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Entertainer Class proposal


testszag's Avatar


testszag
07.20.2012 , 08:57 AM | #71
once again, if i had wanted to [lay a game such as this, i would have stayed with swg.
no f2p 4 me

anonnn's Avatar


anonnn
07.20.2012 , 08:57 AM | #72
Just give the entertainer class characters some sort of special Tactical move, similar to what Tharan Cedrax's holographic girlfriend, Holiday, does during combat... dancing as a CC effect. And maybe it would be a very short duration effect for higher level/Champion baddies, but it should work at least a little on *any* baddie. Then would Entertainers be useful in Ops? Also they could have Area effects on their entertain-CC ability, so that small mobs of Strong/Normal/Weak targets could be put out of the battle for a certain amount of time. This would make entertainers a possibly welcome addition to a 32-person Ops or WB group because of their Tactical ability.

And so they don't just get flattened by the first thing that attacks them and end up mostly a liability, they need a superior drop-out-of-combat invis ability also, that has as short a CD as seems appropriate. OK so maybe this would only make them useful for PvE, but there are probably additional abilities of some kind that would make them decent tactical members for PvP also. Perhaps decent off-heals as well as short-duration defensive buffs would be their point of excellence.

Ok I think i just described a Tinkerbelle, that flies in, wreaks havoc and stuns a bunch of enemies, then flits out unharmed to wait for what's left of the mob of baddies to attack, and helps defend the group against the attack.
Boring conversation anyway.
Think twice. . . Think again.
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Gokkus's Avatar


Gokkus
07.20.2012 , 09:04 AM | #73
There are too much wall of texts in here so I didnt read it all but did someone already state that this is an action based MMO so it was intended to revolve around combat. Pretty much everything in game is made to support this one way or the other. The classes you are talking about would have to be in an instance all of the time. Plus SWTOR is about a galaxy-wide conflict, musicians and dancers will do very little to balance the conflict in either one direction. Its just not epic.

No offense but what you are describing feels more like mini-games than actual classes. Implementing this will more likely create a whole seperate game than really add to the present one.

Now what I do agree with, is that I feel the the IA, for instance, does too little James Bond-like things and the smuggler does far too little smuggling.
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

Shingara's Avatar


Shingara
07.20.2012 , 09:04 AM | #74
Quote: Originally Posted by anonnn View Post
Just give the entertainer class characters some sort of special Tactical move, similar to what Tharan Cedrax's holographic girlfriend, Holiday, does during combat... dancing as a CC effect. And maybe it would be a very short duration effect for higher level/Champion baddies, but it should work at least a little on *any* baddie. Then would Entertainers be useful in Ops? Also they could have Area effects on their entertain-CC ability, so that small mobs of Strong/Normal/Weak targets could be put out of the battle for a certain amount of time. This would make entertainers a possibly welcome addition to a 32-person Ops or WB group because of their Tactical ability.

And so they don't just get flattened by the first thing that attacks them and end up mostly a liability, they need a superior drop-out-of-combat invis ability also, that has as short a CD as seems appropriate. OK so maybe this would only make them useful for PvE, but there are probably additional abilities of some kind that would make them decent tactical members for PvP also. Perhaps decent off-heals as well as short-duration defensive buffs would be their point of excellence.

Ok I think i just described a Tinkerbelle, that flies in, wreaks havoc and stuns a bunch of enemies, then flits out unharmed to wait for what's left of the mob of baddies to attack, and helps defend the group against the attack.
The cc is quite a good idea, the dancing one, but the reason why its set out as such is due to there role being to stay in cantinas more or less. As you have understood the balancing issues not to mention the boat load of abilites these would require to be able to be full on entertainer classes who unlock dances and instruments to play and ontop of that have a full boat load of combat skills equal to another combat class. And then how big do you make there talent trees to fit all the entertainers skills and then combat skills.

They would simply be overloaded with abilites and then what stat do you give them as prime. an entertainer running about with a rifle or vibrosword just doesnt fit. And beyond making them a tera kasi master which would make them go right against cannon they have tobe a none combatant class.
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Mcadamsl's Avatar


Mcadamsl
07.20.2012 , 09:07 AM | #75
Quote: Originally Posted by Baphomet_x View Post
you very obviously didnt read most of our postings....this class IS NOT combat oriented specifically...you get alot of exp from specifically doing time,action based group interactions,like group convo except with exp

and i already sketched out the complete gameplay post a few posts back

and shingara also illustrated how the presence boost wouldnt be that much
I read the whole thread, but the questions I am asking are because those of the weird parts I see in your class design, Mayb3 part of it is calling it a social class , but to me it is anything less social then any of the current classes. say as a normal current class, besides going up to you on the fleet click on you a quick 2 or 3 lines of Voice over, I hit 1 , 2 or 3, to reply with voice over, you reply with another 1, 2 or 3, then a quick 30 seconds of guitar hero performance, I pay you I go on my way. with my buff. out in the PVE parts of the world to explore and play. See the problem I am having here is there is very little real social interaction going on,

For your Class quest part, I never saw an answer Are you see them as having 200 plus hours of class story to level up ( near 10 times all other classes ) or does your class have to slowly grind out exp barely able to do world quest or buffing players with your performance ?

