Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

To the Anonymous Insider


Geoduck's Avatar


Geoduck
07.22.2012 , 08:28 PM | #81
Quote: Originally Posted by Hambunctious View Post
I've been here since march 2011, and seen some really cool things in beta that got changed because of the fanboy whining.

Beacuse of that whining, the stat system was dumbed down, the modding system was dumbed down, and people whining that they don't feel like they're progressing because nearly everything was moddable, we lost a ton of useful armor styles.

Because the wow pvp fanboy whining, we got expertise which ruined level 50 pvp.

Because of wow fanboy whining missing Dalaran, we got the fleet added late. Which killed planet traffic.

I'm not saying all BW did was bad, they did make some good changes. For the longest time they refused to link the taxi hubs, and you had to make one hop to the next. That's the only good change I can think of right now.

I predicted in the beta forums what was going to happen. They'd sell a ton of boxes/downloads, but they'd be merging servers 6 months after release. Contrary to what BW calls it, it was in effect a merger. The game wasn't ready for release, and still isn't.

The only reason I am still here is hope. I don't know how much longer I can hang on though.
QFT

This game was awesome until the end of August, 2011.

The build after totally WoW-ified it.

I still have to laugh about the "Insider" claiming it is less WoW-like.

I wonder if it really just Georg Zoeller spouting sour grapes.
Quote: Originally Posted by BioWare co-founder Greg Zuschuck regarding WoW:
It is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb,"

hyuplee's Avatar


hyuplee
07.22.2012 , 08:32 PM | #82
Quote: Originally Posted by Shingara View Post
Hi, i currently work on the side for nasa. i would just like to inform you that in 1974 we were invited by aliens to a meeting in space, we had to build a space station as our atmosphere is deadly to them. All technological advances we have had since 1976 are a direct result of this alien race who i cannot name due to fear of my life so i cannot tell you my real name to prove who i am.

This is all soo true, honest im an insider.

Hi. I'm a freelance journalist who happens to be investigating these rumors. As much as I hate to inform everyone, everything this man has posted is legit. And I now fear for this man's life.

Lordoss - Cake is Real

Dejoblue's Avatar


Dejoblue
07.22.2012 , 08:34 PM | #83
The people that wanted to play KOTOR 3, GOT to play KOTOR 3 and left. Many others were forced into a linear leveling experience that was nothing more than an interactive movie with no MMO or end game at the end. Who is left are the players that wanted to play an MMO, although many like myself wanted an MMO (NOT KOTOR 3) and got to the end, yes the end, and there was nothing.

The story was great. The voice acting was great, but I hated that it was voice acted at all. I CAN READ, THANK YOU. I WANT to read. Same difference between a movie and a book, the book is ALWAYS better, you get to imagine the voices yourself, make them into your own character, your own version.

One of the biggest mistakes was the on rails class questing system. I am not saying it was not a cool experience, it was, but it was like playing a single player game and this huge investment into exclusive class story/quest lines was at the expense of storylines and quests that everyone can do. This on rails exclusive class system with nothing else available took out a large chunk of what could have made an open world where you get to roam around and do what quests you want to do.

You were also all but forced to do every, single, quest. ALL of the Bonus series', simply because you needed the XP. XP was pretty scarce to find, and this is coming from a veteran EQ2, AOC, WOW, RIFT player. It is as if they made all the quests, then got out their calculator and divided the total xp to get to 50 by the number of quests in the game, total. Terrible.

If you want more story you have to start over, and play a different class. This is counter to the point of an MMO, persistence for the sake of progression of your character. I dont want to play every single class to get ANY more story.

I got my BH to 50 and it wasn't the fantastic leveling experience many claim. It was a lonely experience. I even leveled with good friends and it was a PITA to organize all three of us to go here and there and then find out that so and so has to get to this point in their class quest to pick up this other quest so everyone can progress together at the same time. Much time was spent on our own part of the map doing small class quests to get to bosses where we all trudged to each others boss to help. Very single player and tedious.

Open world and quest system that everyone regardless of class can access, not on rails exclusive storylines that force you to abandon your character and start over to experience other content.
Gameplay, not Voice acting
MMO, not tacked on multiplayer. (it is as if none of the developers ever played an MMO, SOOO many basic features missing, still missing.)
"Reality is merely an illusion, albeit a very persistent one."
-Albert Einstein

Lt_Latency's Avatar


Lt_Latency
07.22.2012 , 08:40 PM | #84
Quote: Originally Posted by Valkirus View Post
You missed my point about not using mods did'nt you? Looking at it with no mods...I think TOR's is much better.
What point?? WoW has a system that gives them a much better overall UI.

If you choose not to use it, thats your fault.

