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A Practical Guide to Pyro Powertechs

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
A Practical Guide to Pyro Powertechs

LordSinfury's Avatar


LordSinfury
07.08.2012 , 03:06 PM | #31
The links in his builds, why aren't they showing all the skill point allocations? Frustrating
LordSinfury

Hardcora's Avatar


Hardcora
07.12.2012 , 08:02 AM | #32
Hi Exphryl,
could you please update your Links? Especially the PvE one?

thx

SuperDaioz's Avatar


SuperDaioz
07.12.2012 , 08:38 AM | #33
Very nice guide and you answered a question ive always wondered whether TD gets Explosive Fuel crit % increase after thrown . The rest I was pretty much using. I tried a couple of links and they didnt work so I'll put my tree here for people in the meantime:

http://www.torhead.com/skill-calc#301MsMZfhMrzGhrsZ0M.2

I too recommend the TD setup.

Hot Iron over intimidation. 2 points on Intimidation increases all fire effects by 4% where 2 points on Hot Iron increases Flame Burst by 6%.

Deaguss - Suppose it comes down to personal preference I find I dont really overheat that much so I prefer the stun stopper for PVP.

One thing I have wondered though in PVE is it worth putting flamethrower into the rotation? Or is it better just to spam FB for PPA chance/ no cast/ less heat use? Maybe use Flamethrower straight after Railshot?

Hardcora's Avatar


Hardcora
07.12.2012 , 08:49 AM | #34
Why not this build?
http://www.torhead.com/skill-calc#3010MZfhMrzGhrsZhMh.2

Intimidation raises the damage from all fire effect, not only the damage of Flame Burst from Hot Iron.
Steely resolve raises your main stat and with that also your crit and damage. That sounds better then 6% crit chance to fire effect from Prototye burn Enhancers and 3% Tech Crit from Prototype Cylinders.

SuperDaioz's Avatar


SuperDaioz
07.12.2012 , 09:29 AM | #35
Hardcora,

A very viable tree and one I have tried. I previously spent a few days racking my brains between the two.

Shield Tech tree 6pts = +6% Flame Damage, +9%Aim
AdvPrototype Tree 6 pts = +20% Railshot armour ignore, +6% Flame Burst, +3% Tech Crit, + 6% Crit for fire effects

As for flame damage Pyro IMO only really uses Flame Burst consistently and Railshot is your big hitter along with +3 tech crit and + 6% Fire effects crit for flame burst and tech attacks over long boss fights is really going to help.

I believe this gives you more for the points spent and the tree seems to be working well for me. I would be interested to hear from other Pyrotech players to see what they think and arguments for both. I would happily be proven wrong

Also the advanced prototype points arent restriced by diminishing returns. Mainstat\ Power\ Crit can be raised sufficiently through gear and augments.

RicoZaid's Avatar


RicoZaid
07.12.2012 , 02:03 PM | #36
Can you please reports the below level 40 pyro PvP build? The link doesnt work.

Thanks!


Level 40: http://www.torhead.com/skill-calc#301ZZfhrbzGhrs.1
Allocation Order: Firebug > Rain Of Fire > Burnout > Automated Defenses > Thermal Detonator
Note: If PvP, replace Automated Defenses with Energy Rebounder

Hardcora's Avatar


Hardcora
07.16.2012 , 07:29 AM | #37
hey SuperDaioz,
after a weekend of testing i'll stay with your build. With my 3 new campaign set-parts and 2 new bh-implants the rail hits like a hammer With the 9% Aim version i've more crit than i need.

SuperDaioz's Avatar


SuperDaioz
07.16.2012 , 08:08 AM | #38
Hey Hardcora,

thanks for getting back to us on the forumn. Its good to have a second opinion on someone who's tested both. Guess I'l be sticking to my tree

Scarg's Avatar


Scarg
07.16.2012 , 11:45 AM | #39
Great guide. Would love to be able to access the links though. Will this be updated?

SargeShadywalker's Avatar


SargeShadywalker
07.18.2012 , 01:16 PM | #40
On my Pyrotech Spec I currently run in a hybrid 5/5/31 spec with TD taken instead of going for the extra aim in the Shield tech tree. A bunch of the raiders I play with say I should drop Thermal Det and pick up the extra aim % from the shield tech tree. I however find that in certain fights if I need to jump out and range DPS I am able to do so pretty well with my build and I also still DPS pretty good up close making me a bit more versitile. However maybe I should scratch the versatility if I just want to try to get my self as itemized as possible and do the most overall DPS with my build. What are your thoughts On taking TD instead of the extra aim skill in the shield tech tree?
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