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Entertainer Class proposal


Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 05:32 AM | #51
i still think my gameplay idea post is quite good considering how this game is built upon the power of war


Quote: Originally Posted by Baphomet_x View Post
hold on,,lemme fetch an article from the wiki to describe how i envision gameplay for these classes,especially the dancer,to work(note to obvious resemblences to a certain something,and how i altered the text to fit...this is ONLY for the purposes of demonstrating the power of this idea,so dont gripe at me about it being similar to something in particular please)

The basics of Entertainer classes are similar to past entries in the gameplay; each mission is framed around the killings of one or more individuals, which the main protagonist (The player) must accomplish. Standing between him/her and success are armed guards, security checkpoints, possible witnesses and other obstacles.

The player guides The Entertainer(dancer,or what have you) through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of The player's main targets, and other CPU-controlled characters. In order to carry out his/her mission, The player may use any method at his/her disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the gameplay, Entertainer class gameplay includes features that directly penalize the player for making too much noise and/or being too violent, either toward their targets, bystanders, or both.


This post introduces many new features to the class gameplay. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield (and use a weapon to knock them unconscious after their purpose had been served had they not been killed yet), the ability to dispose dead bodies into containers, improved character animations (face, eyes, etc.), and the ability to upgrade skills and equipment.


Every level contains some sort of method to make the target's death look like an accident, for example, tampering with someone's reactor to make it explode when turned on, rigging a chandelier to fall on a target, or simply pushing the target off a balcony ledge. There are also improvised weapons, such as nail-guns, a child's air rifle, kitchen knives, screwdrivers, stilettos, cane swords, fire extinguishers, and even a pair of hedge clippers.


A gameplay feature new to the Entertainer class gameplay was also added, the "Notoriety" system. If the player, during a mission, gets caught on CCTV or is witnessed committing murder, the character's notoriety will rise. Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, the cyharacter's notoriety will be minimal.

However, if the only factor affecting the player's notoriety in a certain mission is the fact that he was recorded on CCTV, the player may enter the location in which the drive that recorded him is located, usually in disguise, and retrieve it, thus eliminating that factor; if the player retrieves the drive before being recorded, this entirely eliminate the risk of being recorded in the first place.

The higher the player's notoriety is, the easier it will be for NPCs to identify him/her. Players may use the bribery system to negate accumulated notoriety. Notoriety gained in early missions will affect later missions.
At the end of each mission, a holo clip article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety.

It will detail the weapon most frequently used, how accurately it was used, the number of security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses, who affect your notoriety. Sketch drawings are also sometimes visible of the player's face, which grow progressively more accurate as the player's notoriety grows. The holo clip itself rebukes the player for making too much noise by announcing on the headline how many people were killed in total, whereas executing your target without any problems will simply have you as 'wanted by republic/imperial intelligence'.

The holo clip's title relates to the player's mission rating. "Siren", in which you assassinate the targets as cleanly and quietly as possible, and draw no unnecessary attention to yourself (blow your cover, leave no extra bodies, etc.), is the best rating possible on all missions. On higher difficulty missions, even something as simple as the player exiting the level in a disguise rather than his/her original suit will adversely affect the player's notoriety, as well as deduct credits from their payment for the mission. As you advance further into the gameplay, more and more newspapers containing the headline from your last mission will be scattered around levels.


entertainer class gameplay also has a new melee weapons system in this instance, allowing the player to lethally throw certain weapons at NPCs (i.e. kitchen knives, stilettos, meat cleavers, etc.) Once thrown into anyone, however, the weapon cannot be retrieved. There is an exception for the hammer, which can be retrieved even though thrown into a victim.


A new bonus added to Entertainer class gameplay ideas is the fact that if the player renders an NPC unconscious, either by using his/her syringe filled with sedative or knocking them out, they will not awaken for the entirety of the level, unlike previous posts. In addition, if both uses of the player's sedative syringe have been used and the player does not wish to use close combat (which increases their violence rating and by extension affects their mission rating), the player may take the person they wish to sedate as a human shield and merely knock them out with their weapon.


the players's ability to hide bodies has also been revamped in this post. In previous posts, the player had to drag the body to a secluded area without "hiding" it, and either eliminate everyone who could possibly see the body where he/her left it or be quick enough to finish the mission before the next person entered. Now, the player can dispose of unconscious or dead bodies in containers to instantly hide them from view of guards. If the container's lid is closed, no NPCs or guards will ever look inside it, thus ensuring the body stays hidden and the player's cover is not blown. In addition, if the player kills someone in an elevator by climbing the hatch and strangling them, their body is also considered hidden, and cannot fall out of the hatch, thereby preventing it from being found.


like the idea people?

that one is well fleshed out,and helps provide a frame for the whole idea to exist on,as well as being readily implemented into the game

of course having the weapons as mission items
and having companions modified at the base lvl to have very low health but enough tricks to take out one and only one enemy at a time

and then an aggro killing skill with a 1.5 minute cooldown like the med packs,that doesnt take you out of combat,so that the idea would work

presence bbosting equip would be a bad idea,you could just rove through the story missions with a superman companion and not do any of the actuall gameplay type
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Mcadamsl's Avatar


Mcadamsl
07.20.2012 , 06:02 AM | #52
I have a few questions about your idea;

1. what if any role would this class play in flashpoints or Ops? if no role and not able to do anything there but some minor buffing of others , your class is going to be excluded from whole lot of game play.

