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Character Transfer, Server Populations, and You (Part II)

STAR WARS: The Old Republic > English > General Discussion
Character Transfer, Server Populations, and You (Part II)
First BioWare Post First BioWare Post

thatguycloud's Avatar


thatguycloud
07.15.2012 , 08:33 AM | #391
See what I don't understand, what was the point of the "mergers", too many low populated servers and what not? Well, you should've figured something out when you lost that crap load of players early on. I don't exactly like the fact that the initial launch of an MMO is mainly for names, friends, race to level cap and everyone who has unique and original names (not like myself) are basically getting tossed in the dirt. No, you won't delete characters, you'll auto-transfer them with names of "FLVNDSVMNQALJ" and make them rename. Hey, spit more in their faces because you made too many servers at the initial launch. I'm sure BW calculated from pre-orders and such on what they could make, but come on.. There was what, 15 PVP / RP / RP-PVE, and 9 PVE servers at launch? Seems a little silly to me.

These "Founders" in my opinion deserve to have names they used. Considering TOR is all about character attachment, a lot of players are going to be unhappy with the 'Force' migration, and now basically having characters they don't want. Keep your Origin servers, transfer them to another location, or something. Let those people who actually were there, waiting 48+ hours for their Early Access invites, keep their names. Regardless how many updates you try and rush to compensate, or how many rewards you give, you will have unhappy players due to that basic element. Figure out a way to bring all those people that once left, back into the game and save the servers. It's the people that pay for these after all, not BW anymore. I feel for all the people that get frustrated when things like this happen. And unfortunately TOR isn't like WoW where character names DON'T matter. As an RP'ers main concern is a character name, followed by actual RP. I simply just do not think it is fair what has been done. It wasn't fair that people lost hope in TOR within the first few months, but it sure as heck isn't fair to rub dirt in the loyal players' faces because of it.

Jonoku's Avatar


Jonoku
07.15.2012 , 11:47 AM | #392
Quote: Originally Posted by Modredus View Post
You are right! You do not understand! But then, I didn’t ask you did I?
You pay to play your way, I will pay to play my way, both of us will be happy then!
Smile
I don't like your attitude bud, I say what I want, you say what you want, everyone is happy by then.

G_Rett's Avatar


G_Rett
07.15.2012 , 11:55 AM | #393
Quote: Originally Posted by MadBlue View Post
If name and server populations are an issue, see if you can reserve your names on a server in the AP region and transfer there from your destination server, when that becomes possible. You're more likely to find your name there because most of the population there transferred from NA or EU servers to a fresh server - so you won't have the issue of so many names locked by inactive accounts (and, for the record, that's what appears to have been the case with the names I and many of my guild-mates lost when we transferred to The Shadowlands, so I imagine it's the case in general), and, since you're on the opposite side of the world, you'd be playing when most of the people there are asleep - voila! Instant light population server!
What you have here is an almost perfect solution, you even cover the issue for avoiding an overly populated environment. The only trouble with it is that there'll be a decent amount of latency if a character is transferred to a server that's on the opposite side of the world. This, however, can still be overcome, but only if the player is willing to adopt a night owl's sleeping practices; that way they can avoid the server loads that come with prime-time hours. Playing late at night would free up the option to play on a more local server.
There's still the problem for people who can't play late at night or very early in the morning, but they might be willing to brave the latency like the Australians did back near launch.
Bioware may still want to consider those extra servers for those who don't find these solutions here that are hidden amongst hundreds of posts or simply aren't willing to play at odd hours or with latency, but only if those servers wouldn't be too costly. They could also allow people who transferred early and lost names to transfer to these new servers as well, though I don't know if it would be better to have another wave of transfers that have limited destination servers , or to simply make transfers open ended with a small fee. I suppose they could also try to disseminate what we've discovered here to the masses, though I'm not sure what would be the best way of doing that.

Modredus's Avatar


Modredus
07.15.2012 , 12:18 PM | #394
Quote: Originally Posted by Jonoku View Post
I don't like your attitude bud, I say what I want, you say what you want, everyone is happy by then.
Frankly, I don't care!

