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What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

Tarplee's Avatar


Tarplee
07.10.2012 , 12:51 PM | #41
To be honest i cant get bored of running around as a Sith Twi'lek inquisitor, Shocking people with force lightning and stabbing them with a Green lightside Lightsaber that makes a awesome noise everytime i draw it.
Twi'leks are life next to Pugs. disagree and feel my lightning!

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 12:56 PM | #42
Quote: Originally Posted by Subatia View Post
If I sound childish, it is only because I'm trying to argue down to the level of your complaints.
Everybody is an adult when they are defending their opinions, while only children would argue with them.

1) You go from:

to


That is called re-direction.

2) from your link


Your opinion is they are not "meaninful" enough. Fine. That's your opinion. But, as you said in your OP:

Your perception is not the dev's responsibility.

3)

4) What if they are force-infused cat teeth that a sith needs to resurrect a long dead sith-lord? I still agree with you that companions are lacking.

5) Are you tank specced? If not, then your dodge will be quite low. Might be why you don't see them enough. I don't think anybody could deflect a blast while hitting someone. Animation frills must give way to game mechanics at some point. How would you like it if you couldn't attack because the game decides the next blaster bolt that won't hit you for .3 seconds will be deflected? As it is now, if you deflect and hit at the same time, the attack animation takes precedence.

6) I'll take your word for the JK line. Played any others?

For me, the story only sorta matters while leveling. At 50, I'm working on gearing up while playing alts at a pace I enjoy.

Also, are you an RPer?

I like this game for what it is. I have a massive wall of text on the Suggestions forums for improvements I would like. But I'm not going to start whining because someone has a differing opinion.
I respect your opinion, the problem I got with you is that all you do is aggressively defend this game as if it is your duty. It seems like you are offended of what I am saying like an attack on you personally

HarleysRule's Avatar


HarleysRule
07.10.2012 , 01:02 PM | #43
Quote: Originally Posted by Zannis View Post
It was announced today that Georg Zoeller, the lead dev and man most directly responsible for the current state of the game, has resigned.

I've given this game multiple chances, but I'm just about done.
So the guy you most directly blame for the current state of the game is leaving, and it's a bad thing? Some people just like to shout "DOOOOM!" to whoever will listen.

Celebrus's Avatar


Celebrus
07.10.2012 , 01:09 PM | #44
Quote: Originally Posted by HarleysRule View Post
So the guy you most directly blame for the current state of the game is leaving, and it's a bad thing? Some people just like to shout "DOOOOM!" to whoever will listen.
He's leaving by choice, not because he was laid off or fired or because Bioware didn't value his work.

He chose to walk away from a project that he had lost interest in and was no longer passionate about by all indications. That doesn't say anything positive about the current state of the game or where it may be headed, whether you liked Georg or not.

I don't see how it could be viewed as a positive thing when lead developers don't care about the game anymore.

HarleysRule's Avatar


HarleysRule
07.10.2012 , 01:18 PM | #45
Quote: Originally Posted by Celebrus View Post
He's leaving by choice, not because he was laid off or fired or because Bioware didn't value his work.

He chose to walk away from a project that he had lost interest in and was no longer passionate about by all indications. That doesn't say anything positive about the current state of the game or where it may be headed, whether you liked Georg or not.

I don't see how it could be viewed as a positive thing when lead developers don't care about the game anymore.
If he truly left on his own because he lost interest, then it's good he left. If he left for more money or whatever, we don't know if that's good or not...depends on who replaces him. I don't know if this is good or bad (I guess that depends on your view of the game's combat), but if you think the game is lacking as is, or suffers from bad design decisions, I'm not sure how you can consider it bad that he's leaving. AoC players literally partied when the lead designer of AoC left right after launch (sorry can't remember his name ATM). Few argue that AoC didn't improve after he left...of course most people also thought it was too little too late for that game.

Celebrus's Avatar


Celebrus
07.10.2012 , 01:34 PM | #46
Quote: Originally Posted by HarleysRule View Post
If he truly left on his own because he lost interest, then it's good he left. If he left for more money or whatever, we don't know if that's good or not...depends on who replaces him. I don't know if this is good or bad (I guess that depends on your view of the game's combat), but if you think the game is lacking as is, or suffers from bad design decisions, I'm not sure how you can consider it bad that he's leaving. AoC players literally partied when the lead designer of AoC left right after launch (sorry can't remember his name ATM). Few argue that AoC didn't improve after he left...of course most people also thought it was too little too late for that game.
Personally I think the combat in the game is fairly fun, one of the better things about the game, pvp is one of the few things that has me coming back, and as that is completely combat focused, I do enjoy the combat system. The game is mostly lacking in the following areas imo: Lack of end game content, lack of interesting/engaging mini games and events, lack of economy/viable crew skills, heavy focus on repitition of daily quests that do not vary from day to day.

