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Entertainer Class proposal


Shingara's Avatar


Shingara
07.20.2012 , 07:24 AM | #61
Quote: Originally Posted by PainOfDemise View Post
Sounds a lot like the Operative to me.
technically alot like them yes as they do a similar role and work for the same agency on the imp side and sis on the republic side, but they are more like the deep undercover operatives, but where an operative that is in the game for imperials is shoot 1st ask later, these are dont be seen and they never knew you were there.
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Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 07:24 AM | #62
Quote: Originally Posted by PainOfDemise View Post
Sounds a lot like the Operative to me.
you should look at my recent super long post sketching out how it could be done better)
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Shingara's Avatar


Shingara
07.20.2012 , 07:32 AM | #63
Quote: Originally Posted by Baphomet_x View Post
do you honestly think that people with hyper powered companions will actually play the class,and be able to resist the urge to go on a mostly hands free killing spree due to presence over powering the companions?

my ideas forces the person to play the class...and the posts after that explains how the companion would be the one fighting without the dancer getting attacked (seeing as the dancer would be mostly defenseless)
Your forgetting one major thing, what makes your class ingame strong now, is it the companion or is it the 30 odd combat skills you have because of your class. The entertainers will have about 3 combat skills and a cc, 4 extra added with the legacy valor skills and any legacy heroic skills gained from other chars. They will gain no combat skills from there talent trees nor any new combat skills whilst leveling, they will only gain new ranks of the already existing skills they got at the start. They will have no weapons to use and no dps gained from weapons.

The companion isnt meant to be a major killer, its designed with the presence buff gained from your mainhand/offhand gear and your primary stat being presence. so if you get caught out in the open by multiple mobs that the companion can hold them off whilst you get out of range and safe. So the companions wont be over powered, they will be alot stronger then normal companions due to the stacking of presence but they lack your input in the fight.

They with you will be able to kill npcs but you will never be able to kill at the same speed as a combat class of the same level or have the survivability of a combat class. Your main dps skill will be distract which will only work on single mobs, you distract and the companion walks around there back and slits there throat with a 3 min cd and unusable on players or player companions.
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Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 07:39 AM | #64
yer,but anywhere higher than lvl 10,and the presence buffing in your version would make the dancer companion less like a combat safety net and more like a tactile weapon


a physical law is that water follows the path of least resistence,even if this path brings less rewards

so with your version..people would be using these hyper powered companions to grind away seeing the ease of it

and watch out if the person gets to max lvl,the natural presence scaling in your version would make the companion like the regenerating necromorph in dead space 2...it would royally imbalance alot of things

its betetr to force the person to play the class,like its done now

also,i can tell you dont like my sketched out gameplay idea now...cause your version of companions would allow people to completely void the interesting points of that gameplay style...by kill afew with companion,hiding,rinse and repeat
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Shingara's Avatar


Shingara
07.20.2012 , 07:42 AM | #65
Quote: Originally Posted by Baphomet_x View Post
yer,but anywhere higher than lvl 10,and the presence buffing in your version would make the dancer companion less like a combat safety net and more like a tactile weapon


a physical law is that water follows the path of least resistence,even if this path brings less rewards

so with your version..people would be using these hyper powered companions to grind away seeing the ease of it

and watch out if the person gets to max lvl,the natural presence scaling in your version would make the companion like the regenerating necromorph in dead space 2...it would royally imbalance alot of things

its betetr to force the person to play the class,like its done now

Its sounds alot but its no where near as much as you think, Tot up legacy presence and you will get about 450 presence with no presence on gear, buffs, stims and drinks. The higher you go up the levels the more that stat will be on your instruments, to get the best mainhand and offhands you will have to unlock the ability to play them from your talents. so 200 presence at about lvl 10 to 600 at lvl 50 is not alot when you consider you wont be wearing rakata, columi or pvp gear, that the stats that combat classes wear will make them alot lot lot more powerful then you at top end.


