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Merc's/Commando's are lacking IMO for PvP.

STAR WARS: The Old Republic > English > PvP
Merc's/Commando's are lacking IMO for PvP.

clearsighted's Avatar


clearsighted
07.18.2012 , 06:01 PM | #141
Quote: Originally Posted by Macroecon View Post
C'mon we all know the truth. Merc/Commando dps is the worst dps subclass in the game. Period. What's more it isn't the case of "they do X better than PT/Vanguard and Y worse, with Y happening more often". They do EVERYTHING worse than PT/Vanguard in PvP.

Worse dps. Check.
Worse burst dps. Check.
Worse defending teammates. Check - no taunt, no AoE taunt.
Worse interrrupting. Check.
Worse AoE. Check.
Worse Huttball utility. Check.

EVERYTHING that the PT/Vanguard does, the Merc/Commando does worse. What does the Merc/Commando do better? Stand in a corner and self heal when you are at <10% health, which *MAYBE* allows the Merc/Commando to cut down the length of his Rejuve/Reload by 0.5 seconds over what it takes for a PT/Vanguard. Pathetic.
Durrrr....we can offheal better and that makes being worse in everything else okay....durrrrr......(blood runs out of my nose from channelling swtor's senior pvp designer).

Xerain's Avatar


Xerain
07.18.2012 , 06:08 PM | #142
Quote: Originally Posted by DarthRaika View Post
I just have to lol at Xerain. Dude I feel sorry for you and the horrible life you must have to be so pissy.

No one is pissy at all, *** mate? Just stating facts.

Look, the pvp skill cap in this game is relatively low and most ppl know it. Because of this I mostly stopped playing my two mains and just made one of every class that I switch around between. I found that as long as you don't twink them and you only pug then low lvl pvp is a lot of fun as well when I'm on those chars.

Because of this and working full time I only play my merc (Sorc was main) between 3-10 wz's a week. So I still am not done with BM gear on him I still top the charts very often while only pugging and never having a pocket healer. I don't want to just faceroll melee and you wouldn't say I need to L2P him.

The suggestion was dumb for the "give us a leap away and make us not be able to get charged unless they're under 20m away. So with the knockback, leap away, and that all you would ever have to do is stand in one spot and cast your tracer missile. Sorry to say TM is not a good spec and sorry to say no one cares about lowbie pvp ebcause it's so vastly unbalanced.

I don't know anyone who is even close to a decent pvp'r that thinks arsenal merc is balanced relative to marauder/jug/tankasin/ptech/sniper.

That's because aresenal merc is a terrible pvp spec and it's too much of a turret to be viable in pvp, do you guys not understand this? 0 mobility = BAD FOR RANGED.

This thread was talking about that and so I posted my ideas on what would make them close to balanced with these classes without boosting the arsenal merc's burst because I know if BW did that then noob melee like you would QQ since you ate 4-5 hits before you tabbed over to the merc and you are upset that you don't have a chance now.

You can agree or disagree with my opinions but your comment was weak and showed that you likely need to L2P.

Also, I felt merc was OP in low lvls with the lower health pool (and I started merc after the nerf) since they could drop players very fast however even considering this I almost never lose to a merc on my sent/vguard/sniper/balance shadow so I understand merc's weaknesses and strengths.

Now my ideas again.

1. Passive: Players over 20m away can't leap to you.
2. 15-30m (dev's decide) jetpack style blink
Seriously please stop playing a casted heavy class in pvp

Henu's Avatar


Henu
07.18.2012 , 06:09 PM | #143
Quote: Originally Posted by Macroecon View Post
C'mon we all know the truth. Merc/Commando dps is the worst dps subclass in the game. Period. What's more it isn't the case of "they do X better than PT/Vanguard and Y worse, with Y happening more often". They do EVERYTHING worse than PT/Vanguard in PvP.

