Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

server transfer/forced name change is not fair to long-term players....

STAR WARS: The Old Republic > English > General Discussion
server transfer/forced name change is not fair to long-term players....

YouChooseThen's Avatar


YouChooseThen
07.23.2012 , 08:00 AM | #61
Quote: Originally Posted by Styxx View Post
Reality .. and I mean the Real World, at least in my Country.. and I know in USA is this:

First name = Individual name = John
Last name = Family name = Doe
Personal identification number, or Social Security Number, which are UNIQUE to each individual = xxxxxxxxxxxx (where x is a figure)

Why there was a need for a 3rd identifier? Because you can have more than one John Doe.

So, we have 3 main identifiers for a person : John Doe (xxxxxxxxx)
__________________________

What do we see in this game? The precise same applied, only that they actually have it simpler : they excluded the unique number associated to a name, but they make one of the 2 remaining identifiers unique, instead.

By how the game is setup, which is 8 First Names to One Last name, they had 2 options:

1. Make each combination unique, by assigning an identification number to each of them (which, btw, is the only way to make your idea work.. but they would need to show the identifier, so we can address commands properly)
2. Make the "moving variable" unique

If might cause some issues, but "2" is simpler that "1", because it requires less "steps", or less "variables".
Addendum 2: So we get for 8 unique Doe chars 8 "John" variations.

And no, it is not that easy to change the naming conventions in the Real World ...
See? I knew you had some great things to contribute! This is very insightful, thanks. So how do we implement such a plan?

ScrabblePants's Avatar


ScrabblePants
07.23.2012 , 08:03 AM | #62
I'll be honest and say i was expecting something with dark, light, star or killer in it
Those are some pretty decent, normal names. So many people have names where i think to myself; your parents named you that?!

Skidrowbro's Avatar


Skidrowbro
07.23.2012 , 08:04 AM | #63
Tough, if you cannot come up with something original and unique too bad. And having to come to the forums to rage quit about not being able to come up with a name that different and unique, lol.

Styxx's Avatar


Styxx
07.23.2012 , 08:06 AM | #64
Quote: Originally Posted by YouChooseThen View Post
See? I knew you had some great things to contribute! This is very insightful, thanks. So how do we implement such a plan?
We don`t, because there is already a simpler one already implemented.

They would need to add at least a new database to keep/hold and a system to assign identification numbers to EACH character made = past, present and future.

All this, because the remaining of the players that were due to transfer MIGHT leave because they MIGHT lose a name.

I really don`t think a request for this is reasonable or that it will ever be considered. Because, at the end of the day, you will have lists full or Fleets full of "John Doe"`s and "Jane Roe`s". And one or more number won`t change that fact. Add that you`ll need a new drop down menu, because seeing a "John Doe (1234567890123)" running around would look like a cheap Beta, so you`d need a whole plethora of things introduced. Aesthetically it would be a nightmare. At least, under the current system you see "Jo'hn D'oe", or "J'ane Ro'e"

[EDIT]There are also players that choose not to show their Legacy name, as pointed earlier in this Thread, so you might end up further with 10 players all named John in the same room. And that would really look hilarious.
[EDIT #2] Example: 3 John`s /w me for Guild invite. Under present system, they would each have unique names, so it`s a mater of me type /ginvite Johnthekillah. Under this new one, I need to right click on name in chat window, see the unique ID and note it down, because it`s likely to look like this : 189447029982 .. then go /ginvite 189447029982.. kinda complicates things. Especially for more dynamic commands, like /i and /w

YouChooseThen's Avatar


YouChooseThen
07.23.2012 , 08:12 AM | #65
Quote: Originally Posted by Styxx View Post
We don`t, because there is already a simpler one already implemented.

They would need to add at least a new database to keep/hold and a system to assign identification numbers to EACH character made = past, present and future.

All this, because the remaining of the players that were due to transfer MIGHT leave because they MIGHT lose a name.

I really don`t think a request for this is reasonable or that it will ever be considered. Because, at the end of the day, you will have lists full or Fleets full of "John Doe"`s and "Jane Roe`s". And one or more number won`t change that fact. Add that you`ll need a new drop down menu, because seeing a "John Doe (1234567890123)" running around would look like a cheap Beta, so you`d need a whole plethora of things introduced. Aesthetically it would be a nightmare. At least, under the current system you see "Jo'hn D'oe", or "J'ane Ro'e"
Okay that is too well put for me to deny the logic in. lol
Damn it Styxx you could have said that in such a way over an hour ago and saved me the time and energy. lol

YouChooseThen's Avatar


YouChooseThen
07.23.2012 , 08:14 AM | #66
Sometimes venting and being corrected is necessary to acceptance even if you fight change kicking and screaming. lol

its been fun and insightful though.

YouChooseThen's Avatar


YouChooseThen
07.23.2012 , 08:15 AM | #67
Thanks all.

ScrabblePants's Avatar


ScrabblePants
07.23.2012 , 08:17 AM | #68
Quote: Originally Posted by YouChooseThen View Post
Sometimes venting and being corrected is necessary to acceptance even if you fight change kicking and screaming. lol

its been fun and insightful though.
one nil to the interwebs!

You are one of us again Mr John Doe

Spatology's Avatar


Spatology
07.23.2012 , 08:20 AM | #69
Your proposition is terrible.

Its bad enough i have to try to figure out the keyboard commands for all the random characters people use in their names. Add the fact that i would have to do this for 2 distinct names and the potential complication's involved....

Name your character, play the game, call yourself IRL whatever makes you sleep better at night, and stop crying because you cant name your dress up doll (because anyone who would complain this much instead of actually accomplishing goals or playing the game cant actually do much more with their characters) on your computer something because someone transfered first and beat you to it.

HarleysRule's Avatar


HarleysRule
07.23.2012 , 08:23 AM | #70
Quote: Originally Posted by YouChooseThen View Post
See? I knew you had some great things to contribute! This is very insightful, thanks. So how do we implement such a plan?
They don't. They write off people that would ragequit over losing a name in a video game as not worth keeping, because if it's not this, it's some other trivial item they ragequit over.

Maybe they should have gone with a naming system like Cryptic uses to begin with, but they're not going to redo their database now for the few people that will quit over this. If they were going to, they'd have done it before transfers, so everyone could have kept their old names.