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To those leaving SWTOR...


kevlarto's Avatar


kevlarto
07.19.2012 , 05:45 AM | #21
Quote: Originally Posted by MouseNoFour View Post
...for Guild Wars 2.

What does that have, that SWTOR does not?

This is a serious question, so i would like to know why and what your new game has that this game does not.
I am not leaving Tor for gw2, , nothing special on the pve front, a couple of nice twists, but overall pve not that much different from what see everyday, Reminds me allot of the rift the world events kinda like the rifts opeining, but they stay in the world until players come along and retake that village,
PVP the world vs world will be what sets gw2 apart. .
And the biggest thing that gw2 has or has not depends on how you look at that glass, no sub, gw2 is built around MT's and if they stay true to their word nothing but fluff items.
Plus gw has a huge follwing, I played gw1 some but it never took hold of me, I am sure at some point I wil llook at gw2 again, but won't be leaving any game to play it as my only game, just not enough depth for me. I think allot of people have over hyped themselves for gw2, and thats never good, they did for Tor and for D3, after the shiney wears off in a few weeks we will see, but with no sub the it takes a bit longer for it wear off..
Do not dwell in the past, do not not dream of the future, concentrate the mind on the present moment.

Expectations lead to suffering

Dsstronghold's Avatar


Dsstronghold
07.19.2012 , 05:50 AM | #22
Quote: Originally Posted by kevlarto View Post
I am not leaving Tor for gw2, , nothing special on the pve front, a couple of nice twists, but overall pve not that much different from what see everyday,
PVP the world vs world will be what sets gw2 apart.
And the biggest thing that gw2 has or has not depends on how you look at that glass, no sub, gw2 is built around MT's and if they stay true to their word nothing but fluff items.
Plus gw has a huge follwing, I played gw1 some but it never took hold of me, I am sure at some point I wil llook at gw2 again, but won't be leaving any game to play it as my only game, just not enough depth for me.
Only downside to the fluff items are the gems which you can buy for money and then exchange the gems for ingame money.

Postalz's Avatar


Postalz
07.19.2012 , 05:53 AM | #23
I'm not quitting but GW2 has great features like 1v1 arenas, world pvp, tournament arenas. But the combat is completely awful and really kills the game. Most of what you see now is hype and I fully expect 30-40% of the initial player base to quit within the first month. Not that it matters since it's b2p..

ZudetGambeous's Avatar


ZudetGambeous
07.19.2012 , 06:22 AM | #24
I will be leaving swtor for GW2 and here is why

GW2 Features:

1. Expansive Achievement system with rewards
2. Fully fleshed out Guild system with guild rewards and achievements, guild emblems you can put on your armor, guild bank, etc... (guild halls to come shortly after release)
3. Dynamics Events that scale to the number of players participating in them. Events that span entire areas, events that actually change the game world around you
4. No traditional quests, "renown hearts" instead, gives you many different activities. Once I had to turn into a pig and dig up truffles, once I had to equip this bomb throwing contraption to knock things out of trees, no more just kill/gather quests like in TOR.
Combat:
5. No Trinity, you can just grab 4 players and do the dungeons, no more waiting 2 hours in a queue for a tank.
6. Different combat style. No more of the WoW/SWTOR just standing there and being beat on. Dodging, movement, ability combos, and skill are the name of the game.
Leveling:
7. No kill stealing, everyone that participates gets credit
8. Loot for everyone, you don't have to roll for loot against your friends, everyone gets their own assigned loot.
9. Flat leveling curve, each level after 30 takes as much experience as the previous, so you don't have levels that just drag on forever
10. Scaled zones. If you go back to a lower level zone you get down-scaled to the level of that zone so it is still a challenge. You also still get xp (slightly reduced, like 10%) and loot appropriate for your level. This has the effect that you always have MORE options with every level you gain on where to go next. In TOR if you are level 27 then you HAVE to level on tatooine, in GW2 there are over 10 places you could effectively level by the same time.
Exploration
11. Hidden puzzles all over the world, including complex jumping puzzles with cool rewards at the ends)
12. MASSIVE OPEN worlds. You never feel like you are on a path, you can literally go anywhere unlike the path planets of TOR
13. No long loading times. You can load into a zone in 10-15 seconds, not the 3-4 minutes it takes in TOR
PvP
14. WvWvW (Server vs Server v Server) MASSIVE PvP, fights of 100+ people, sieging castles, using siege weapons, defending keeps, guarding supply lines, best open world PvP i've ever played.
15. No Factions, so no faction imbalance.
16. Small scale PvP like Warzones in TOR, with multiple maps (Including an underwater one!)
17. PvP tournaments, with rewards
18. Fully ranked PvP system on release
19. Can PvP at level 2, as a full level 80 with full gear (that's right no gear grind, just skill)
20. Can still progress in PvP by earning better cosmetic looks for your gear