Worse dps. Check.Heaps better since 1.3
Worse burst dps. Check.[COLOR="rgb(112, 128, 144)"]Played well can do great burst[/COLOR]
Worse defending teammates. Check - no taunt, no AoE taunt.[COLOR="rgb(112, 128, 144)"] we are not a tank[/COLOR]
Worse interrrupting. Check.[COLOR="rgb(112, 128, 144)"]we are asking for 1[/COLOR]
Worse AoE. Check.[COLOR="rgb(105, 105, 105)"]Death from above is great.[/COLOR]
Worse Huttball utility. Check.[COLOR="rgb(112, 128, 144)"]2 knock backs make is hard for a Melee to stay near us on the high plat forms, even in the center we can knock back to acid pits.[/COLOR]

EVERYTHING that the PT/Vanguard does, the Merc/Commando does worse. What does the Merc/Commando do better? Stand in a corner and self heal when you are at <10% health, which *MAYBE* allows the Merc/Commando to cut down the length of his Rejuve/Reload by 0.5 seconds over what it takes for a PT/Vanguard. Pathetic.
You really know nothing here.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Henu's Avatar


Henu
07.18.2012 , 06:11 PM | #144
I might start charging people and teaching you the way to play Merc arsenal spec.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Sith-Viscera's Avatar


Sith-Viscera
07.18.2012 , 06:14 PM | #145
No, No there not......... they need a reduction.....

DarthBloodloss's Avatar


DarthBloodloss
07.18.2012 , 06:48 PM | #146
Use different words. Every time you mean to say "Arsenal Spec", you say "Merc". An Arsenal Spec Merc and a non-arsenal spec Merc are completely different.

And when you say "Powertech", you are actually meaning to say "Powertech Pyrotech" because the other two Powertech trees dont seem to be relevant.

Its hard to take the point serious when there are simple things like this that make it seem like you don't really know the difference. And if that's the case, how can you possibly discuss it with any accuracy?
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

DarthRaika's Avatar


DarthRaika
07.18.2012 , 06:54 PM | #147
arsenal spec is not horrible in 50 pvp. In recruit and now a decent amount of bm I have many times topped dmg in close matches and had 30+ kbs (so not just aoe crap). With good positioning one rotation will kill an even slightly damaged player.

Henu's Avatar


Henu
07.18.2012 , 07:22 PM | #148
Quote: Originally Posted by DarthRaika View Post
arsenal spec is not horrible in 50 pvp. In recruit and now a decent amount of bm I have many times topped dmg in close matches and had 30+ kbs (so not just aoe crap). With good positioning one rotation will kill an even slightly damaged player.
Your right its not as bad as people make out but we are lacking an interrupt.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

DarthBloodloss's Avatar


DarthBloodloss
07.18.2012 , 08:19 PM | #149
Arsenal spec is not bad, but if you would spend a weekend as Pyro, you probably will never switch back (for PvP).

I kicked *** as an Arsenal Merc. Now I kick ROYAL *** as a Pyro Merc.

1) Damage of Pyro is at least equal to Arsenal. Arsenal does more damage after 6 seconds via Tracerx3 and Heatseeker, but in a full length fight the Pyro will do more damage.

2) Pyro is more low key than Arsenal. You DoT people up, throw a Thermal Detonator, and mix back into the crowd. Many people don't realize how much damage your DoTs and other tame-looking attacks are doing. They see that they are getting hit hard but its not as obvious who is doing it because you are moving around and blending in.

3) You can move and fight at the same time. You can actually chase the ball carrier. You can move out of AoEs without interrupting your own attacks.

4) Pyro doesn't hit a brick wall when heat gets maxxed. Their rapid shots are a viable attack, unlike Arsenal. Rapid shots can proc a burn as well as refresh other burn effects.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

DarthRaika's Avatar


DarthRaika
07.18.2012 , 08:39 PM | #150
I agree pyro merc is better but I have a vguard and I don't feel like playing the downgraded version haha. I have all of the classes there are in pvp range (some 50 some not) and I like to play merc the arsenal way. It is close to being a viable spec. It just needs to not be so easy to shutdown. That is why i said my 2 fixes.

Also, I think when you are positioned well and not shutdown, arsenal is actually better for bursting several ppl down quickly. That is why I like the class and that is why I want a couple changes for it. I really avoid aoe on my merc (except for obj. oriented reasons and when their whole team is in a tiny circle so my high dmg really is just focusing on bursting ppl down. I would love to see a couple changes to make arsenal viable in really competitive premade gameplay.