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What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 10:19 AM | #31
Quote: Originally Posted by Subatia View Post
1. Name one MMO that is non-linear. Every MMO bread-crumbs you from one quest hub to the next. And, let's face it, there are only 2 types of quests: kill x things and fed-ex quests. Everything can be boiled down to those 2 arch-types.

2. So the choices did matter. Because they didn't matter much (or to your high expectations) does not mean they didn't matter at all.

3. I'll agree that there seems to be a lot of travel in game. But all your class quests are based in the same zones you could be questing in. And some of the bonus stuff is stupid. "1) Kill 50 guys. 2) Pick up 20 boxes, but first, you have to kill all the guys standing around the boxes." That sort of stuff is stupid. But, bonus is bonus. Skip them. Also, see my 1 about quests.

4. True. A few more quests with my companions would be cool. But then people (like you) would be hollering about BW forcing you to run all over the galaxy to fulfill bonus fluff quests.

5. Once again, its more you than the devs. My sith deflects blasters all the time (it is cool when I kill a guy with that). Sorry that BW can't meet you and your expectations on Mt. Olympus with a gold plated sparkle pony.

6. Just repeating previous complaints to make it look more impressive than it is. Also (I haven't started my JK yet till I unlock Chiss) how many books/movies has the protagonist about to reach his goal to have it suddenly snatched away? Complaining about 6,000 year old literary devices is like the woman complaining there aren't enough benches to sit on the other week.


Yeah, we get that. That is all you had to post. As soon as you realize that it is you and not the game, the more fun you will have.
1. In other mmo's there are mountains, oceans, lakes, and multiple ways around areas. In chat when I say, "lets raid this" people know what I am talking about.

2. I am not basing choices off your or my standards, I am basing it off what they (the devs) told me, they promised a real heroic story with choices that have "major" impact on my story and sure you might here someone talk about what you did but in the end, it never mattered if I killed this person or that person.

3. Just like I said, I was expecting people to give me that response. Fact is you cant skip bonus unless you plan on getting out leveled by the quests

4. What I said was that I would like to see companions be more integrated with the story. There is a simple fix to what you said on how I would "Holler" at Bioware, make them BONUS, not required.

5. I'l give you that, if you just stand in one area with doing any damage whatsoever, you will deflect blaster bolts, but I dont feel like doing nothing for cinematic purposes, I want to see my lightsabers make contact with my abilities from level 5-50 not just with the ones from level 1-4

6. It is a fact that the game wastes your time with pointless tasks in the story
Spoiler

Costello's Avatar


Costello
07.10.2012 , 10:25 AM | #32
All very good points. I want to defend Star Wars I want to say how great it is cause it has so much potential.

The story isn't compelling enough and doesn't have any real impact on the game world, character or plot. Was just doing a daily the other day that can only be picked after completion of the main plot and had a lowly sith talking down to the Emporers Wrath and a member of the Dark Council (SW and SI) . Which shows just how meaningless the titles and the completion of the story was. Worse than this though is how the stories became bland, all this expense to track down a single member of your old squad or a spy.

I completely agree with companions I feel nothing for them. The Dragon Age Companions or Mass Effect were interesting unlike the companions in TOR which were such a massive part of the pre game marketing. All they end up being is a presence buff and picking the options which make them happy. As any other choice doesn't effect them and costs you affection points.

And they are just the things that TOR was bring to the MMO. The gameplay, graphics and class choices are solid and familiar whether bioware could have looked to do more is debatable. Could space combat and mini games have been better or more choice in species and class builds or even character customisation been more fleshed. Probably but they did get the multiplayer aspect of the questing and dialogues right and if the options in conversation had more effect would be great. First time though black talon it can really feel great, you get to killed the captain or spare him and it seems to have an effect on the game at least until you get off. And even then you get another quest because you did the Talon. Sadly this wasn't carried on and the captain or his widow never make another appearance all completely forgotten.

Elyx's Avatar


Elyx
07.10.2012 , 10:28 AM | #33
Quote: Originally Posted by gunnerjoe View Post
Sure there was inexperience with MMO's but still, they delayed launch many times, it took them many years and like a hundred million dollars to make a rushed game that delivers every aspect to the game either halfway or not at all
In all Honesty....What MMO isn't rushed out the door with glitches, problems that take them a year to solve, and crushed hopes of fans who were following the development with exited anticipation?

