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The Stagnation of MMO industry/genre and why

STAR WARS: The Old Republic > English > General Discussion
The Stagnation of MMO industry/genre and why

Synxos's Avatar


Synxos
07.11.2012 , 04:21 PM | #291
Quote: Originally Posted by twinionx View Post
I too thought single shard is not possible. Then I read this today.

http://thesecretworld.com/news/blog_...e_secret_world

Kudos to the secret world.

However, casting a critical eye, it is essentially a highly efficient (assumption) cross-server technology. As long as it bakes the cookies, who cares?

So if we cannot have single shard world, a cross-server to all the shards with phasing technology is the next best thing.
It's multiple servers with free character transfers....

Plus TSW has a cash shop on top of subscriptions....pretty shady if you ask me. At least wait til you go f2p to do that. now I probably won't even try it when it goes f2p, on principle.

Valkirus's Avatar


Valkirus
07.11.2012 , 05:00 PM | #292
Quote: Originally Posted by Synxos View Post
It's multiple servers with free character transfers....

Plus TSW has a cash shop on top of subscriptions....pretty shady if you ask me. At least wait til you go f2p to do that. now I probably won't even try it when it goes f2p, on principle.
What type of cash shop? What can you buy besides pets and vanity items?
Trust is something which is earned.

Psiwuff's Avatar


Psiwuff
07.11.2012 , 05:23 PM | #293
On the subject of sharding, the entire mechanism is handled wrong by SWTOR and many other games. Most games act like this:

Realm
- Server 1
- Server 2
- ...
- Server 50

Where servers are seperate systems with their own playerbase and whatnot. How should it be handled instead?

Realm
- Instance1
- Instance2
-...
- However many are needed

These instances run in parallel, and are created/shut down dynamically based on how many players are in an area. SWTOR already does it on a server level, there are usually multiple active instances of the home fleets active in order to keep lag down. Why people don't do this on a realm scale is beyond me.
I believe Champions Online was good about this, it even allowed duplicate character names, since your characters were unique and your account name was used as unique identifier. SWTOR could've done the same with it's legacy system. Make a unique legacy, and allow duplicate first names within that legacy. That would also keep confusion out.
The major benefit of all this is that the game will never feel empty, as long as the realm itself is populated enough. So a ghost-town disaster like in SWTOR can be avoided, and hardware can be added and removed in the background without anyone noticing, since everyone plays on the same realm from their PoV.


On the other subjects, I believe Guild Wars 2 is trying hard to break the norm, and form the brief stress-test gaming I did, they do quite well so far. They do away with most of the normal quest progression, and soften up the holy trinity a good bit. They have a ways to go, but I think they do well with laying the groundwork for a new set of games. Now if only someone combined the GW2 quest/class system, SWTOR's story/legacy, EQ2s housing, and WoW's sheer immenseness of things to do and minigames, as well as Rift's invasion system and made a game out of that. Oh well, one can dream

ZudetGambeous's Avatar


ZudetGambeous
07.11.2012 , 06:24 PM | #294
So basically the OP wants GW2

I hope more games in the future follow the format of GW2, everything i've played of it so far is vastly superior to SWTOR except it's lacking the Star Wars license.
I tell you this: though neither he nor they yet know it, he is the greatest of all the Jedi. Jacen Solo is the living Jedi dream. Even without the Force, he is more dangerous than you can possibly imagine."

Andryah's Avatar


Andryah
07.11.2012 , 06:43 PM | #295
Quote: Originally Posted by Synxos View Post
It's multiple servers with free character transfers....

Plus TSW has a cash shop on top of subscriptions....pretty shady if you ask me. At least wait til you go f2p to do that. now I probably won't even try it when it goes f2p, on principle.
Actually, it's single server, with multiple dimensions.

Dimensions are "psudeo servers" (for the purposes of persistent instancing, by dimension, of specific PvP content). That is a community PvP building decision on their part and I agree with it. Other then dimension instanced PvP content (not all PvP is dimension instanced btw), all other content is accessible to every single character in every dimension on demand. You can group across servers, join Cabals (guilds) across servers, mail, etc. etc. etc. No cross faction allowed for Cabals though.

As for it's cash shop..... it's outfits and pets. That said, outfits are a BIG deal in TSW but while the shop offers them, you also can buy many in game with Pax and you get them from achievements as well as other in game rewards. So unless you really have to have those bunny slippers and cowboy hat for your character, you don't ever need to enter the cash shop, except to claim account rewards (that's how they deliver them, rather then by mail) issued to you by Funcom. Absolutely nothing shady about it, and you cannot purchase anything in the shop that adds to your combat effectiveness in any way.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Intarabus's Avatar


Intarabus
07.11.2012 , 06:57 PM | #296
Quote: Originally Posted by ippollite View Post

Alas, on top of this, the real meat and potatoes of the gameplay is none the less pure grind. I understand that is a staple of mmo gaming, but thats also whats at the heart of the problem.

