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To those leaving SWTOR...


MouseNoFour's Avatar


MouseNoFour
07.19.2012 , 03:51 AM | #1
...for Guild Wars 2.

What does that have, that SWTOR does not?

This is a serious question, so i would like to know why and what your new game has that this game does not.
My time card ends on December 5th. I have no intent to subscribe, let alone play, after i have completed all 9 episodes of KotFE. Likely i will subscribe for a single month to finish off the ''season'', play what remains and then say good bye to SWTOR until the END of the next season. Enjoy Bioware!

Sorasil's Avatar


Sorasil
07.19.2012 , 03:58 AM | #2
The PVE in GW2 is equaly a WOW clone as SWTOR are unfortunately with the differance that three of the first areas you are in are carbon copies of eachother so the content is atually quite limited compared to SWTOR. The PvP is more well thought out though and the game has no monthly fee.

I tried GW2 beta and i were not impressed. Ill try it for the PvP as friends does but i imagine it wont keep me occupied for long.

Im gonna keep my subscription for SWTOR as this game has more potential than GW2, if EA plays their cards right, and i have a lifetime sub for TSW wich actualy ended up being captivating. People may whine about the combat but still you have the "just one more mission before bed" Feeling and then notice three hours just went by.

StreakerDroid's Avatar


StreakerDroid
07.19.2012 , 04:10 AM | #3
GW have a dedicated fanbase. At no point did I have a problem finding people to play with and the expansions where successful. It got boring after a year but only cost me the box price.

The point is that there is no need for fees if you add a design that still allows people to interact just like an mmo then that is enough for a lot of people. The only time most people interact is at meeting points and inGW people went to social hubs to interact. What is the point in seeing a person in the middle of a forest? It is not like my experience in MMO is built upon random strangers in obscure locations.

It is at social hubs it happens and GW made those interactive and the rest of the game static except for instances.

Goretzu's Avatar


Goretzu
07.19.2012 , 04:11 AM | #4
Quote: Originally Posted by MouseNoFour View Post
...for Guild Wars 2.

What does that have, that SWTOR does not?

This is a serious question, so i would like to know why and what your new game has that this game does not.



I'm not leaving, but a MASSIVE difference between GW2 and SWTOR is - RvR.

Or more specifically WvWvW in GW2's case.

This is a huge difference, and something SWTOR is almost completely lacking.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

flyersfan's Avatar


flyersfan
07.19.2012 , 04:14 AM | #5
I currently have no intentions of leaving SW:TOR, but I will say that I have friends that didn't start playing SW:TOR for one giant reason: crafting.

GW2 has real crafting. You can walk around, gather materials, and then *you* can use those materials to create different items. SW:TOR doesn't have that. In SW:TOR, you can only send your minions out to collect and craft. You can do a bit of gathering, but there is no option to go to a bench and actually make a belt or a gun or a lightsabre hilt or anything at all. That entire process is handled by your eventually faceless minions that you never see again.

Furthermore, gathering is more than just sending Forex/Aric/Tanno/Elara/Yuun/C2 over yonder to scan something with his or her fancy handheld doodad. There's mining, plant harvesting, and such to be done. It's a very more involved process and it's a lot more fun for someone who puts a great emphasis on that side of the game.

Doing things outside of combat is really where SW:TOR & BioWare Austin dropped the ball. Everything in SW:TOR is based on combat. There aren't any mini-games or things to do for people that don't want to do combat or people who are looking to take a break from slaying Imperial scum. For some people, that is the biggest turn off possible and Guild Wars 2 is more likely to pick those people up once it launches in late August.

Edit: I'd like to add that GW2 has a dynamic world. I watched a ten minute video yesterday on GW2 where the guy was just walking around explaining movement. In that small window of time, an event took place where centaurs starting trying to seize the land and started attacking everyone around. That small amount of change in the landscape is more than I've seen in hundreds of hours of SW:TOR play. The closest thing to that in SW:TOR is the rare AREA mission that one can stumble upon.
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Arekkusu-III's Avatar


Arekkusu-III
07.19.2012 , 04:16 AM | #6
I'm not leaving SWTOR, I've invested too much time in it to leave just yet, however I will be playing GW2.

