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What *really* happens when they raise the level cap...

STAR WARS: The Old Republic > English > General Discussion
What *really* happens when they raise the level cap...
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SithEater's Avatar


SithEater
07.11.2012 , 04:13 AM | #21
Quote: Originally Posted by fptackle View Post
Or new gear scales progressive to old gear, in which case the old level cap becomes a hurdle for new players and alts (cannot realistically enter the new content or recieve new drops until they do all the raiding necessary to attain the old 'endgame' gear from the previous level cap, just to immediately obsolete it once they can break into the new content). Earlier expansions of Everquest were famous for this, reaching a point with the release of Gates of Discord that any player who wasn't already in a top end raiding guild would literally never set foot in nearly any zone of the new expansion, and yet up-and-coming players found themselves cut off from those same Raiding guilds they needed to work with because those raiding guilds have no need for the old drops, no reason to run the old content, and less time to spend on matters that aren't the new endgame. The second method trends towards a segregated player base of the Haves and Have Nots, where new players joining the game have little if any hope of ever successfully catching up.
This was a problem in EQ because they released expansions way more often than anyone else. IN their first 7 years they released 14 expansions. It wasn't the way that they did the progression that was the problem, it was there was just so damn much to progress thru. I think that type of gear curve but at a slower pace of release would be the way to go.
Grand Master of the Sword in Box Form of Lightsaber Combat.

Dibdabs's Avatar


Dibdabs
07.11.2012 , 04:17 AM | #22
Quote: Originally Posted by Parthenon View Post
So, for you folks who've lived through a level cap raise: what can we expect when they raise the level cap? Are the current end-game raids going to just become obsolete and start gathering dust?
Yes. Quite often the average drops in the new area are better than the top-level drops in the old areas. I've seen old instances/raids become permanently deserted as the population moves onwards and upwards..

Benjiole's Avatar


Benjiole
07.11.2012 , 04:19 AM | #23
Quote: Originally Posted by Dibdabs View Post
Yes. Quite often the average drops in the new area are better than the top-level drops in the old areas. I've seen old instances/raids become permanently deserted as the population moves onwards and upwards..
You've seen it in one game. Bioware have already said that it wont happen with TOR.

Leovinus's Avatar


Leovinus
07.11.2012 , 04:20 AM | #24
Quote: Originally Posted by cs_Kimmo View Post
Level 53 players? Seems legit.
Currently Everquest 2 has a cap of level 92. So 53 wouldn't be some kind of unique situation in the MMO world. Plus they technically did the last 2 level cap rais outside of an expansion.

TKMaster's Avatar


TKMaster
07.11.2012 , 04:22 AM | #25
Quote: Originally Posted by Azure_Prower View Post
Short answer. Your gear becomes outdated for the new gear. Yes. Greens even.
Gear? prolly no, Mods? most likley.
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SithEater's Avatar


SithEater
07.11.2012 , 05:14 AM | #26
Quote: Originally Posted by TKMaster View Post
Gear? prolly no, Mods? most likley.
Actually prolly not for either. Look at their first two content patches. I think (and hope and pray) this will be the way they continue. New without making the old worthless. WoW is the only MMO I have ever played that did it in a way that made all old stuff garbage to be sold to a vendor as soon as you got your first new greens.
Grand Master of the Sword in Box Form of Lightsaber Combat.

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
07.11.2012 , 05:41 AM | #27
Quote: Originally Posted by Goretzu View Post
Usually a level raise in an MMORPG resets everything (all PvE and PvP gear) back to ZERO. And usually it comes along every 1.5 to 2.5 years, along with an expansion with a boat load of content.


Now SWTOR doesn't seem to be following this model, so who knows.
MMOs have put out smaller expansions, I think that smaller expansions more often are better than waiting 2 years for a big expansion.

Spoletta's Avatar


Spoletta
07.11.2012 , 06:59 AM | #28
The fact that they are pulling out a lvl cap increase at this stage of top gear is encouraging, we are actually at max lvl +11. If they were to give us a new planet with 3 new levels then campaign gear would become the equivalent of the old rakata and if they raise by 5 you are still wearing columi equivalent.
The gear is definitely not going to be trashed, but new players will be able to reach this level of gear with tier 1/2 hard mode flashpoints, so in a way is a reset. Not a bad thing.

I only hope that they will scale actual hard mode flashpoints and NM operations to the new level cap.

Darth_Rathus's Avatar


Darth_Rathus
07.11.2012 , 07:10 AM | #29
Apparently, you don't remember when the CoH level cap was 40.

HarleysRule's Avatar


HarleysRule
07.11.2012 , 07:19 AM | #30
I'm just wondering if an increased level cap means more points to spend on talents. They set the trees up now so you can't reach tier 3 of a second tree if you get the 31 pt talent in your main tree. Presumably, the game is balanced (albeit poorly) around players not having access to higher than tier 2 talents if you're maxed in one tree. Just wait until they nerf the **** out of everything once you get a few more talent points to spend!