) and the only teams that rely on 1 healer are those teams that are stacked with crazy DPS (usually 2-3 "lol-smash"-specced warriors/knights, 2-3 pyro/assault specced pt/vg, and at least 1 assassin/shadow - other classes/specs are fillers for flavor if there are only 2 warriors/knights and/or pt's/vg's, the most commonly used classes for this is sniper/gunslinger and dps assassin/shadow -note that I said warrior/knight, if there are 3, it's usually 2x jugg/guardians and 1x marauder/sentinel, though I have seen it in favor of the mara/sents, but they typically do worse overall).
Thanks for the well thought out comment. I have to agree with most of this except for the healer part. I agree with what you said about healers but am not sure I would classify them as FOTM per say. Usually a FOTM class undergoes a nerf eventually and needs one and is easy to play (3 skill spam) Ops/scound healers on the other hand require skill and concentration. In that case I would say its more of a skill=reward not lack of skill=reward. So for that reason I believe ops/scound healers are fine and should not be nerfed which i guess wouldnt make it a FoTM class. Also I'm not quite sure how many people enjoy playing the healer role. Majority of people are dps because it's the easiest type of class to play. Don't take me wrong, dps does require skill to make the most out of it but it does not require constant check ups on your team like a healer has to. So for that reason I dont actually think a healer could ever be FoTM tbh. Imagine a warzone where there were only healers....*shudders*

zElmTree's Avatar


zElmTree
07.23.2012 , 01:40 PM | #47
Quote: Originally Posted by DarthBloodloss View Post
My guess is that they will nerf Assassins next, in the sense of killing the tank/dps hybrid builds. I also believe they will tone down Marauders' defensive cooldowns.

And I think there is a very slight change to tone down Pyrotechs (specifically Powertechs). If Pyro doesnt get nerfed, I believe it will become an even more popular FOTM than it is now once Assassin and Mara get nerfed.

Of course, maybe they dont even nerf Assassin or Marauder. If they don't, I predict an increased FOTM count within those classes.
I see where you are coming from. However, if that does occur there would be no way BW could not notice the drastic change in population of one specific class compared to the other. They would have to do something about it. What they do, I don't know.

SWTOR does have a rock-paper-scissors style game play. It's obvious to see. It is also true that when a class becomes a FOTM class with a buff in a patch, usually the counter class receives a buff as well. That is what happened 1.3. slingers and snipers gained a buff when mara/sent and pt/vg became FOTM.

If we play on that logic and assume that snipers/slingers will be the new FoTM class, is it logical to assume that invisi melees will also gain a buff and might once again become the FoTM after slinger/sniper? Then wouldn't that take us right back to the beginning with crazy concealment ops?

HeavensTerror's Avatar


HeavensTerror
07.23.2012 , 01:43 PM | #48
Sniper. They're a hard counter to the current favorite classes, Mara and PT.

So you're going to be seeing alot of them. When the game first game out and for awhile I was the only Gunslinger in wz. Now there's atleast on per side.

Had a Huttball with three Snipers, that was a blast...
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SinnedWill's Avatar


SinnedWill
07.23.2012 , 01:43 PM | #49
Quote: Originally Posted by zElmTree View Post
Thanks for the well thought out comment. I have to agree with most of this except for the healer part. I agree with what you said about healers but am not sure I would classify them as FOTM per say. Usually a FOTM class undergoes a nerf eventually and needs one and is easy to play (3 skill spam) Ops/scound healers on the other hand require skill and concentration. In that case I would say its more of a skill=reward not lack of skill=reward. So for that reason I believe ops/scound healers are fine and should not be nerfed which i guess wouldnt make it a FoTM class. Also I'm not quite sure how many people enjoy playing the healer role. Majority of people are dps because it's the easiest type of class to play. Don't take me wrong, dps does require skill to make the most out of it but it does not require constant check ups on your team like a healer has to. So for that reason I dont actually think a healer could ever be FoTM tbh. Imagine a warzone where there were only healers....*shudders*
Well, what I meant for healers being a FoTM is that in ranked warzones, many DPS players have noticed how vital healers can change the outcome of a match, so many of them have begun rolling a healer alt. As for ops/scound healers being FoTM is what many Sorc/Sage/Merc/Commando healers have done, since they have discovered that ops/scound healers can bring a bit more to the table and have an easier time supporting multiple teammates.

Yes, to be played optimally, ops/scound healers require far more than 3 buttons (then again so does EVERY class/spec, I don't care how easy you might believe their class happens to be, they're using most of what they have - sure, they're using 3-4 abilities more often than everything else which is why you notice those abilities most of all); but... ops/scound healers can self-sustain heal while on the move with a single insta-cast "fresource" (no resources consumed) heal when they're linging ~30% health. Pretty sure you know what I'm talking about.

To other healers, this would make self-sustained healing "easy mode" by comparison to what they're used to.

I agree that healers aren't ever really a FoTM, but they are around, and will always continue to be around due to demand (other classes/specs might start one simply because they're more likely to get a ranked warzone spot as healer, for example).
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DimeStax's Avatar


DimeStax
07.23.2012 , 01:47 PM | #50
You know, I actually don't really care what class gets deemed the next FOTM. From my perspective as a top-end PvPer and ranked warzones, I think the game is pretty well balanced for organized PvP. Even well geared Mercs and Commandos have their role if played right. The only class that I would say needs to be redesigned is the Op/Scoundrel and BW has already said they're looking into how to do it via some kind of gap closer.

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