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The Stagnation of MMO industry/genre and why

STAR WARS: The Old Republic > English > General Discussion
The Stagnation of MMO industry/genre and why

alrun's Avatar


alrun
07.12.2012 , 11:32 AM | #311
Quote: Originally Posted by NasherUK View Post
MMORPGs before wow were only something for more hardcore gamers (and generally people with a higher IQ :P) and they had a much smaller market.
I am not sure if hardcore correlates with IQ.

Yes, maybe those games were a niche, but if the IQ was higher or lower needs to be proven. So far I hardly met any managers with a 70 hours per week job in an MMORPG. One could assume that for one part success does correlate with some sort of IQ. And you would know that IQ measures what the test measures.

It's artificial. It does not measure if you can play an instrument, how your map, 3d world or real work orientation works. If you can solve differential equation or think outside of the box. If you can speak 4 languages or are empathic.

Only a small portion of Intelligence can be quantified in an intelligence test. So even if your statement would be true, there could be far more creative, musical and language abt people in the later than in the former.

Valkirus's Avatar


Valkirus
07.12.2012 , 01:01 PM | #312
Quote: Originally Posted by NasherUK View Post
I wouldn't say they really improved it. More like simplified it so the masses could understand it.

MMORPGs before wow were only something for more hardcore gamers (and generally people with a higher IQ :P) and they had a much smaller market.
If something is simplified and is successful, then it is a improvement. Some players donot have the time or energy to get deep into the workings of a MMO. Has nothing to do with thier IQ.
Trust is something which is earned.

CosmicKat's Avatar


CosmicKat
07.13.2012 , 02:03 PM | #313
Quote: Originally Posted by Valkirus View Post
If something is simplified and is successful, then it is a improvement. Some players donot have the time or energy to get deep into the workings of a MMO. Has nothing to do with thier IQ.
So if puzzles were made with 2 pieces instead of 500 would that be an improvement too?
If poker was made so that nobody, no matter how poorly they played, could lose, would that be an improvement?
Would bowling be improved if the lanes were designed so that every ball was a strike?
Would sports be better if anyone could play them and no one could ever lose?

Of course not. Some things are meant to pose a challenge so that there is a sense of accomplishment when you "win". Games fall into that category.

Blackardin's Avatar


Blackardin
07.14.2012 , 06:18 AM | #314
Quote: Originally Posted by twinionx View Post
First thing first, no one said they are authority figures on this. Ultimately, its each and everyone's opinion.

Might I remind you that some time in history, someone probably has the "opinion" that we should fly, and after hundreds of years later, the Wright Brothers made that opinion a reality.

Secondly, blaming the player base is just a convenient excuse. Any designers who do that is just being mentally lazy.

A good designer would think how to attract gamers, as many as possible, because ultimately, the gamers are your paymasters. Blaming your paymasters in an industry that is profit driven is just conducting commercial suicide.
You are not a designer, you have no place critiquing them. You say that no one is claiming to be an authority, but then go right on promulgating the rules of "good designers".

That is exactly what I am speaking about. What you want, what the few "experts" on this board want, what they think is not indicative of what all players want and arguing what a good or bad gamemaster is based on that singular opinion is pointless.

As far as MMORPGs go, this one is pretty darn fun and entertaining. One would think it a disaster after reading the conjecture posted on this board day after day.
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
07.14.2012 , 06:28 AM | #315
Quote: Originally Posted by Valkirus View Post
I agree. The customers ultmately are the winners if a company refuses to deal with thier problems with thier products. Sure some customers can be unreasonable, but when you have a large grp of them who are not, the issue is not on thier part, but the company's failures to listen to them. And the foruns are only one small way for players to get thier attention,
This is the entirety of the problem. You've taken a giant leap here in extrapolating your personal opinion out as a major issue with the game. You have decided that a random and particular issue, mentioned by a small percentage of the players on this board is a "major' issue and that the game designers are ignoring us because of that.

You've also chosen to ignore in that rant all that has been added to the game since release, all that they have acknowledged, all the player desires that have come to fruition.

What you have done here is to assume something, extrapolate it out to the entirety of the game, then promulgate that into law and write it up on a message board as a means of bashing the game and the design team while representing it as factual.
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
07.14.2012 , 06:33 AM | #316
Quote:
the more important factors are the large groups of players who leave.
Wow has lost more players over the last six months then this game has (we've had this discussion and after your challenge I provided proof of that), yet you take every opportunity to promote Wow and disparage this game. In short, Wow's subscription losses mean nothing, but those lost here are indicative of poor performance on the part of the game designers?

Seems to me that you are grasping at and cherry picking any item that will support your desire to be negative toward this game....which, again, is the entirety of my point about the "experts" on this board.
May the Schwartz be with you....

Valkirus's Avatar


Valkirus
07.14.2012 , 06:52 AM | #317
Quote: Originally Posted by CosmicKat View Post
So if puzzles were made with 2 pieces instead of 500 would that be an improvement too?
If poker was made so that nobody, no matter how poorly they played, could lose, would that be an improvement?
Would bowling be improved if the lanes were designed so that every ball was a strike?
Would sports be better if anyone could play them and no one could ever lose?

Of course not. Some things are meant to pose a challenge so that there is a sense of accomplishment when you "win". Games fall into that category.
In video games, there are different levels of challenges. Which is why you have heroic encounters. And any player can make even normal dungeon runs more challeging if they really want to. Run them with only 3 or 4 instead of a full grp. These different levels of challenges and the right type/level of rewards is important for a MMO. As the goal is to appeal to a larger group of players and not just to one type.
Trust is something which is earned.

NasherUK's Avatar


NasherUK
07.14.2012 , 06:57 AM | #318
Quote: Originally Posted by Valkirus View Post
In video games, there are different levels of challenges. Which is why you have heroic encounters. And any player can make even normal dungeon runs more challeging if they really want to. Run them with only 3 or 4 instead of a full grp. These different levels of challenges and the right type/level of rewards is important for a MMO. As the goal is to appeal to a larger group of players and not just to one type.
But even though we have normal and hard, people still cry when hard is to hard for them. They refuse to accept that maybe they just aren't that good at the game and any suggestion of them improving themselves is totaly unacceptable to them...

This is how the current generation is :/

amnie's Avatar


amnie
07.14.2012 , 07:05 AM | #319
I like me my trinity. thank you very much

(actually, I wish more games would go back to added supporter roles again.. dedicated buffer, CCer... )

Valkirus's Avatar


Valkirus
07.14.2012 , 07:10 AM | #320
Quote: Originally Posted by NasherUK View Post
But even though we have normal and hard, people still cry when hard is to hard for them. They refuse to accept that maybe they just aren't that good at the game and any suggestion of them improving themselves is totaly unacceptable to them...

This is how the current generation is :/
I agree. Players can be unreasonable at times. However, if a normal encounter for the " end game " is too hard for the "majority" of the players base, then that is something the developers need to deal with and make it so more of the players can experence it. As every player pays the same sub price each month. There should allways be " heroic end game content " for those who want more of a challenge and rewards.
Trust is something which is earned.