Quote: Originally Posted by Baphomet_x View Post
also,i can tell you dont like my sketched out gameplay idea now...cause your version of companions would allow people to completely void the interesting points of that gameplay style...by kill afew with companion,hiding,rinse and repeat

The xp gained from entertaining and space missions will be alot faster to gain then combat in pve. For every 10 things you could kill as an entertainer a combat class could kill about 60. Tank companions take alot of time to kill things, they are built to soak up damage not dish it out.
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First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 07:46 AM | #66
Quote: Originally Posted by Shingara View Post

Its sounds alot but its no where near as much as you think, Tot up legacy presence and you will get about 450 presence with no presence on gear, buffs, stims and drinks. The higher you go up the levels the more that stat will be on your instruments, to get the best mainhand and offhands you will have to unlock the ability to play them from your talents. so 200 presence at about lvl 10 to 600 at lvl 50 is not alot when you consider you wont be wearing rakata, columi or pvp gear, that the stats that combat classes wear will make them alot lot lot more powerful then you at top end.
now that version i like better

but do you have any way of keeping this slightly stronger than normal companion from being used in the kill afew,hide,wait to heal,kill afew more type of shinnanigans?

and i wouldnt depend on people being impatient,because thats more fickle usually than impatience itself
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
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Shingara's Avatar


Shingara
07.20.2012 , 07:50 AM | #67
Quote: Originally Posted by Baphomet_x View Post
now that version i like better

but do you have any way of keeping this slightly stronger than normal companion from being used in the kill afew,hide,wait to heal,kill afew more type of shinnanigans?

and i wouldnt depend on people being impatient,because thats more fickle usually than impatience itself
I covered it abit above with your edit with my edit in the reply :P, but like i said it simply would be futile to try and level via combat, if your out gathering mats or getting codex entrys and matrix cubes you should be able to roam about and fight but it will be endurance fights unless its a single npc and you do the distract move but that is the only time you will kill faster, but with a 3 min cd it still makes it slower to kill in that fashion. Obviously it wont be a one hit kill to champs or some silvers.

Its simply a way to make it so social classes are not stuck inside social areas. Obviously an entertainer teamed with a combat class would then make an interesting mix but like i said you yourself would fight like c2n2.

But thats not to say fighting wouldnt be interesting with the legacy unlocks, you get a smuggler who is a main to top level you get knee them in the nutts, do an uppercut from the valor un locks, smash them over the head with a guitar which is your cc, and then carry on using your inate dps unarmed skills and the legacy valor unlocked skills. Then you have your full light legacy to reduce damage to you and your companion, your about to die and still running hit the sorc and drain all the life from your comp and run for the hills. If anything the valor unlocks and most of the legacy unlocks are perfect for this class.
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Mcadamsl's Avatar


Mcadamsl
07.20.2012 , 08:29 AM | #68
Quote: Originally Posted by Shingara View Post
With them having talent builds they can start as a base and get a mix of skills that cover both types being dancing and performing so will get a basic guitar or some form of aid to equip for dancing. When they pick a tree at level 10 they can specalise into one of the 3 trees and either learn to use lots of different instruments or dance moves and special effects, The 3rd tree is a mixture of dance and music, thus why they are called showman, they get lighter and smaller instruments and some dances designed to work with them, they also have the most special effects that can increase combo point mulitplyers for people in groups with them.

Also with the way these are set out in here and other games being top level isnt the be all and end all, top of the talent tree just gives the best dance, instruments or speciel effect so its not a race so much and the actual playing is what is the key.
question 1, reply: your class becomes very very limited, you cann't really do flashpoints or Ops unless you are being carried by others normal random pug, that wont really work, Hard modes maybe impossible unless everyone else is way overgeared.

2. superbuffed companion style , = normal pet class from wow or other MMO's really. or again to do the world quest you need help and are basicly carried again like in Flashpoints,

3 the Class story for all the current classes is what maybe 10 % of your quest, the rest are from world quest that everyone does, if your class either gets huge exp from the pure class story parts and you end up with a 20 hours game play to max level like most single player games or you have to have a class story that is ten times longer then any other class , both of these end up with a mostly solo game play effect it sounds like to me,

4 really that does so much sound social to me, It makes you sound like nothing more then a buff bot, that could just as easily be coded into the game with out having some one at the keyboard, also your buff you talked about aplying No one class/buff should be required to do e or y boss fight, so you end up when you balance a fight when it is designed, either you're buff isnt really needed or it is way overpowered and then veiwed as a needed.

reminds me of the Old wow raid where a group would bring one shaman for heroism/bloodlust, no other reason really, again bad game design,

Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 08:43 AM | #69
Quote: Originally Posted by Mcadamsl View Post
question 1, reply: your class becomes very very limited, you cann't really do flashpoints or Ops unless you are being carried by others normal random pug, that wont really work, Hard modes maybe impossible unless everyone else is way overgeared.