I'm playing it because...well..I find it fun...SWTORs quests are dragging on a bit, moving onto the fourth character and I no longer care for any of the planets and the only thing that draws me in the class story which is so spread out I can barely expend the time to grind out the planet quests to keep up with them.

The main difference is I haven't seen GW2 yet. I've seen most of what SWTOR has to offer and it's still kind of fun, but I need a breath of fresh air every now and again, something new not just dailies and gear grinds.

Plus since there's no subscription I don't have to give up on SWTOR just yet.
Cheers,

Ten/Kirine.

flyersfan's Avatar


flyersfan
07.19.2012 , 04:49 AM | #7
Quote: Originally Posted by Arekkusu-III View Post
I'm not leaving SWTOR, I've invested too much time in it to leave just yet, however I will be playing GW2.

I'm playing it because...well..I find it fun...SWTORs quests are dragging on a bit, moving onto the fourth character and I no longer care for any of the planets and the only thing that draws me in the class story which is so spread out I can barely expend the time to grind out the planet quests to keep up with them.

The main difference is I haven't seen GW2 yet. I've seen most of what SWTOR has to offer and it's still kind of fun, but I need a breath of fresh air every now and again, something new not just dailies and gear grinds.

Plus since there's no subscription I don't have to give up on SWTOR just yet.
I'm in exactly the same boat from the fourth character to the gear grind to the convinced to play GW2 and SW:TOR since GW2 has no subscription. I'm excited to have something to mix up the monotony of repetitive SW:TOR play, but I don't think I'll be giving up on it any time soon. I've got a lot invested in the game and in my characters, so I'll keep trudging along.
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MouseNoFour's Avatar


MouseNoFour
07.19.2012 , 05:01 AM | #8
On the crafting front, im the opposite. I dont want to do all the dirty work myself. If i can go do X whilst my companion runs over to gather something i want, thats great!

If i want to craft X, i dont want to sit there watching a progress bar. That to me, is boring as hell. And i hate crafting in every mmo, for that same reason. Its boring. Gather materials, hit the craft button, watch progress bar, item appears in inventory. Repeat 10 million times.

If i had to add up the amount of time i wasted watching a progress bar - most of which i did whilst watching a movie - i dont even want to know how much time that was.
My time card ends on December 5th. I have no intent to subscribe, let alone play, after i have completed all 9 episodes of KotFE. Likely i will subscribe for a single month to finish off the ''season'', play what remains and then say good bye to SWTOR until the END of the next season. Enjoy Bioware!

flyersfan's Avatar


flyersfan
07.19.2012 , 05:06 AM | #9
Quote: Originally Posted by MouseNoFour View Post
On the crafting front, im the opposite. I dont want to do all the dirty work myself. If i can go do X whilst my companion runs over to gather something i want, thats great!

If i want to craft X, i dont want to sit there watching a progress bar. That to me, is boring as hell. And i hate crafting in every mmo, for that same reason. Its boring. Gather materials, hit the craft button, watch progress bar, item appears in inventory. Repeat 10 million times.

If i had to add up the amount of time i wasted watching a progress bar - most of which i did whilst watching a movie - i dont even want to know how much time that was.
And that's awesome. SW:TOR crafting is exactly what you're looking for. You're barely involved and the job is getting done.

Unfortunately, that's not how it works for everyone. SW:TOR lost my best friend's attention because of that. It all just comes down to preferences and priorities. For someone like my buddy, crafting is all that matters, so when crafting is unrewarding and uninvolved he's just sitting on the Fleet looking at the boring scenery. Also, the fact that he couldn't craft and gather right away ensured that he'd never make it off of Hutta.

Personally, I'm somewhere in the middle. I'd really, really, really like the option to be able to craft something myself, but the idea of using my companions is cool. I'd like to see BioWare add the ability for me to use the workbench on my ship to craft my own stuff because right now it doesn't feel like it's mine. The armour says "Made by Valensa" on it, but I don't feel like I made it. It'd make more sense if it said "Made by Valensa's Tanno Vik" instead.
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Icestar's Avatar


Icestar
07.19.2012 , 05:07 AM | #10
GW2 is the new "whoah hype it up and hope it will be great game, and when it is not lets bash it to pieces"

It is basicly another fantasy game built on the funtament of any other game. GW2 is after you pay free to play and it will attract alot of unbarable kids so if you cant handle that you better stay away