It's like me saying WoW story is better because I choose not to do SW:ToR story

Dejoblue's Avatar


Dejoblue
07.22.2012 , 08:51 PM | #85
“If I’d listened to customers, I’d have given them a faster horse.” - Henry Ford

We got a horse...in spaaaace!
"Reality is merely an illusion, albeit a very persistent one."
-Albert Einstein

Emeda's Avatar


Emeda
07.22.2012 , 10:05 PM | #86
Quote: Originally Posted by Kaisernick View Post
bioware has done the leveling perfect as it doesnt feel like a grind i almost never lok at my level bar and am suprised when i do level they have done that perfect.

but as sooooooo many have stated the endgame sucks, almost nobody likes doing fp over and over and over and over same with dalies but you have to do that just to get into the god dam ops which is the only contect left that people wont have played.

WoW could do it cause they were out at a time when mmos were few but now there is so many people are sick of it, we want alternatives like mini games and parts of sandbox elements thing that can mean you mix it up a little not " well time to go to work on those dalies again"

and yes i am speaking for the player base cause you only have to look in the first 20 threads and most players will have posted that they want it.
The leveling process is a joke. The reason it doesnt feel like a grind is because you level up to fast and dont have to worry about gear. You can kill NPC,s with gear 10-15 levels lower than you are. You get so much XP for the missions and they are so easy and fast to complete and the map gives you the location to goto to complete it. No thinking involed just follow the rail.

Will agree the endgame sucks because you only have one path in endgame. There is nothing else to do at endgame but PVP or OPS/FP.
If this game is so great then why do so many people that love the game spend all their time in the forums?

SWJon's Avatar


SWJon
07.22.2012 , 10:11 PM | #87
So which would you ratherhave - an easy leveling process or a ridiculously stupid grind? Is there a middle ground that would be better?
Mavet
Guildmaster, Network Imperium
Anchorhead server

Spectus's Avatar


Spectus
07.22.2012 , 11:13 PM | #88
Well, first of all this "anonymous BioWare employee" post has so many factual errors in it that its credibility goes from zero (the infamous "anonymous insider" thing redux) to sharply negative territory the moment it talks about BioWare opening up the forums to the public only a few months before the game went live.

Seriously?

I've been trol... erm, POSTING... on some version of an official SWTOR forum since October 2008, when BioWare first officially announced that SWTOR was in development. And people (myself included) were jonesng for a BioWare Old Republic MMO on the BioWare forums for years before that.

Yeah, there were always the KOTOR-3-as-single-player grognards, but ultimately the choice for how this game was designed rests with BioWare. THEY kept this game under TIGHT wraps for years, with iron-box secrecy over their vaunted iteration process. The ONLY thing they shared with the community was odes on how great the Hero Engine was to work with, and how easy it was to rapidly cook up prototypes for internal testing.

Even when the game was in Beta, we testers were warning BioWare that the game was very linear, and that "endgame" content might be a bit thin.

What we DIDN'T find out was how badly the game would bog down under heavy populations in concentrated areas. We had to take it on faith that the Hero Engine coupled with the Complex Event Processor software add-on would actually work as well as they were saying it would.

It didn't.

It worked well enough in Beta, but in the post-Launch environment, with the much-heavier player load, it does not.

That's not the players' fault.

So now BioWare's playing catch-up. We've got mission terminals instead of NPC quest-givers in the Black Hole District, and few seem to miss the NPC quest-givers for the dailies. Denova is coming; it will be interesting to see if BioWare broadens its approach to world design to make them seem less like an on-a-rail experience and more of an open-ended exploratory experience. I figure it will have all the usual "signpost" quests leading players from Quest Hub "A" to Quest Hub "B," but I'm also hoping for a world big enough to allow players to feel like there's more "white space" around the questing zones than has been the case in previous worlds.

But the sky-is-falling prognostications predicting SWTOR's imminent demise? Please. Such things strike me as the spewings of rabid, ravenous fans who are too close to their product for objectivity.
=================================
CANCELLED
=================================

Macabrae's Avatar


Macabrae
07.22.2012 , 11:20 PM | #89
This article is also bogus and "BS". The so-called "source" does not even have this article and I could write in as a BW employee and do this as well. This whole article is complete crap. They tried there best making it look from a real source but it isn't.
"I find your lack of faith disturbing"---Lord Vader

Spectus's Avatar


Spectus
07.22.2012 , 11:21 PM | #90
Quote: Originally Posted by SWJon View Post
So which would you ratherhave - an easy leveling process or a ridiculously stupid grind? Is there a middle ground that would be better?
Grinding is not "harder." "Tedious" is not "harder."

The "middle ground" I am looking for is challenging combat.

The thing is, the character classes themselves introduce some huge variables in how 'hard' a quest may be to finish. I myself found that a murderously-difficult quest for my Consular Shadow (such as the climactic fight at the end of the Alderaan Consular story) was faceroll-easy for my Consular Sage.
=================================
CANCELLED
=================================