2. superbuffed companion style , = normal pet class from wow or other MMO's really. or again to do the world quest you need help and are basicly carried again like in Flashpoints,

3 the Class story for all the current classes is what maybe 10 % of your quest, the rest are from world quest that everyone does, if your class either gets huge exp from the pure class story parts and you end up with a 20 hours game play to max level like most single player games or you have to have a class story that is ten times longer then any other class , both of these end up with a mostly solo game play effect it sounds like to me,

4 really that does so much sound social to me, It makes you sound like nothing more then a buff bot, that could just as easily be coded into the game with out having some one at the keyboard, also your buff you talked about aplying No one class/buff should be required to do e or y boss fight, so you end up when you balance a fight when it is designed, either you're buff isnt really needed or it is way overpowered and then veiwed as a needed.

reminds me of the Old wow raid where a group would bring one shaman for heroism/bloodlust, no other reason really, again bad game design,
you very obviously didnt read most of our postings....this class IS NOT combat oriented specifically...you get alot of exp from specifically doing time,action based group interactions,like group convo except with exp

and i already sketched out the complete gameplay post a few posts back

and shingara also illustrated how the presence boost wouldnt be that much
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
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Shingara's Avatar


Shingara
07.20.2012 , 08:45 AM | #70
Quote: Originally Posted by Mcadamsl View Post
question 1, reply: your class becomes very very limited, you cann't really do flashpoints or Ops unless you are being carried by others normal random pug, that wont really work, Hard modes maybe impossible unless everyone else is way overgeared.

Dont know why you put reply, but i think that was a mistake so ill answer. They arnt designed for that, they dont play that way. People who chose this class will know that but if people want to take them into something hard and let them fight away unarmed thats there choice. They wont work in the RDF as they arnt a combat class, they wont be listed and will never drop into a random group finder.


Quote: Originally Posted by Mcadamsl View Post
2. superbuffed companion style , = normal pet class from wow or other MMO's really. or again to do the world quest you need help and are basicly carried again like in Flashpoints,
Again they dont do open world pve nor pvp to level, so why would they be doing ground missions that arnt part of there class quests.

Quote: Originally Posted by Mcadamsl View Post
3 the Class story for all the current classes is what maybe 10 % of your quest, the rest are from world quest that everyone does, if your class either gets huge exp from the pure class story parts and you end up with a 20 hours game play to max level like most single player games or you have to have a class story that is ten times longer then any other class , both of these end up with a mostly solo game play effect it sounds like to me,
How can an entertainer who groups up with other entertainers in bars, giving buffs to other players who come to bars be solo play. Please read the orignal post on how they gain xp.

Quote: Originally Posted by Mcadamsl View Post
4 really that does so much sound social to me, It makes you sound like nothing more then a buff bot, that could just as easily be coded into the game with out having some one at the keyboard, also your buff you talked about aplying No one class/buff should be required to do e or y boss fight, so you end up when you balance a fight when it is designed, either you're buff isnt really needed or it is way overpowered and then veiwed as a needed.
Its a roleplaying character who is in a social class as they spend the bulk of there time socialising within rested entertainment areas. As for the buff no one requires it for group content, they are only useful to people who are using companions so it is aimed at people leveling thus the rested xp generation rate, please you really should have read the original post.

Quote: Originally Posted by Mcadamsl View Post
reminds me of the Old wow raid where a group would bring one shaman for heroism/bloodlust, no other reason really, again bad game design,
Not understanding the suggestion or even reading it doesnt mean bad game design. because what buff are you refering to exactly becuase i have already answered your question previously so this makes even less sense. Also why would anyone take a dancer to an operation, are operations really that boring..
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731