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Lost Island, sorry it does need an adjustment


oredith's Avatar


oredith
07.10.2012 , 10:58 AM | #41
Quote: Originally Posted by schnopsnosn View Post
G4-B3 is a cakewalk in any difficulty mode(8-man) and in my opinion easier than LR-5(which doesn't make LR-5 hard).
not if you're the only one in the raid who can work the puzzle. ugh. i get a headache everytime we do that place. I man 2 buttons, call out the sequence, and have to run down to tank the boss when the other tank starts crying, and then charge up and start it all again. -__-
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flipp'n yo desk, like a bauss
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schnopsnosn's Avatar


schnopsnosn
07.10.2012 , 11:14 AM | #42
Quote: Originally Posted by oredith View Post
not if you're the only one in the raid who can work the puzzle. ugh. i get a headache everytime we do that place. I man 2 buttons, call out the sequence, and have to run down to tank the boss when the other tank starts crying, and then charge up and start it all again. -__-
Well terrible people excluded ofc... =d

Yeren's Avatar


Yeren
07.10.2012 , 11:22 AM | #43
I kind of agree with the OP on this one. And I'll tell you why.

First .... The group I normally run with does not consist of Mid to early 20 year olds (or younger).

Second .... We have no problem with more difficult content (heck one of our normal DPS took 3 hours to get through a Foundary .... what an awesome pug group he got)

Third .... one of our normal DPS has really bad arthritis in his hands and is over 50.

Fourth .... our group has columi/black hole/rakata gear ...... it's not a gear issue.

As a group we have only been past the first boss in HM LI exactly 1 time. By the time we got to the second boss it was so late we threw ourselves at it 2 or 3 times and then called it a night. We haven't gotten past him since. The overall view of the mechanics is easy. It's the combination of them and the soft 'enrage' at 20% that's annoying.

Don't tell me to watch YouTube videos cause we've watched plenty. Don't tell me to L2P cause I know how.

Balls drop .... not overly difficult, but combine that with the tank having to move the boss .... poof incinerate goes off cause the tank is out of range for his interrupt ..... wipe. Oh you say have a DPS do it? Right .... they run into the fire of the lava (that doesn't do the laughable damage others have said) shortly thereafter .... bamm their dead. Oh have the healer cleanse the incinerrate? Right ..... the tank has taken too much damage now and can't catch up if he even made it through the incinerate.

We have no problem changing our tactics. That's how we figured out HM EV/KP. We made our healers do all the work cause we lost too much DPS and hit enrage timers (mostly cause we end up melee heavy we think). And if you want to change the loot so the rewards for this is better than maybe we would attempt it more often, but with the gear we have and the wipes we end up taking we spend several 100's of credits on repair bills and then we have to spend more time on dailies just to do it over again.

I like content .... and in all so far from what I've seen I like HM LI. It's not the mechanics of the fights, it's the amount of the simultaneous mechanics that cause the issue. Especially when you have to combat a server side lag ...... I can't tell you the number of times I move out of the bomb only after it hit because we didn't even see the reticle on the ground when it was going to hit. Only after it starts doing damage to us do we even know its there.

Flame me if you will, but just cause we aren't as young as some of you others and thus reaction times can't interrupt incinerates before even the first tick doesn't mean we should be penalized ... it's a game for goodness sakes.

Flame on!
"You can only punch a rancor's nose so many times before you realize there's got to be a better way" -- Han Solo

oredith's Avatar


oredith
07.10.2012 , 11:41 AM | #44
Quote: Originally Posted by Yeren View Post
Balls drop .... not overly difficult, but combine that with the tank having to move the boss .... poof incinerate goes off cause the tank is out of range for his interrupt ..... wipe. Oh you say have a DPS do it? Right .... they run into the fire of the lava (that doesn't do the laughable damage others have said) shortly thereafter .... bamm their dead. Oh have the healer cleanse the incinerrate? Right ..... the tank has taken too much damage now and can't catch up if he even made it through the incinerate.
Flame on!
the movement is what makes this fight, pure and simple. the tank can carry AT LEAST 50% of the group, if he/she knows the fight.

the ball dropping is not as easy as it sounds - at least not if you do it right.

as the tank, my directions to the rest of the party is simple
  1. "stay behind the boss at all times"
  2. move when I move, even if the boss does not
from there, I will ROTATE the boss so that his butt is facing the corner I want the ball to drop.
  • by controlling that, I can drop 2 lightning orbs into 1 cubby, before the party has to move.
  • it also allows me to pinch off the path that the adds have to travel to get to my healer, allowing me to easily freeze/aggro/aoe them. they never get to the healer nor dps.
  • after the 2nd orb drops, and I need to move him, i'll back up, and the rest of the raid follows me.
  • if the boss stands in the lightning, and starts casting incinerate, I jet charge in, which interrupts him, and then back up. I take a total of 2 ticks of lightning, which does little to no damage.
  • throughout the fight, the boss will pick a random target to beat on with his blaster - TAUNT even though he won't focus on you, this reduces the damage dealt to the target

it's a pretty simple fight, as long as your tank can chew gum and walk at the same time.

