Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

gunnerjoe's Avatar


gunnerjoe
07.11.2012 , 11:19 AM | #81
Quote: Originally Posted by Stradoo View Post
Fixed.
What do you mean??

Urael's Avatar


Urael
07.11.2012 , 11:20 AM | #82
Quote: Originally Posted by gunnerjoe View Post
What do you mean??
He was stating that what you wrote was your opinion and that he didn't agree with it.

gunnerjoe's Avatar


gunnerjoe
07.11.2012 , 11:21 AM | #83
Quote: Originally Posted by Urael View Post
He was stating that what you wrote was your opinion and that he didn't agree with it.
Very well that is fine with me, I am glad people disagree with me, I like to hear what others have to say

bionamaster's Avatar


bionamaster
07.11.2012 , 11:22 AM | #84
Opinion, not fact, OP.
Companions do have unique backstories, how you didn't think of that as unique I don't know.

Your choices do actually matter, they just don't change battles or anything. They add more to your character's personal story.

Combat actually is heroic. You can charge into combat, attack foes with advanced attack strategies and powerful weapons. You can win battles, skirmishes, and duels alike, filled with incredible animations and intriguing abilities.

I won't presume to try and change your mind, but this is where I stand. The Devs said the game would be everything it is now, and that, my friend, is my opinion.
Reminder: Mechanized posting is for non-trolling business only. Enjoy your stay.
Parrius, Level 55 Jedi Sentinel Parian, Level 20 Commando
Tremarr Legacy, CE Subbed since Launch, Shadowlands Server
For the Republic!

Sporin's Avatar


Sporin
07.11.2012 , 11:31 AM | #85
Quote: Originally Posted by Daikeru View Post
In every other MMO it's been everyone being the "one" to save humanity or whatever race of sentient beings that inhabit that planet. Here not everyone is the Emperor's Wrath, and not everyone is Darth Nox. Only the players that play your class and there advance counterpart is. So you're much more unique storywise than any other MMO makes you out to be. Would you rather have it so you end up being a bum on the street? Maybe killed by your master and your character is now perma dead or his/her story just doesn't continue anymore?
How can there be 1,000s on the dark council? 1,000s of Emp's wrath? It does NOT make sinse! Are the characters and players meant to be soooo dumb they don't see or know anything else but them and their companions in the whole universe? And before the "But your not meant to know everything about everyone else" kicks in, the answer to that is: I have a sorc and a Assassin AND a warrior and a Mar, so they don't know that each other is the same as them? Lol. The DC chambers must be the size of Cowboys stadium!
Of all the things I've lost I miss my mind the most!

DenariusJay's Avatar


DenariusJay
07.11.2012 , 11:32 AM | #86
How can anyone say with a straight face that the world design in this game is good? Have you traveled around Coriella? Taris? Voss? Its awful. It's damn awful. Even with a speeder it takes FOREVER to get anywhere, and you have to follow the damn roads and take all these long ways just to get to a mission that appears on the mini map to be 5 feet infront of you.
server: The Hot Prospect (10/4/2017 #NEVERFORGET)
Characters: Billie Eilish/Jessica Alba/Olivia Munn / Rashida Jones / Alicia Keys / Colin Kaepernick

gunnerjoe's Avatar


gunnerjoe
07.11.2012 , 11:36 AM | #87
Quote: Originally Posted by bionamaster View Post
Opinion, not fact, OP.
Companions do have unique backstories, how you didn't think of that as unique I don't know.

Your choices do actually matter, they just don't change battles or anything. They add more to your character's personal story.

Combat actually is heroic. You can charge into combat, attack foes with advanced attack strategies and powerful weapons. You can win battles, skirmishes, and duels alike, filled with incredible animations and intriguing abilities.

I won't presume to try and change your mind, but this is where I stand. The Devs said the game would be everything it is now, and that, my friend, is my opinion.
Thats cool with me, most people who disagree with me feel like I am attacking them, like I said, I am glad you disagree with me, however I never picked up what you said in my JK story,

Spoiler


As for combat, it sure is better than just seeing other swing at people and although I sometimes saw lightsabers make contact, I also still saw swinging at air, enemies not even looking like I hit them. Do me a favor and attack an elite that uses a gun. Do this with a lightsaber and you will see that the elite you are attacking acts like you are not even attacking him. I respect your opinion, but unfortunately, I never got the expierence you had...

Vemtaz's Avatar


Vemtaz
07.11.2012 , 11:52 AM | #88
I think the problem with the OP, is that while he described the things he did in a negative way, some people love those things about the game. I play with some people that are former tabletop RPG'ers, and they love to spend hours exploring every nook and cranny of a planet. They are often disappointed when they encounter an exhaustion zone at the edge of an expansive desert or snow field. "What's out there?"

They are not in a rush to level.. they level only as a consequence to playing the game, and "Combat" (in a visual sense) is not something they are overly concerned about. Story is obviously important, and there are some weaknesses there, especially with the companions. Some aspects of the companion story are great, other parts are very weak.

For me, my biggest complaint about the game, especially the combat, is that I spend all of my time watching my hotbuttons for cooldowns. I glance up at the encounter to assess targetting, then my eyes stay glued to my hotbars. To me this takes away from my enjoyment of the game. It's worse on some characters (agent/smuggler) than on others (trooper/bh), at least for me.

I think this could be resolved with some more flexibility in the UI, or perhaps with the ability for the community to contribute add-ons. Note that with add-ons, I'm not a fan of 'macros' that automate combat to the point of having an "I Win" button, and as a healer, I don't want mouse-over healing either. Focus targetting is suitable (although could be improved -i.e have more than one for ops encounters).

Lucyfer_Infinity's Avatar


Lucyfer_Infinity
07.11.2012 , 12:11 PM | #89
Quote: Originally Posted by kevlarto View Post
LOL he was only in charge of combat, I gota laugh how things get so blown out, next he will be the President of Singapore.../facepalm
He was in incharge of ONE part of the game....
Since they game is alll about kill kill kill kill kill and pretty much nothing else he might aswell be the lead designer and god of swtor :P

Maltuvion's Avatar


Maltuvion
07.11.2012 , 12:20 PM | #90
Quote: Originally Posted by johnyangelo View Post
I would make another wall of text but briefly, I disagree in almost every point you made. If you were playing one char, solo on some dull pve server, no wonder you havent enjoyed anything.
How can you disagree with his arguments about story? He's perfectly right; You're playing other people' story constantly, never your own. The world is strictly linear. Every single 50 Jedi Guardian kills "you know who". Every single time, it has zero impact on the gaming world. Every single time you interfere with someone from the other faction questing in the game-world, it doesn't impact the world at all, whether he is just picking up flowers or escorting a pivotal person to that planet's government.

The 'story' is inconsequential, irrelevant and completely devoid of intimacy and gravity. You're not ever forging your own story; you're plowing through the same shoddy story as everyone else of your same class.