Shingara's Avatar


Shingara
07.20.2012 , 09:10 AM | #76
Quote: Originally Posted by Gokkus View Post
There are too much wall of texts in here so I didnt read it all but did someone already state that this is an action based MMO so it was intended to revolve around combat. Pretty much everything in game is made to support this one way or the other. The classes you are talking about would have to be in an instance all of the time. Plus SWTOR is about a galaxy-wide conflict, musicians and dancers will do very little to balance the conflict in either one direction.

No offense but what you are describing feels more like mini-games than actual classes. Implementing this will more likely create a whole seperate game than really add to the present one.

Now what I do agree with, is that I feel the the IA, for instance, does too little James Bond-like things and the smuggler does far too little smuggling.
They wouldnt have to be instanced on there own as you and me both know outside of heroic areas on planets you can get about relativly safely. And whilst yes the galaxy is in conflict just like in any conflict each side has real spys. In real life those spys dont make themselves known, they work covertly and have a cover story and actualy work the job there cover is based on.

And they wouldnt create a whole dif game when you think about it. it will create a new element to the game and a different dynamic for which roleplayers can get there hooks into. And this isnt designed for everyone but how many people who just craft on the fleet wouldnt be happier having one of these chars and earning money somewhere else like nar shadda casino or slippery slopes cantina. They will still be able to craft, they will still be able to gather and they will still be playing when all there companions or out on missions.
Health Warning - Thread May Contain Nuts.
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Shingara's Avatar


Shingara
07.20.2012 , 09:30 AM | #77
Quote: Originally Posted by Mcadamsl View Post
I read the whole thread, but the questions I am asking are because those of the weird parts I see in your class design, Mayb3 part of it is calling it a social class , but to me it is anything less social then any of the current classes. say as a normal current class, besides going up to you on the fleet click on you a quick 2 or 3 lines of Voice over, I hit 1 , 2 or 3, to reply with voice over, you reply with another 1, 2 or 3, then a quick 30 seconds of guitar hero performance, I pay you I go on my way. with my buff. out in the PVE parts of the world to explore and play. See the problem I am having here is there is very little real social interaction going on,

For your Class quest part, I never saw an answer Are you see them as having 200 plus hours of class story to level up ( near 10 times all other classes ) or does your class have to slowly grind out exp barely able to do world quest or buffing players with your performance ?
Is this at my idea or baps ?

Cos if its me this is the basic just of what you will see when dueling or playing with other entertainers http://youtu.be/ypppgu9MCjY when in combo mode. if it was to me ill expand my reply.
Health Warning - Thread May Contain Nuts.
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Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 09:45 AM | #78
Quote: Originally Posted by Mcadamsl View Post
I read the whole thread, but the questions I am asking are because those of the weird parts I see in your class design, Mayb3 part of it is calling it a social class , but to me it is anything less social then any of the current classes. say as a normal current class, besides going up to you on the fleet click on you a quick 2 or 3 lines of Voice over, I hit 1 , 2 or 3, to reply with voice over, you reply with another 1, 2 or 3, then a quick 30 seconds of guitar hero performance, I pay you I go on my way. with my buff. out in the PVE parts of the world to explore and play. See the problem I am having here is there is very little real social interaction going on,

For your Class quest part, I never saw an answer Are you see them as having 200 plus hours of class story to level up ( near 10 times all other classes ) or does your class have to slowly grind out exp barely able to do world quest or buffing players with your performance ?
on the first part,maybe not so much for you....but im talking about the dancer....lots of interactions to be had there,and rapid fire too..cause not just you will want the buff,but other classes wil lwant the buffs

also on that note...go to most other long lived mmo,youll literally see females dancing with crowds gfathering around them for no other purpose than to watch

on the second part,its kinda of involved with the first part...the class mission lines would have boosted exp,but not a whole lot...a large part of the dancer`s exp would come from interactions gained by dancing (as you so put it with your method,thanks,ill keep that for later)

and also,the better the dancer preforms on the class missions,the more xp is rewarded due to the mind numbing complexity of it,as per my really long gameplay post abit back
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Shingara's Avatar


Shingara
07.20.2012 , 10:19 AM | #79
Just wondering, you know the rock band and guitar hero stuff, does that plug into pcs and work ?
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Amyas's Avatar


Amyas
07.20.2012 , 10:35 AM | #80
This game needs more roleplay stuff !