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Why do people insist on killing prices?

STAR WARS: The Old Republic > English > General Discussion
Why do people insist on killing prices?

tausser's Avatar


tausser
07.14.2012 , 08:55 AM | #81
This has been an interesting thread for me because, not having any crafting skills at all (I only take Scavanging and Slicing), I was never sure how the high prices on so much stuff on the GTN were arrived at, whether it was actually reflective of the costs involved or simply greed.

I mean, if the materials cost 50k and you charge 55, 60 or 65k, that seems a reasonable mark-up for your time and effort. If, on the other hand, it costs 50k and you're charging 130k, that would seem to be just greed. Still if someone is willing to pay that 130k, well, a fool and his creds are soon parted.
It's hard work to tell which is Old Harry when everybody's got boots on.

Razot's Avatar


Razot
07.14.2012 , 08:56 AM | #82
Lol @ op

Snakeyees's Avatar


Snakeyees
07.14.2012 , 08:58 AM | #83
never mind not worth the input
Asro Miraluka, Jedi Guardian Level 50 Veteran of Squadron 367 Server: Bergen Colony
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oleost's Avatar


oleost
07.14.2012 , 09:03 AM | #84
Quote: Originally Posted by WaldoA View Post
So, I sold 3 Advanced Skill augment 22's on the GTN for 130k each earlier, after I made a few more, someone was sellling one for 130k so I put mines up for 129k, then I check back later, and unlike me reducing price 1k, people have been putting up sales for 130k 120k 105k 90k, why oh why? They sell fast enough, there's really no need to drop them so much in price it's just not needed..

As im being pretty specific about it being Advanced Skill aug 22, I'd imagine this goes on for alot of other items in-game...

Anyway, had some time to kill so figured i'd vent a little heat on the forums
I think what your doing is just as stupid as the other guys, or worse.

Yeah, sure. Everyone want to sell theyr stuff, but why should you have the right to sell your item before someone else that had the item up longer that you?!

Its like this the prizes drops, seen it alot of times, 1 guy sells it for 130k, next guy puts it up for 129k, and the next guy after that 128k and so the game goes on and on. And suddenly its only worth 80k.

Elmillia's Avatar


Elmillia
07.14.2012 , 09:16 AM | #85
Quote: Originally Posted by Kitzinger View Post
Says you. An augment kit requires 10 crafted items to be RE'd plus materials on top of that... I stocked up but still there is time and effort to factor in and I value my time and effort.
An augment requires 4 purples and a few other materials. You will be lucky to get a crit hit if you have slicing 1 time out of 10... Total cost is about 40k plus time = about 100k per augment. Anything less than that and it isn't worth the time or effort to make them. You also have to figure in the recoup costs of just trying to learn the augments. To me 100k-110k is fair. This allows me to keep my stock on hand up and earn a small profit. 90k is break even point. Under 90k and the person is actually spending more than he is getting back. A person doing this is just trying to get rid of what they have and after they are gone the market will adjust back up.
The majority of the resources needed to make augments can be found in the world. The only thing you need to pay for is the mission skill resources. 5 to 15k max A green critical augment 22 is only worth 5k. A purple? I'll sell it for 50k max.

I make more than enough credits from dailies. I dont see the need to make profit on the GTN. I put mine up to help outfit those that dont have them.
SWTOR is a MORPG. Multiplayer online Roleplaying game.

There is nothing Massively about it.

Calerxes's Avatar


Calerxes
07.14.2012 , 09:20 AM | #86
Quote: Originally Posted by HeavensAgent View Post
It seems you don't understanding how a real economic system works, and as a result how it can be applied to a virtual environment. If you have to have money in the first place for resources to have value, how do real-world economic systems develop? When they form, there is no currency upon which to base them. The wealth in those systems has to come from somewhere, something that already exists.