2 World/planet quest story arch, with out a really huge buff to their companion so they are as effective as a normal combat class and companion if you do that you raise all kind of balance issue with pvp and normal group play.

3 if not intended to do the planet story arch for gain experience and credits. what is put in place to replace these gains, either you end up grinding exp with your guitar hero style dance like you offered up, or you will need to add a really huge class story for this one class to make up for the lack of planet story line,


4 How is the class social ? if you're busy going 1, 2, 4, 3, 2, 5, 6, 1 etc on your key board while sitting on the fleet Buffing other players, Do other players have to enter act with you to get the buff or do they just have to be standing next to you. ( if just standing/sitting will I gain more rested exp then just logging out, what is to keep me from just logging my trooper on there, then going afk and eating dinner.

I have to ask, all the work needed to build out a class that needs either a lot of grinding to level but little point to leveling them short of needing the level to unlock skill, worth more then just a more general build of more mini-games that maybe involve groups of people,

Elmillia's Avatar


Elmillia
07.20.2012 , 06:05 AM | #53
I don't tthink this'd work in SWTOR. Heck, it barely worked in SWG and was a pretty boring playstyle.
SWTOR is a MORPG. Multiplayer online Roleplaying game.

There is nothing Massively about it.

Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 06:14 AM | #54
Quote:
1. what if any role would this class play in flashpoints or Ops? if no role and not able to do anything there but some minor buffing of others , your class is going to be excluded from whole lot of game play.
a class like this isnt meant for flashpoints or ops from the get go...the only reason why they would be brought to boss hunts or the like is because there companions would be weak,but having strong debuffs,like a debuff thats removes a certain percentage of hp

Quote:
2 World/planet quest story arch, with out a really huge buff to their companion so they are as effective as a normal combat class and companion if you do that you raise all kind of balance issue with pvp and normal group play.
if youll look at my posts,i suggested that giving the entertainer class a major presence buff would be a bad idea,and that it would be smarter to modify the companion at the base level so it has low health,but alot of good tricks so it can only ever take out one enemy at a time,along with an aggro killer self buff for the dancer,that doesnt take her (or him O.o) out of combat,to make this work

Quote:
3 if not intended to do the planet story arch for gain experience and credits. what is put in place to replace these gains, either you end up grinding exp with your guitar hero style dance like you offered up, or you will need to add a really huge class story for this one class to make up for the lack of planet story line,
if youll look at my post that completely covers the gameplay in this thread,youll see that this makes room for the story missions having better xp rewards than most,if and only if there preformance is up to the grade,

Quote:
4 How is the class social ? if you're busy going 1, 2, 4, 3, 2, 5, 6, 1 etc on your key board while sitting on the fleet Buffing other players, Do other players have to enter act with you to get the buff or do they just have to be standing next to you. ( if just standing/sitting will I gain more rested exp then just logging out, what is to keep me from just logging my trooper on there, then going afk and eating dinner.
i like your idea actually....perhaps a sort of time dependent action que,like in group conversations...that requires all players to input


Quote:
I have to ask, all the work needed to build out a class that needs either a lot of grinding to level but little point to leveling them short of needing the level to unlock skill, worth more then just a more general build of more mini-games that maybe involve groups of people
point taken,but i do beleive a sith lord would get shot on sight for acting like that in a bar
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 06:25 AM | #55
Quote: Originally Posted by Elmillia View Post
I don't tthink this'd work in SWTOR. Heck, it barely worked in SWG and was a pretty boring playstyle.
8 years is a long time for something to not work o.o but what can i say,sometimes people get stuck on things
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
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Shingara's Avatar


Shingara
07.20.2012 , 07:10 AM | #56
Quote: Originally Posted by Mcadamsl View Post
I have a few questions about your idea;

1. what if any role would this class play in flashpoints or Ops? if no role and not able to do anything there but some minor buffing of others , your class is going to be excluded from whole lot of game play.

They have no role within flashpoints or operations nor pvp. They are designed normally within this feature in other games with this limitation in mind to not make a class to busy. They are also designed as this as they are aimed a a niché part of the community and also at people who just want them as alts. Example of this is if its your crafter alt who is supplied mainly by a main for mats but sending companions out to gather instead of sat in a main city doing nothing they are still productivly playing the game.

2 World/planet quest story arch, with out a really huge buff to their companion so they are as effective as a normal combat class and companion if you do that you raise all kind of balance issue with pvp and normal group play.

With the large buff to companions which i have described the companion is alot stronger on these chars then on a combat class, but they will never be as strong as a class whos companion is weaker but they themselves are alot stronger and have alot more combat skills gained from talents and the normal skills unlocked to combat classes as they level.