But you are right about one thing.

You said what you wanted to say.

I said what I wanted to say.

So I guess we are both happy now, RIGHT?

Jonoku's Avatar


Jonoku
07.15.2012 , 12:51 PM | #395
Quote: Originally Posted by Modredus View Post
So I guess we are both happy now, RIGHT?
Yesss

brainasium's Avatar


brainasium
07.15.2012 , 01:29 PM | #396
As far as losing you character's name because you were forced to move to another server, how's this for a fair solution?

In the event server merges are announced, allow the character that was created first to keep its name. Please don't make all characters from the server that's being absorbed have to change their names. Here's an example to spell it out:

It's been decided that all the characters from "Little Server" will be moved to "Big Server". There is a character named "GeorgeLuc" on both servers. Little Server GeorgeLuc was created 01/12/2012, Big Server GeorgeLuc was created 05/24/2012. Even though Little Server GeorgeLuc is being moved he gets to keep his name because he was created first.

Please keep in mind, it's not the guy on the low population server's fault. He didn't know his server was going to be merged when he created the character on it. Bioware, please consider this or another equally fair method when it comes to forced mergers. Choosing a diplomatic way to go about it may save you hundreds of subscriptions. Thanks!

Stbilbo's Avatar


Stbilbo
07.15.2012 , 04:11 PM | #397
Has anyone else found the move to a high population server to be "not" such a good thing? I spent more time on one part of Black Hole than I used to take doing all the missions and had to give up for people jumping all thhe targets. I will NOT spend my time in a game "waiting" for respawns. Is there a plan to fix this? I will not continue in this massively over populated server for long. Moved from Khoonda to Jedi Covenant.

Jursy's Avatar


Jursy
07.15.2012 , 04:21 PM | #398
Quote: Originally Posted by Stbilbo View Post
Has anyone else found the move to a high population server to be "not" such a good thing? I spent more time on one part of Black Hole than I used to take doing all the missions and had to give up for people jumping all thhe targets. I will NOT spend my time in a game "waiting" for respawns. Is there a plan to fix this? I will not continue in this massively over populated server for long. Moved from Khoonda to Jedi Covenant.
Until BW states differently, it looks like the "fix" is to force more people to the already crowded servers. I couldn't take it, I deleted my toons and went to the overseas servers.

mavsynchroid's Avatar


mavsynchroid
07.15.2012 , 05:43 PM | #399
Really hoping full character transfers come soon. I have a lvl 50 sent on a pvp server, and very much want to transfer him to Jung Ma, where all of my other characters are

mavsynchroid's Avatar


mavsynchroid
07.15.2012 , 05:46 PM | #400
Quote: Originally Posted by brainasium View Post
As far as losing you character's name because you were forced to move to another server, how's this for a fair solution?

In the event server merges are announced, allow the character that was created first to keep its name. Please don't make all characters from the server that's being absorbed have to change their names. Here's an example to spell it out:

It's been decided that all the characters from "Little Server" will be moved to "Big Server". There is a character named "GeorgeLuc" on both servers. Little Server GeorgeLuc was created 01/12/2012, Big Server GeorgeLuc was created 05/24/2012. Even though Little Server GeorgeLuc is being moved he gets to keep his name because he was created first.

Please keep in mind, it's not the guy on the low population server's fault. He didn't know his server was going to be merged when he created the character on it. Bioware, please consider this or another equally fair method when it comes to forced mergers. Choosing a diplomatic way to go about it may save you hundreds of subscriptions. Thanks!
I actually disagree with this. It's no one's fault, so the person who's been minding his own business on a server he's always been on, should not all of a sudden have to change his character name because someone with the same name decided to transfer over.

In the end it just comes down to luck as to which server you picked, and if you are the one who's deciding to transfer your character, it's only fair that you change your name if it's taken. The other person who's established himself on a server he chose from the beginning should not have to change his name at all.