Resources that are available in limited quantities always have value. In a real economic system currency is nothing more than a way to represent that value, to make it tangible, manageable, and, most importantly, portable. There is a direct link between the currency and the resources that back it, and as a result the currency itself has real value. I've never played the game but from what I've been told, and what you confirm here, EVE supports some elements of a real economic system. Not entirely, granted, but the elements are there.

OK I stated quite flippantly that... "Hey! wait a minute I thought there was no economy in SW:TOR?"

And you told me... "You are correct, there really isn't; a simulated economy is not really an economy at all."

I asked... "Can you expand on why its a simulated economy?" as I'm not an economist, so you explain to me what the difference is and I then conclude that from your description that all MMO economies are simulated included the most famous player driven one, Eve, where they supposedly have a full time economist overlooking it. But my point is... No MMO has a "real" economy so we have to put with a simulated one and to my uneducated eye is still an economy to us players, talking economic semantics will not change that fact as all games are simulated as are not "real" that is all really.

jmsutton's Avatar


jmsutton
07.14.2012 , 09:41 AM | #87
Here's a question I have, because people keep talking about 'time cost' and how it takes time to gather the materials and send your companions out on mission and craft stuff.

Have those people ever played this game? Your companions gather materials for you (or you send them on gathering missions), you send them on missions to get the metals, they do the crafting for you. Literally the ONLY thing that actually takes you any time is Reverse Engineering stuff. I can gather a stack of lvl 6 Underworld metals in an evening of playing and it takes a grand total of 45 seconds out of my dailies and PvP (open crew skill window, accept rewards, send them back out again)

Where is this time/opportunity cost coming from? People treat it as if you can't do anything else while you're crafting, but you can do anything you want. You can easily craft two dozen items while you finish Black Hole dailies AT THE SAME TIME.

chronotrigger's Avatar


chronotrigger
07.14.2012 , 11:04 AM | #88
Quote: Originally Posted by Socialist View Post
I have a hobby that consists of breaking markets.

I love to stack on an item then sell it for basically nothing.

Already broke the Biometric Alloy market on my server (not alone though, but I would go berserk at this lowering prices trend), now proceeding to break the Aug Kit market.


I just like to make goodies available to everyone, so I lower the prices.
See, the above poster has realized that things have to be affordable to everyone. Ive studied MMO economics as a part hobby, and while there are many, many similarities to be drawn between virtual and physical economic structures, the simple bottom line is that MMO players go too far. No one is forced to buy things from the GTN to compete in the game, but seeing a green pistol for a level 15 character posted for 10k or more always makes me laugh. If this is your first level 15, you do not have 15k to piss away on a pistol upgrade, and if you have a sugar daddy alt, why would you justify spending that much for a very temporary upgrade?

People have highly unreasonable expectations of what things are "worth", and while you are even now hitting reply to tell me "Its worth what someone will spend", Im countering you with "This is why people buy in-game currencies, which you will no doubt cry, gnash your teeth, and wail about to the high heavens, while youre posting your green medkits at prices that you know damn well players dont have sitting around."

But you didnt see that, because you didnt read my whole post.

Whiskey Echo!!
chronotrigger
MMO players do not actually want the suggestions they are offering. They do not want balance, or PvP, or crafting. What MMO players truly want, is a game wherein other people are required to log in, and make appropriate "oooh"-ing and "ahhhh"-ing noises, at the player.

Nimithril's Avatar


Nimithril
07.14.2012 , 11:50 AM | #89
Quote: Originally Posted by TheBBP View Post
130k for 22's is completely absurd. Folks have as much right to lower the price as you do to rob people over their credits with your absurd prices.
The price per item is whatever the market will bear....in other words, whatever people are willing to pay at that time. Absurdity has nothing to do with it.
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testszag's Avatar


testszag
07.14.2012 , 11:52 AM | #90
Quote: Originally Posted by chronotrigger View Post
If this is your first level 15, you do not have 15k to piss away on a pistol upgrade, and if you have a sugar daddy alt, why would you justify spending that much for a very temporary upgrade?
because i want to. do i need any other reason?
no f2p 4 me