3 if not intended to do the planet story arch for gain experience and credits. what is put in place to replace these gains, either you end up grinding exp with your guitar hero style dance like you offered up, or you will need to add a really huge class story for this one class to make up for the lack of planet story line,

They will have planetery quests but they will be more tailored to that class within there own phased areas so they will be tuned to them and the idea is that they are based more on puzzles then fighting. They will be able todo planetery quests to a degree and will not be restricted from grouping with other players but there main xp is gained from doing sessions in bars, getting xp for doing the skill links when buffing people or in a group with another performer hitting chain combos against the other player or players your grouped with. By the time if this ever gets done space should be fully 3d and the project live so its only speculation as to what that will be like but i can see all of there combat tied to that if its like jtl or sto eve type game.

4 How is the class social ? if you're busy going 1, 2, 4, 3, 2, 5, 6, 1 etc on your key board while sitting on the fleet Buffing other players, Do other players have to enter act with you to get the buff or do they just have to be standing next to you. ( if just standing/sitting will I gain more rested exp then just logging out, what is to keep me from just logging my trooper on there, then going afk and eating dinner.

No it should be set up where you can auto set a fee for you or your group, the right click a performer and an option comes up for ask for buff, a tab should come up stating it will cost x of x rank and take x-x time. You can then send request and the performer shall see it and accept if they are there, the group will perform to you and the more combos they hit the faster your buff shall be applied and the more performers the faster you gain that buff. Entertainers who dont the combos will get xp for the set duration of the buff but will not get the combo multiplyer.

Anyone who goes into a bar or cantina and right clicks and selects watch will start either dancing along with or if sat (wishful thinking i know) do some kind of emote to show they are watching. combos hit do not effect the regen rate of this and entertainers can just throw up special effects or do what they like aslong as they are performing like throw up disco balls etc and just chat to people.

The social part comes from the fact that it makes the bars always populated unless its about 4am or something, Just the fact that conversation and having a laugh is the key here. Even in other games that have this alot of guilds utalise this to find new recruits and to advertise there guild so alot of the time entertainers who are good are actually employed by guilds.

Also there is nothing wrong with you going there with your trooper, and just sitting him down and getting the rested xp, if your having a break and getting something to eat and benefiting whilst doing it thats win. Its part of the design.


I have to ask, all the work needed to build out a class that needs either a lot of grinding to level but little point to leveling them short of needing the level to unlock skill, worth more then just a more general build of more mini-games that maybe involve groups of people,
With them having talent builds they can start as a base and get a mix of skills that cover both types being dancing and performing so will get a basic guitar or some form of aid to equip for dancing. When they pick a tree at level 10 they can specalise into one of the 3 trees and either learn to use lots of different instruments or dance moves and special effects, The 3rd tree is a mixture of dance and music, thus why they are called showman, they get lighter and smaller instruments and some dances designed to work with them, they also have the most special effects that can increase combo point mulitplyers for people in groups with them.

Also with the way these are set out in here and other games being top level isnt the be all and end all, top of the talent tree just gives the best dance, instruments or speciel effect so its not a race so much and the actual playing is what is the key.
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Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 07:15 AM | #57
you really dont like the gameplay idea i sketched out do you?
http://www.youtube.com/watch?v=oC1MsX0Qsao
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Shingara's Avatar


Shingara
07.20.2012 , 07:19 AM | #58
Quote: Originally Posted by Baphomet_x View Post
you really dont like the gameplay idea i sketched out do you?
Me ? i already said yes for within class missions but not for the way you have set up companions or the aggro killer as it can be a class breaker. and aslong as the weapons you are talking about are mission items and not equipable weapons.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

PainOfDemise's Avatar


PainOfDemise
07.20.2012 , 07:22 AM | #59
Quote: Originally Posted by Shingara View Post
The main narrative is that they are the eyes and ears of your faction, you can get into places that a known combatant cannot, they can gain influence and press normaly shut of people into there beliefs through diplomacy and tactical thinking, leaving false clues and seducing and capturing key targets who your companions overpower on timed missions. They are also mainly tied into space which at this time is not a major part of the game but with what could be coming down the pipe via space would give them a strong part in the combat part of the game.
Sounds a lot like the Operative to me.
*Click the Legacy for free stuff!*

Baphomet_x's Avatar


Baphomet_x
07.20.2012 , 07:23 AM | #60
Quote: Originally Posted by Shingara View Post
Me ? i already said yes for within class missions but not for the way you have set up companions or the aggro killer as it can be a class breaker. aslong as the weapons you are talking about are mission items and not equipable weapons.
do you honestly think that people with hyper powered companions will actually play the class,and be able to resist the urge to go on a mostly hands free killing spree due to presence over powering the companions?

my ideas forces the person to play the class...and the posts after that explains how the companion would be the one fighting without the dancer getting attacked (seeing as the dancer would be mostly defenseless)
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
"Knights of the old republic-sub" since may 2012