Why dont we have RTS quests next to fps quests, next to rpg quests, next to puzzle quests? Why is it always go here grind 50 mobs, click 3 blue switches, pop back...?
Theres a pure lack of vision at the heart of MMOs. Theyre too quick to think its the gameplay we enjoy. The gameplay though is the means to the end. Its the playerbase and our standing within it we enjoy i would think, but the hamster wheel actually sucks for the most part. But there are ways to keep the cover from slipping.
Best post in this interesting thread. TOR is my first MMO. And since I am a big Star Wars fan, I like the class stories and the atmosphere. But I hate the all-time-grinding, and you cannot avoid it, to move along. And its a pity, that TOR has put some tiny elements in the missions, which show, that they could have avoided it more. There are actually one or two riddles in quests (remember one on Balmorra, where you have to switch power stations, in the right order). The dialogue system should already be able, to achieve different things from NPCs, if you act clever. There are a few missions, where you protect NPCs against mobs. There are some enemies, who you can beat, when you observe their patterns. But, it is too few...

Vicen's Avatar


Vicen
07.12.2012 , 05:57 AM | #297
If I wanted puzzles in an mmo I go play Portal....Keep puzzles out of mmos!
Swooping...is...bad...

Blackardin's Avatar


Blackardin
07.12.2012 , 06:20 AM | #298
I've already given my opinion that it the players and not the industry that are the problem. This entire thread is a fine example. The people posting here are a very small minority that have anointed themselves experts in the video game industry to the point that they are debating the future of such.

People don't just log on and play games anymore, they have to dissect them and bloviate on and on ad nauseum about how it should be done. Its as if the inception of facebook and message boards have given people the idea that they know far more then they do, simply because they have a vehicle in which to express themselves.

I just thought I'd remind you all that you don't know squat about jack and are just voicing arm chair opinion based on your personal desire or tiny bubble of knowledge....not something that can, in any way, be considered a valid, knowledge based argument. You represent only yourself and may as well be giving your opinion on national politics. ;p
May the Schwartz be with you....

twinionx's Avatar


twinionx
07.12.2012 , 06:34 AM | #299
Quote: Originally Posted by Psiwuff View Post
On the subject of sharding, the entire mechanism is handled wrong by SWTOR and many other games. Most games act like this:

Realm
- Server 1
- Server 2
- ...
- Server 50

Where servers are seperate systems with their own playerbase and whatnot. How should it be handled instead?

Realm
- Instance1
- Instance2
-...
- However many are needed

These instances run in parallel, and are created/shut down dynamically based on how many players are in an area. SWTOR already does it on a server level, there are usually multiple active instances of the home fleets active in order to keep lag down. Why people don't do this on a realm scale is beyond me.
I believe Champions Online was good about this, it even allowed duplicate character names, since your characters were unique and your account name was used as unique identifier. SWTOR could've done the same with it's legacy system. Make a unique legacy, and allow duplicate first names within that legacy. That would also keep confusion out.
The major benefit of all this is that the game will never feel empty, as long as the realm itself is populated enough. So a ghost-town disaster like in SWTOR can be avoided, and hardware can be added and removed in the background without anyone noticing, since everyone plays on the same realm from their PoV.


On the other subjects, I believe Guild Wars 2 is trying hard to break the norm, and form the brief stress-test gaming I did, they do quite well so far. They do away with most of the normal quest progression, and soften up the holy trinity a good bit. They have a ways to go, but I think they do well with laying the groundwork for a new set of games. Now if only someone combined the GW2 quest/class system, SWTOR's story/legacy, EQ2s housing, and WoW's sheer immenseness of things to do and minigames, as well as Rift's invasion system and made a game out of that. Oh well, one can dream
I too think SWTOR can do this to achieve the "single shard" concept.

twinionx's Avatar


twinionx
07.12.2012 , 06:38 AM | #300
Quote: Originally Posted by Blackardin View Post
I've already given my opinion that it the players and not the industry that are the problem. This entire thread is a fine example. The people posting here are a very small minority that have anointed themselves experts in the video game industry to the point that they are debating the future of such.

People don't just log on and play games anymore, they have to dissect them and bloviate on and on ad nauseum about how it should be done. Its as if the inception of facebook and message boards have given people the idea that they know far more then they do, simply because they have a vehicle in which to express themselves.

I just thought I'd remind you all that you don't know squat about jack and are just voicing arm chair opinion based on your personal desire or tiny bubble of knowledge....not something that can, in any way, be considered a valid, knowledge based argument. You represent only yourself and may as well be giving your opinion on national politics. ;p
First thing first, no one said they are authority figures on this. Ultimately, its each and everyone's opinion.

Might I remind you that some time in history, someone probably has the "opinion" that we should fly, and after hundreds of years later, the Wright Brothers made that opinion a reality.

Secondly, blaming the player base is just a convenient excuse. Any designers who do that is just being mentally lazy.

A good designer would think how to attract gamers, as many as possible, because ultimately, the gamers are your paymasters. Blaming your paymasters in an industry that is profit driven is just conducting commercial suicide.