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Sniper/Gunslingers need a redesign?

STAR WARS: The Old Republic > English > PvP
Sniper/Gunslingers need a redesign?

Heleinne's Avatar


Heleinne
07.23.2012 , 03:10 AM | #61
Quote: Originally Posted by pureeffinmetal View Post
Snipers are in a good place.

Unfortunately DPS Sages and Mercs aren't, which is why they lacking when comparing ranged DPS classes against each other.
Exactly

ZDProletariat's Avatar


ZDProletariat
07.23.2012 , 04:59 AM | #62
Sorcerers are in a good place, people just don't know how to use them. Commandos that aren't heals are indeed in a very poor place right now.
"Do you find that normal nerve after the thug that two other classes as loud clap louder than see him before the nerve? The 5k is full of stuff I champion and master of combat. This game is the bag B ** E! Brave the nerve of thug developers not prevail in paradise." - Authentic SWTOR Forum Post

theangryllama's Avatar


theangryllama
07.23.2012 , 05:03 AM | #63
The only thing that snipers/slingers have over other ranged is pull/leap immunity (and an interrupt for the poor merc/commando)
The only reason that there are nerf cries for them at the moment is that the FOTM folks can't leap to them or grapple them and good snipers chew pyros and marauders alive.

pureeffinmetal's Avatar


pureeffinmetal
07.23.2012 , 05:08 AM | #64
Quote: Originally Posted by theangryllama View Post
The only thing that snipers/slingers have over other ranged is pull/leap immunity (and an interrupt for the poor merc/commando)
The only reason that there are nerf cries for them at the moment is that the FOTM folks can't leap to them or grapple them and good snipers chew pyros and marauders alive.
Snipers have Leap Immunity - unique to them

Snipers are also immune to interrupts in cover - unique to them.

Snipers have 2 roots - Commandos/Mercs have none. Sages/Sorcs can get 1 via talents.

Snipers have 4 defensive cooldowns. Merc/Commandos have 1. Sages have None.

Again. I don't have a problem with Snipers. But there is nothing a Sniper can't do better than a Commando/Merc or Sage/Sorc when you're talking Ranged DPS in PVP.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)

Twor's Avatar


Twor
07.23.2012 , 05:09 AM | #65
Quote: Originally Posted by theangryllama View Post
The only thing that snipers/slingers have over other ranged is pull/leap immunity (and an interrupt for the poor merc/commando)
The only reason that there are nerf cries for them at the moment is that the FOTM folks can't leap to them or grapple them and good snipers chew pyros and marauders alive.
Good snipers chew nearly anything alive that is stupid enough not to LOS them. But I agree that snipers are fine. Tough opponents when well played but their weakness of being stationary makes up for it.

The sorcs on my server atleast have learned how to use force sprint to their advantage and the terrain to break LOS.

Its quote easy to counter a sniper if he doesn't sit on a node where you really have no choice but to engage him on his conditions.
Quote: Originally Posted by fungihoujo View Post
BW motto- If it ain't broke, break it. If it is broke, take it away.

Truescopes's Avatar


Truescopes
07.23.2012 , 05:23 AM | #66
Quote: Originally Posted by pureeffinmetal View Post
Snipers have Leap Immunity - unique to them

Snipers are also immune to interrupts in cover - unique to them.

Snipers have 2 roots - Commandos/Mercs have none. Sages/Sorcs can get 1 via talents.

Snipers have 4 defensive cooldowns. Merc/Commandos have 1. Sages have None.

Again. I don't have a problem with Snipers. But there is nothing a Sniper can't do better than a Commando/Merc or Sage/Sorc when you're talking Ranged DPS in PVP.
Static barrier is a defensive cooldown, and I would take that over all my defensive cooldowns as a sniper.

Roiz's Avatar


Roiz
07.23.2012 , 05:55 AM | #67
Quote: Originally Posted by Kalifus View Post
No redesign of sniper is needed, they are fine as they are. Out of the two classes you referred too only merc/commando could use a little love. Sorcs are really fine the way they are. Snipers can be easily countered with all that they have and are supposed to be a hard counter to mara/sents. A good hard counter to snipers are sorcs btw.
yes sorc/sages are fine, we need more free kills. On a serious note there is no sage viable pvp spec for rated.

pureeffinmetal's Avatar


pureeffinmetal
07.23.2012 , 06:02 AM | #68
Quote: Originally Posted by Truescopes View Post
Static barrier is a defensive cooldown, and I would take that over all my defensive cooldowns as a sniper.
Static Barrier is not a defensive cool down its a Heal.

You're willing to give up Entrench, Evasion, AND Ballistic Shield for Static Barrier?

Someone has clearly never played a Sorc or Sage.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)

SentinelDranoel's Avatar


SentinelDranoel
07.23.2012 , 06:03 AM | #69
Quote: Originally Posted by -Fal- View Post
You obviously don't play the class.
I do, they don't have force speed or a leap or a pull and leg shots can be cleansed. They have a lot of weakness, especially when you are forced to move from your cover. Force a gunslinger or sniper to move from cover and you got them. They have the advantage when they get a good cover location with distance. IMO, just give me more range so that I can engage my target from a further distance. The further away I am, the better for me.
and the Force beat generic Swords and Magic any day. 8/26/14 That was my old signature but after RotHC, I went back to superheroes and swords and magic. Now waiting on Dragon Age and a SWTOR story expac for my Bioware fix 7/30/15 Returned for KotFE. Finally, a story expac.

Siorac's Avatar


Siorac
07.23.2012 , 06:04 AM | #70
Quote: Originally Posted by Truescopes View Post
Static barrier is a defensive cooldown, and I would take that over all my defensive cooldowns as a sniper.
Finally. It's the most annoying mantra on this forum that Sages/Sorcerers have no defensive cooldowns. Except the bubble that absorbs 3-5k damage every 20 seconds.

Madness/Balance Sorcerers/Sages are absolutely fine, the other DPS tree could use some love and their healers are in a bad place compared to Operatives/Scoundrels - but hey, they could be Commandos. Always look on the bright side.