Quote: Originally Posted by Yeren View Post
just cause we aren't as young as some of you others and thus reaction times can't interrupt incinerates before even the first tick doesn't mean we should be penalized ... it's a game for goodness sakes.
reflex has nothing to do with age. i know some young people with the reflex of a sloth, and I know some old photographers (70's) that have finger dexterity and reflex like a ninja.

unfortunately, "it's a game", and part of any game, is beating a design, and the design is made for people to overcome.

I hate to say this, but if your reflex is not up to par to interrupt the incinerate, you have ZERO chance of beating the final boss, which requires even faster reflex to get out of the poison cloud.
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Nolenthar's Avatar


Nolenthar
07.10.2012 , 12:12 PM | #45
Quote: Originally Posted by Yeren View Post
....
No reason to flame you, you carry an opinion I carry a different one.

My opinion is that it's indeed a game : http://dictionary.reference.com/browse/Game?s=t&ld=1032

The definition of game varies depending of people, it can be "an amusement or pastime" or a "a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators." As you see both definition varies heavily when it comes to the challenging part between an "amusement" and "a competitive activity".

A MMO is all this, it's both, it's an amusement for some, it's a competitive activity for others. Some want to push themselves harder than others, some like to figure out a fight and spend hours on it till it finally is down, others train themselves for hours to be the best in ranked warzones and others just like stressfree and facepalming content where they would basically just need to go to point A, kill boss 1, loot box, and be happy.
None of this activity is better than any other nor any of this activity deserves to be considered a bad way to enjoy gaming. However, they are not heavily compatible and thus needs to be offered to players, not breaking each others out till the point where only one activity is possible.

I'm very sorry to hear about your group not being fully capable of performing as well as younger players. Still, younger players or older who can still perform at 95% of their class capability still deserve to play the game and enjoy it as much as your group does.

The game is given different difficulty level on some content. It's wrong to consider that those difficulty levels mean nothing. If hard mode is easy for everyone, then why is it even called hard mode ? You already have 10 instances working like this. Only 1 is not.
What you want to do is basically removing from me the only instance my kind (competitve) have a little fun on because you consider that you "deserve" to be able to play through all content in the game.

It's not possible at the moment, what you take for you, you remove it from someone else.

I can assure you that as a melee dps I've been interrupting all incinerates on boss and rarely take more than 3K damage on anything. It's my job on this instance, nothing else. A range dps can even do that without sticking to the boss.

It doesn't have to be for you ! http://massively.joystiq.com/2011/10...to-be-for-you/
Kao'celaar Ildorii, Juyo Master, Mystical Awakening

dipstik's Avatar


dipstik
07.10.2012 , 12:28 PM | #46
so i have run this in under 40 mins about 10-15 times now on my healer, but last night i tanked it for the first time.

we had 2 melee dps (shadow and sent) and at first a commando healer, then a sage came in... all for the first boss.

The method i like is where everyone stacks behind the boss, if there is melee, and the tank just goes around the room.

It took about 10 tries but I finally got it down 4 minutes before the servers went down.

The tank needs to be on top of the incinerate interupt and be able to see when the blue drops (which is a problem since the game doesnt seem to want to load those graphics until there is one big ball and one small one... luckily i can base it on my damage...).

I also main tanked karagga hm for the first time (so I was in mostly columi with one BH , one rakata and one tionese) right beforew comming in here, so i had a little practice. The strat is very similar, except you move away from balls instead of out of fire.

When you look at the LI first boss, I start him at 9 o clock, with me at 8 and group at 10. after the ball drops i move him around the corner thats at 7 o clock so no one has to stand on the grate, and i just move around the whoel room like that.

I have heard that if you interupt all the plasma arcs, that you will never get a ball.... but i highly doubt that, but the dude said hes done it 3 times like that...

i still have to learn to tank the other bosses... and i hate the bonus boss.... not even sure if the tank runs around during that part.