Well that's just a few of the reasons, but i'd say try and get a beta key and play this weekend (they are giving out like 500,000 of them)
I tell you this: though neither he nor they yet know it, he is the greatest of all the Jedi. Jacen Solo is the living Jedi dream. Even without the Force, he is more dangerous than you can possibly imagine."

Asavar's Avatar


Asavar
07.19.2012 , 06:31 AM | #25
Absolutely nothing. I was far less than impressed with the beta.

(inb4 LULZ IT WUZ JUST A BETA!)

Vitas's Avatar


Vitas
07.19.2012 , 06:32 AM | #26
Quote: Originally Posted by ZudetGambeous View Post
I will be leaving swtor for GW2 and here is why

GW2 Features:

1. Expansive Achievement system with rewards
2. Fully fleshed out Guild system with guild rewards and achievements, guild emblems you can put on your armor, guild bank, etc... (guild halls to come shortly after release)
3. Dynamics Events that scale to the number of players participating in them. Events that span entire areas, events that actually change the game world around you
4. No traditional quests, "renown hearts" instead, gives you many different activities. Once I had to turn into a pig and dig up truffles, once I had to equip this bomb throwing contraption to knock things out of trees, no more just kill/gather quests like in TOR.
Combat:
5. No Trinity, you can just grab 4 players and do the dungeons, no more waiting 2 hours in a queue for a tank.
6. Different combat style. No more of the WoW/SWTOR just standing there and being beat on. Dodging, movement, ability combos, and skill are the name of the game.
Leveling:
7. No kill stealing, everyone that participates gets credit
8. Loot for everyone, you don't have to roll for loot against your friends, everyone gets their own assigned loot.
9. Flat leveling curve, each level after 30 takes as much experience as the previous, so you don't have levels that just drag on forever
10. Scaled zones. If you go back to a lower level zone you get down-scaled to the level of that zone so it is still a challenge. You also still get xp (slightly reduced, like 10%) and loot appropriate for your level. This has the effect that you always have MORE options with every level you gain on where to go next. In TOR if you are level 27 then you HAVE to level on tatooine, in GW2 there are over 10 places you could effectively level by the same time.
Exploration
11. Hidden puzzles all over the world, including complex jumping puzzles with cool rewards at the ends)
12. MASSIVE OPEN worlds. You never feel like you are on a path, you can literally go anywhere unlike the path planets of TOR
13. No long loading times. You can load into a zone in 10-15 seconds, not the 3-4 minutes it takes in TOR
PvP
14. WvWvW (Server vs Server v Server) MASSIVE PvP, fights of 100+ people, sieging castles, using siege weapons, defending keeps, guarding supply lines, best open world PvP i've ever played.
15. No Factions, so no faction imbalance.
16. Small scale PvP like Warzones in TOR, with multiple maps (Including an underwater one!)
17. PvP tournaments, with rewards
18. Fully ranked PvP system on release
19. Can PvP at level 2, as a full level 80 with full gear (that's right no gear grind, just skill)
20. Can still progress in PvP by earning better cosmetic looks for your gear

Well that's just a few of the reasons, but i'd say try and get a beta key and play this weekend (they are giving out like 500,000 of them)
That's nice
If you'd like to see more Explorable Worlds in Star Wars: The Old Republic,
then head to this thread and discuss, list and vote which you'd like to see and explore in the game:

flyersfan's Avatar


flyersfan
07.19.2012 , 06:35 AM | #27
Quote: Originally Posted by Vitas View Post
That's nice
You're right; it is nice. There are a great deal of things on that list that TOR could use and probably should've had well before launch. It doesn't cease to amaze me how many things TOR *could* have when it should amaze me at how many things TOR *does* have.

Quote: Originally Posted by Asavar View Post
Absolutely nothing. I was far less than impressed with the beta.
LULZ IT WUZ JUST A BETA! You're welcome.
.

