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Poll: For or Against roots respecting resolve bar

STAR WARS: The Old Republic > English > PvP
Poll: For or Against roots respecting resolve bar

NoTomorrow's Avatar


NoTomorrow
07.13.2012 , 07:04 AM | #51
Quote: Originally Posted by Macabrae View Post
Sorry but a gunslinger shooting me back 100 yards while I stand there rooted taking every shot up the ARSE and can do nothing but watch my health drop in chunks is NOT a fighting chance...it's an "IWIN" because I have NO CHANCE.
The root fails if he does damage to you, it ends prematurely just like any mezz.Which means that being dotted is you best moment to asttack classs with roots. In fact, lethality snipers cannnot take advatage of roots at all.
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Blasphemerr's Avatar


Blasphemerr
07.13.2012 , 07:06 AM | #52
erm ... why do [we] need a poll on this topic? I mean, it's pretty clear roots and snares are unpopular, but popular isn't a developmental decision. Though, I think it would be pretty hilarious to see marauders perma cc immune, imagine the whinefest once people learn they spend most of the match CC'd and still ruin warzones.
Something pretentious.

Sookster's Avatar


Sookster
07.13.2012 , 07:11 AM | #53
Roots and snares are the only last way to slow or stop the ballcarrier in huttball, 99% of the time the ballcarrier is full resolve by the time he/she crosses the firepit onto the endzone and there's nothing that can be done besides dps, at least I can root every 9 seconds with creeping terror to slow them down.

Besides all that, CC in this game overall is very atrocious compared to majority of other MMO games.
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Macabrae's Avatar


Macabrae
07.13.2012 , 07:13 AM | #54
Quote: Originally Posted by Nolenthar View Post
You didn't get it Bro.

As melee kills range when they are in melee range, 100% of the time (I mean you should know the sniper/gunslinger has no defensive cooldown, no kb, no stun, and no defense screen). When you're melee, a gunslinger dies in one vicious slash, it's known.

So if the range wants to keep a chance against the melee, the range HAS TO KILL him 100% of the time unless he got surprised by the said melee.

Range sees melee = melee should die.

That's actually how most range thinks

And no way a range should start to kite a bit.

By experience what I see the most when I have successfully reached my target on an hybrid shadow.

- Mercenary, BT, Sorcerer : hit and kite, I'll have to use my force slow because they will kite me, 100% of the time. Fair enough, that's the deal.
- Sniper : stays in cover and fight with me in melee range. Don't give a single **** being in melee range, will hardly get out of his cover to flee.

There is no ability to kite with gunslinger/sniper, only ability to kill from distance. They technically never move
Range does not get killed by melee 100% of the time in melee range. Not even close actually, in fact, if this is happening to you then perhaps you need to look up some guides or talk to people who know how to play ranged cause I see ranged beating melee on a regular basis.
"I find your lack of faith disturbing"---Lord Vader

Dnepr's Avatar


Dnepr
07.13.2012 , 07:13 AM | #55
Against.

Roots respecting full resolve would make ranged classes melee fodder.

Easpeak's Avatar


Easpeak
07.13.2012 , 07:19 AM | #56
I think CC duration should be cut in half - stuns/roots, but I also think snares and roots should work with a full resolve bar, just the duration should be shorter with snares slowing me down by 30-50% movement speed and not 50-80%. Also make snares/roots/stuns curable (and give them immunity) to get people to use more than just a set profession.
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kitsinni's Avatar


kitsinni
07.13.2012 , 07:23 AM | #57
Quote: Originally Posted by Echoo View Post
For allowing them not to effect fully resolved people, But not for roots increasing resolve.
Either this, give them their own resolve bar, or give everyone at least one break with an immunity to both for a short time after.

I really don't think they meant for roots to be what keeps you in place until your resolve bar is low enough to stun you again.
Okin

LarryRow's Avatar


LarryRow
07.13.2012 , 07:37 AM | #58
Against. Duh. But:

Quote: Originally Posted by wolfmith View Post
why name it a poll if you don't update the thread with the results?
This ^. A poll thread is a responsibility.

Quote: Originally Posted by Isislol View Post
We get it, you don't want to lose your leap root but hey if my sin can't force pull people with full resolve bar why should your guardian be able to root me? I mean Force Pull doesn't make you lose control of your character either right?
You're really equating getting stopped for 2-3 seconds with getting pulled 30 meters into an inferno? Without the root, the leap is useless. Play a Knight or Warrior, take off all your accuracy gear, and try to leap in pvp and have it miss. Pretty pointless, eh?

Here's the thing: all classes have specs (sometimes all their specs) that rely on roots to be effective, and all classes can be frustrated by roots. It's balanced, working as intended, fine, l2p, etc.

richardya's Avatar


richardya
07.13.2012 , 07:43 AM | #59
I like it exactly how it is. It is an ability of a class just like leap, speed, heal and DPS.

kitsinni's Avatar


kitsinni
07.13.2012 , 07:46 AM | #60
Quote: Originally Posted by richardya View Post
I like it exactly how it is. It is an ability of a class just like leap, speed, heal and DPS.
And if this was 1v1 I would agree with you but when you play against 8 classes with that ability and you have one break on a timer that doesn't even help it is absurd.
Okin