I agree with the OP in that there are simply not enough people that can do this reliably. trying to find a group for this is harder than findind a group for HM EV... which gives rakata off every boss. If they are going to make the fights this difficult (I admit they are faceroll for a few groups ive been with, but ive been with more fail groups than win) then the rewards should match. rakarta boots for downing that droid seems reasonable.

Larry_Dallas's Avatar


Larry_Dallas
07.10.2012 , 12:46 PM | #47
Quote: Originally Posted by trulam View Post
Esh'ara
Sail
Cinder
Maebh

Is the group set up, all of the above in Rakata/BH gear, Esh was in full Col/Rakata and a few pieces of BH

Now before all the random troll QQ you guys just suck. We can clear raid content with no wipes at all.

The mechanics of the fight need to be adjusted. When our group can spend 4 hours and only pass to the second boss. Someone said it best, "Content should not be put out for the few". Thats what your hardmode operations are for.

The mechanics on the first boss alone, there is just to much going on at once, the fields are to large and randomized even when you have your ranged following each other. And for one is HIGHLY melee DPS unfriendly. Trying to kite the boss through melee dropped zones and oh ya, he stops in the middle of one to incinerate, pray that someones ranged interupt isnt on CD. There is far to much going on in that fight and needs to be toned down.

The second boss, dont even get me started, the platform activation times are far to long for a rapid shot elemental damage poison and dot. The timer on that needs to be damn near halfed and the elemental damaged curtailed as well.

If you want to play elite only plz la, then go make your own game, not a game where the majority can not complete it and we pay the same monthly as you.

Oh and btw one of our players has one hand. So we are handy capped as is and still can clear out hardmode EV in half the time it takes for one attempt at this horried designed instance.
Savrak's a gear check and you're geared, so if you're losing, you're doing something really wrong. You need to push all 3 buttons at the same time to get him down. And bring medpacs with you to do the healer a favor.

That said, whoever said this instance is easier with melee is nuts. Ranged doesn't stress the healer with splash damage from late interrupts on incinerate, has more room to range flaming rakghouls while staying on boss, doesn't need to be withing 4 feet to get an interrupt off, has more wiggle room about where plasma arcs or rakghoul virus get dropped without going off target (etc). It's just flat out easier across the board. I end lorrick's first phase with zero stacks on ranged every single time. I don't think I've ever done that with melee without either being cleansed or losing time on target.

oredith's Avatar


oredith
07.10.2012 , 12:51 PM | #48
Quote: Originally Posted by Larry_Dallas View Post
That said, whoever said this instance is easier with melee is nuts. Ranged doesn't stress the healer with splash damage from late interrupts on incinerate,
ranged should be no where around the boss. the interrupt is 100% the tank's responsibility, it makes no difference if it's ranged or melee dps.
Quote: Originally Posted by Larry_Dallas View Post
has more room to range flaming rakghouls while staying on boss
I'm not sure what strat you use, but when I tank him, he's moving the entire time, slowly moving toward the bacta tanks. This heavily FAVORS melee, and during the flaming rakghouls, he's moving all the time, again, heavily favoring melee.
Quote: Originally Posted by Larry_Dallas View Post
doesn't need to be withing 4 feet to get an interrupt off,
again, interrupts are 100% the tank's job. not sure what a ranged or melee is doing interrupting.
Quote: Originally Posted by Larry_Dallas View Post
has more wiggle room about where plasma arcs or rakghoul virus get dropped without going off target (etc).
has to stop dps to move out, whereas a melee can continue to dps while moving.
Quote: Originally Posted by Larry_Dallas View Post
It's just flat out easier across the board. I end lorrick's first phase with zero stacks on ranged every single time. I don't think I've ever done that with melee without either being cleansed or losing time on target.
i have found having 2 melee to be considerably easier than having 2 ranged.
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Onibubu's Avatar


Onibubu
07.10.2012 , 01:00 PM | #49
Quote: Originally Posted by trulam View Post
Now before all the random troll QQ you guys just suck. We can clear raid content with no wipes at all......

The mechanics of the fight need to be adjusted. When our group can spend 4 hours and only pass to the second boss.
In Short:
You clearead EC Hardmode but can not finish Lost Island?
Not sure if trolling or just lying!
Knights of the Shadows, Vanjervalis Chain - Republik
T1:10/10 NM T2:4/4 HM
http://knightsoftheshadows.de/

oredith's Avatar


oredith
07.10.2012 , 01:01 PM | #50
Quote: Originally Posted by Onibubu View Post
In Short:
You clearead EC Hardmode but can not finish Lost Island?
Not sure if trolling or just lying!
probably meant KP/EV SM?
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flipp'n yo desk, like a bauss
Tankie