Prenavo's Avatar


Prenavo
07.19.2012 , 06:39 AM | #28
OP, if you wanna know, I suggest watching some youtube vids on the subject. There are many that are made by people like IGN that have decent video and there are some that are made by people who have been in the beta weekends and give their opinions of the game. I've reserved judgement myself as I've not actually tried the beta weekends at all, but will be in the one starting tommorow.....So far it looks like their communication with the community is top notch.
As far as what vids to look up on youtube, I'll just recommend ones on crafting, wvwvw, pvp, dynamic events, the gem store (so you can see if it looks like pay to win...which to me it doesn't, but to each their own) and anything about the classes.
I do love this game, but I can see me spending some time in that one as well.
Good, bad, I'm the guy with the gun....

Vitas's Avatar


Vitas
07.19.2012 , 06:41 AM | #29
Quote: Originally Posted by flyersfan View Post
You're right; it is nice. There are a great deal of things on that list that TOR could use and probably should've had well before launch. It doesn't cease to amaze me how many things TOR *could* have when it should amaze me at how many things TOR *does* have.

LULZ IT WUZ JUST A BETA! You're welcome.
Well ...

Quote: Originally Posted by ZudetGambeous
Exploration
11. Hidden puzzles all over the world, including complex jumping puzzles with cool rewards at the ends)
Pretty sure swtor already has this.
If you'd like to see more Explorable Worlds in Star Wars: The Old Republic,
then head to this thread and discuss, list and vote which you'd like to see and explore in the game:

The_Butler's Avatar


The_Butler
07.19.2012 , 06:45 AM | #30
Quote: Originally Posted by ZudetGambeous View Post
I will be leaving swtor for GW2 and here is why

GW2 Features:

1. Expansive Achievement system with rewards
2. Fully fleshed out Guild system with guild rewards and achievements, guild emblems you can put on your armor, guild bank, etc... (guild halls to come shortly after release)
3. Dynamics Events that scale to the number of players participating in them. Events that span entire areas, events that actually change the game world around you
4. No traditional quests, "renown hearts" instead, gives you many different activities. Once I had to turn into a pig and dig up truffles, once I had to equip this bomb throwing contraption to knock things out of trees, no more just kill/gather quests like in TOR.
Combat:
5. No Trinity, you can just grab 4 players and do the dungeons, no more waiting 2 hours in a queue for a tank.
6. Different combat style. No more of the WoW/SWTOR just standing there and being beat on. Dodging, movement, ability combos, and skill are the name of the game.
Leveling:
7. No kill stealing, everyone that participates gets credit
8. Loot for everyone, you don't have to roll for loot against your friends, everyone gets their own assigned loot.
9. Flat leveling curve, each level after 30 takes as much experience as the previous, so you don't have levels that just drag on forever
10. Scaled zones. If you go back to a lower level zone you get down-scaled to the level of that zone so it is still a challenge. You also still get xp (slightly reduced, like 10%) and loot appropriate for your level. This has the effect that you always have MORE options with every level you gain on where to go next. In TOR if you are level 27 then you HAVE to level on tatooine, in GW2 there are over 10 places you could effectively level by the same time.
Exploration
11. Hidden puzzles all over the world, including complex jumping puzzles with cool rewards at the ends)
12. MASSIVE OPEN worlds. You never feel like you are on a path, you can literally go anywhere unlike the path planets of TOR
13. No long loading times. You can load into a zone in 10-15 seconds, not the 3-4 minutes it takes in TOR
PvP
14. WvWvW (Server vs Server v Server) MASSIVE PvP, fights of 100+ people, sieging castles, using siege weapons, defending keeps, guarding supply lines, best open world PvP i've ever played.
15. No Factions, so no faction imbalance.
16. Small scale PvP like Warzones in TOR, with multiple maps (Including an underwater one!)
17. PvP tournaments, with rewards
18. Fully ranked PvP system on release
19. Can PvP at level 2, as a full level 80 with full gear (that's right no gear grind, just skill)
20. Can still progress in PvP by earning better cosmetic looks for your gear

Well that's just a few of the reasons, but i'd say try and get a beta key and play this weekend (they are giving out like 500,000 of them)
The PvE "reasons" listed really don't sound particularly impressive - more like design decisions which I'm sure will have as many negative points as positive - hardly anything groundbreaking.

The PvP features sound nice for those that like PvP.

Was probably going to give it a try but after reading that list sounds like more features that would annoy me than not in the PvE arena.