Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Augments for Scoundrel Heals

STAR WARS: The Old Republic > English > Classes > Smuggler
Augments for Scoundrel Heals

Oceom's Avatar


Oceom
07.09.2012 , 01:38 PM | #1
This is an alt, with most rakata. Was going to augment his gear, but I am not sure what to use. I used "Advanced Skill Augment 22" for the first few pieces, but will the alacrity or power augments be better for the rest?


Thanks

Tearsscream's Avatar


Tearsscream
07.09.2012 , 02:33 PM | #2
I went with skill augments personally and I really like the results. I won't go into power vs. main stat, but I will say that I tried alacrity augments and didn't notice much difference. I find that it takes too much alacrity to make much of a difference beyond 100-200.
Want to try the game or are a returning player?
Click here to receive an exclusive item or extra time for returning players.

Oceom's Avatar


Oceom
07.09.2012 , 05:03 PM | #3
Awesome, thank you for the info.

Daiyukie's Avatar


Daiyukie
07.10.2012 , 03:18 PM | #4
Try and get someone to make purple Skill 21s for you. Takes a mod slot MK-5 and gives you +18 Cunning +11 Endurance. It's the hidden gem of the augment world! =]
"Everyone not as good as me is a Noob. Everyone better than me is a No Lifer" - The Code of the Bads
Quote: Originally Posted by gwrtheyn
atm Concealment Operative are like a dog humping on your leg,anoying,but not lethal
Quote: Originally Posted by jaxxxster
Solution : Nerf Operatives. Again.

jorill's Avatar


jorill
07.14.2012 , 07:05 AM | #5
thanks for this. i was wondering if i should use the cunning augs or not