I really doubt that Zoeller's absence is going to be the catalyst that leads them to actually making this game feel fun, rather than a scheduled course of activities that I must repeat daily, most of which has very little to do with the combat system.

Urael's Avatar


Urael
07.10.2012 , 01:38 PM | #47
@OP examining the title of this thread, do you see where you went wrong?

Urael's Avatar


Urael
07.10.2012 , 01:42 PM | #48
Quote: Originally Posted by Celebrus View Post
Personally I think the combat in the game is fairly fun
For the most part I agree. But after those long "solo flash points" known as end of story missions I actually get tired. And soooooo need a cold frosty adult beverage!

Quote: Originally Posted by Celebrus View Post
The game is mostly lacking in the following areas imo: Lack of end game content, lack of interesting/engaging mini games and events, lack of economy/viable crew skills, heavy focus on repitition of daily quests that do not vary from day to day.
Soooo hope this is in plan for the future. Soooo not looking forward this.

Subatia's Avatar


Subatia
07.10.2012 , 01:42 PM | #49
Quote: Originally Posted by gunnerjoe View Post
I respect your opinion, the problem I got with you is that all you do is aggressively defend this game as if it is your duty. It seems like you are offended of what I am saying like an attack on you personally
Nah, its cool.

I aggressively defend this game because I enjoy it. I enjoyed WoW for years til I saw them caving to the babies who can't be bothered to actually play the game. I really can't understand the people who can't enjoy the game because it is not perfect or because the animations aren't perfect or there aren't benches to sit on. It is what it is. Not what you believe it should be.

If I seem offended, it is probably because it offends me when people aren't honest with themselves and take to the forums to defame the whole game because of one thing that they believe is lacking. These sort of people who are willing to write off the entire game because some little (mostly) insignificant aspect of the game isn't up to their impossibly high standards genuinely baffle me.

Also, I may have been overly aggressive with my first post because of the title of your post. Hyperbole much?

Also also:
1 Are you an RPer?

2 Are you tank specced? DPS JKs (and Sith) have rather low defense, so you wouldn't be seeing as many deflections. Genuinely trying to help.

As for "All I do is defend the game" bit, here is my wall of text on the suggestions board for changes I'd like to see.Feel free to peruse it (or not) and leave you own feedback.
http://www.swtor.com/community/showthread.php?t=450516

In the end, have fun. If not in this game, then the next.
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

mangarrage's Avatar


mangarrage
07.10.2012 , 01:44 PM | #50
I disagree as well but the reason I do is that simply I do not believe hype. I do not believe devs. I have played these games too long not to realize that these games are linear. Quests are going to be everywhere etc
An example a designer for Rift came on and talked about how, at any time, anywhere the world can change and a rift can appear changing the face of the world.
Sounds great doesn't it, problem is rifts are stagnant they appear in the same places It wont appear where I am standing because where I am standing isnt one of the 8 spots a rift is going to be
I mean I could go on and on in game but honestly your choices will affect the world and that was something you thought was even possible? really?
So something simple like blowing up a building on Hoth everytime you visted hoth that building to you would be blown up? So every single persons maps and buildings trees and npc are unique to them? In a single player game sure in an mmo no. Oh it can be done, but I doubt it will ever

Games pretty much in the 2nd gen are all the same sure you had multiple choices from as an example 30-40 in wow and eq2 but really people all did the same things. RoM, a ftp is extremely linear, AoC, Vanguard, Warhammer linear Rift again until 43 or so completely linear and you were much better off playing it linear for efficiencies sake.

The old games were completely open EQ you could do 10-20 in about 8 zones and when the cap was raised you could do 50-55 in about 8 zones, but sadly all games are reskins with a few minor changes. We get glowsticks in this one
The things you mention are tre no doubt but it isn't this game it is mmorpgs

I havent played Tera and I only did bolsetered pvp for the most part in gw beta though