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Poll: For or Against roots respecting resolve bar

STAR WARS: The Old Republic > English > PvP
Poll: For or Against roots respecting resolve bar

paul_preib's Avatar


paul_preib
07.13.2012 , 12:29 AM | #21
I'm not sure-- While I think it would ultimately benefit my main (sentinel) as losing the root on leap is a fair trade for the increase on my uptime by not being rooted by ranged classes trying to kite, it could end up a bit unfair to Sorc's who have several builds based heavily around getting that overload root and snipers who would be much easier to charge into with their capacity to root taken away.
Cyperian -- Sorceror Cyterian-- Sentinel Cyrellian-- Trooper Cyprian-- Sage
Cylerian-- Scoundrel Kyrellian-- Sniper
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TheLordMaster's Avatar


TheLordMaster
07.13.2012 , 01:59 AM | #22
Against...this WILL kill ranged classes. Can count to many times full resolve melee charge and roots/snares/slows are the only saving grace.
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fujeo-finel's Avatar


fujeo-finel
07.13.2012 , 02:04 AM | #23
Quote: Originally Posted by KettleBelll View Post
Force leap needs to root the target to work.
No it doesn't. The gap is already closed after the leap. And Force Leap is always usable no matter how much resolve the target has.

Dmasterr's Avatar


Dmasterr
07.13.2012 , 02:26 AM | #24
Quote: Originally Posted by fujeo-finel View Post
No it doesn't. The gap is already closed after the leap. And Force Leap is always usable no matter how much resolve the target has.
Moving target is moving. By the time you actually get there, it is no longer in melee range.

Nolenthar's Avatar


Nolenthar
07.13.2012 , 02:48 AM | #25
Unfortunately, Bioware statement on the matter is a bit biased.

Resolve is made to avoid the chain activation of a skill which takes control of the player.

Quote:
Austin Peckenpagh (Senior Designer): Resolve is meant to put a lid on effects that take control away from you, the player. It's meant to limit the effectiveness of chain stuns, sleeps, and knockbacks.
However, it concerns stun (taking control), mezz (well, see below), sleep (ok) and KB (see below). Even if not listed by the dev, Pull is affected as well.
  • Stun : we all agree that stun clearly takes control of the player. Nothing apart activating the anti CC is possible, and the target is being hit during this time. We agree, this should affect resolve.
  • Mezz : there I diverge, but Mezz doesn't take control of the player, not more than a root is taking control of a melee player.
  • Sleep : see Stun
  • KB : I really have some troubles understanding where KB takes control of a player, it also decreases the kiting ability of certain class (when I'm chasing a sage with full resolve, he sures as well would love to KB me just to kite me ...)

Root TAKES control of the player, no doubt about that, or you've never been charged by a carnage marauder while crossing the fire pit in huttball. We simply can't move, someone took control of us.

Of course, it only affects real melee classes : jug/guardian, mara/sent, Ops/scoundrel and to a certain extend sin/shadow as other classes (including Vanguard and PT) can definitely still kill you while rooted. It's not a major problem in many situations, however it is one in Huttball, and it's one with the roots are chained.

Yes it does require coordination to chain root a player, but it's what Ranked WZ are about : coordination.
I would be against root or snare to affect resolve bar, or even to be affected by a full resolve bar. However, I would definitely be for a new debuff (stacking possibly) which would make the player immune to root for some time.

One root apply : one stack of "Root countermesure". Second or third root applied = unstoppable buff, making you immune to root for 10 seconds for instance.

However as many said, it's quite dangerous as it would probably hurt some classes like sniper or gunslinger.
Kao'celaar Ildorii, Juyo Master, Mystical Awakening

wolfmith's Avatar


wolfmith
07.13.2012 , 03:14 AM | #26
imo roots should be in resolve. but why name it a pool if you don't update the thread with the results ?
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OwnzYou's Avatar


OwnzYou
07.13.2012 , 03:15 AM | #27
Quote: Originally Posted by Nolenthar View Post
Root TAKES control of the player, no doubt about that, or you've never been charged by a carnage marauder while crossing the fire pit in huttball. We simply can't move, someone took control of us.
You do realize you can still pass the ball right? Why are you trying to cross the Fire Pit by yourself without using the buddy system??

The only classes that "rooting" has any serious effect on is Juggernaut/Guardian and Marader/Sentinel. Every other class can still fight (to an extent) while immobilized. The only thing you can't do is move. Heck, I can "root" a Bounty Hunter and watch him fly up into the air and use Death From Above!

The only class that should EVER have a problem with people immobilizing them is the Warrior and Knight classes. But you know what? If you're allowed to get in my face without me stopping you, you are going to melt my face off.

LenrocNewDawn's Avatar


LenrocNewDawn
07.13.2012 , 03:21 AM | #28
Against!
How hard it is to pass the ball across the fire pit? How hard is to save a defensive CD for when you have to cross the fire pit if the opportunity of a pass doesn't exist? How hard it is to understand that you don't get to score alone against several players defending, while your team members are playing in another movie then you?
BW stated crystal clear that roots and snares are an integrated part of the melee vs ranged waltz. How hard it is to understand that removing a step would ruin the entire dance?
This topic have been debated to death. You have an official clear position from BW and you still continue to waste electricity on the matter. Not very Earth friendly from your part .
“Being defeated is often a temporary condition. Giving up is what makes it permanent.”

Rassuro's Avatar


Rassuro
07.13.2012 , 03:23 AM | #29
Quote: Originally Posted by Echoo View Post
For allowing them not to effect fully resolved people, But not for roots increasing resolve.
This.

I'd like to add that I'm ok with snares, and in my opinion when someone is hit with a root when they have full resolve, it should turn into a snare. However I don't mind that much however it is done, as long as you cannot be fully rooted when resolve is full.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

Talsyrius's Avatar


Talsyrius
07.13.2012 , 03:29 AM | #30
Quote: Originally Posted by OwnzYou View Post
You do realize you can still pass the ball right? Why are you trying to cross the Fire Pit by yourself without using the buddy system??

The only classes that "rooting" has any serious effect on is Juggernaut/Guardian and Marader/Sentinel. Every other class can still fight (to an extent) while immobilized. The only thing you can't do is move. Heck, I can "root" a Bounty Hunter and watch him fly up into the air and use Death From Above!

The only class that should EVER have a problem with people immobilizing them is the Warrior and Knight classes. But you know what? If you're allowed to get in my face without me stopping you, you are going to melt my face off.
True, because say Assassins and operatives have 35m range on all abilities, and rooting someone to LOS is too tricky to be a factor.
Quote: Originally Posted by Astarica View Post
Assassins use Jedi mind tricks to deflect blame to other classes to avoid getting nerfed.

Those aren't the DPS you're looking for.