Look at Diable 3. The longest development cycle of just about any game out there, backed by the same company that made its two previous successors (yeah I know the original Dev's aren't there anymore...but I don't want to sidetrack this thread). And...they had tons of cash to develop it (probably more then Bio did for SW). and it was probably the worst release in ages. From the company that has long been touted as setting the "standards" for many MMO's in the industry.

this is something I knew would happened. As excited as I was about a KotOR style MMO that expanded the SW universe, It was going to be an MMO...so i held back on my expectations. And I wasn't very dissapointed. It's like movies...I had heard that Sherlock Holmes 2 wasn't as good as the first one, so I went in expecting a poor shoot-off of the first...and wasn't disappointing. If i had walked in expecting a better version of SH 1, I would have been pissed.

You really need to have a skeptical view of MMO's nowadays. it pays off in overall enjoyment, really. start low, and you will probably have fun.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?

Subatia's Avatar


Subatia
07.10.2012 , 10:48 AM | #34
Quote: Originally Posted by gunnerjoe View Post
1. In other mmo's there are mountains, oceans, lakes, and multiple ways around areas. In chat when I say, "lets raid this" people know what I am talking about.

2. I am not basing choices off your or my standards, I am basing it off what they (the devs) told me, they promised a real heroic story with choices that have "major" impact on my story and sure you might here someone talk about what you did but in the end, it never mattered if I killed this person or that person.

3. Just like I said, I was expecting people to give me that response. Fact is you cant skip bonus unless you plan on getting out leveled by the quests

4. What I said was that I would like to see companions be more integrated with the story. There is a simple fix to what you said on how I would "Holler" at Bioware, make them BONUS, not required.

5. I'l give you that, if you just stand in one area with doing any damage whatsoever, you will deflect blaster bolts, but I dont feel like doing nothing for cinematic purposes, I want to see my lightsabers make contact with my abilities from level 5-50 not just with the ones from level 1-4

6. It is a fact that the game wastes your time with pointless tasks in the story
Spoiler
1) Nice try at a re-direction. You feeling that insecure about your position?

2) Link plz. Or are you mis-remembering? If a guy you killed is not there, that would lead me to believe that choices have a change.

3)

4) Your other posts are complaining about bonus, non-related questing. It stands to reason that people would complain about companion quests.

5) Do you look? I deflect bolts, block and parry constantly.

6) And? Every MMO, every GAME, has filler.
Spoiler
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 10:58 AM | #35
Quote: Originally Posted by Subatia View Post
1) Nice try at a re-direction. You feeling that insecure about your position?

2) Link plz. Or are you mis-remembering? If a guy you killed is not there, that would lead me to believe that choices have a change.

3)

4) Your other posts are complaining about bonus, non-related questing. It stands to reason that people would complain about companion quests.

5) Do you look? I deflect bolts, block and parry constantly.

6) And? Every MMO, every GAME, has filler.
Spoiler
1. No I am stating my opinion just as you were stating yours

2. View every dev walkthrough before the game came out and view this http://www.swtor.com/info/overview

3.

4. Companions are part of my story, picking up 10 cat teeth is not

5. First off, it is rare that someone deflects my attacks, secondly, I should not have to look very hard to see it, and finally, you only deflect bolts if you just stand there without doing anything.

6. Occasional fillers are fine with me, problem is the filler the JK had, lasted 7 late level, level-ups that is WAAAYYY too long and it kills the story

If you have anything smart to say about this post, then feel free to comment if you are going to insult it and defend this game no matter what like a child please keep it to yourself

Taurusaud's Avatar


Taurusaud
07.10.2012 , 11:06 AM | #36
Quote: Originally Posted by gunnerjoe View Post
What were the devs thinking??

Who says they were thinking?

In all honesty though it's pretty obvious what they were thinking: make as much money as possible while cutting as many development corners as possible. Look at how much they bragged about outsourcing so many different aspects of the game:
(http://herocomplex.latimes.com/2012/...tic-gamble/#/0)

The problem is of course, when you have all these cheap hired hands working on the game, in all these foreign countries, how many over there do you think actually care about an American franchise like Star Wars? Most of them just want their money and then move onto the next assignment. Why do you think most mobs just stand there completely unscripted, or all races use the same body... in a 2011 MMO... shoddy craftsmanship dude, by people who don't care cuz they won't be held accountable.
And you could look deep into my eyes
Like I was a super-model
Uh-huh

Celebrus's Avatar


Celebrus
07.10.2012 , 11:12 AM | #37
Quote: Originally Posted by gunnerjoe View Post
SWTOR has introduced many unique aspects to the MMO world like, story, the legacy system, companions, and more. Unfortunately, the game has its many flaws that drag the game down to an extreme disappointment.
There has been plenty of story in past MMOs. The Legacy system is a credit sink, credit sinks are present in most MMOs, this means Legacy is far from unique. Companions are pets. I wouldn't say that any of these three examples are things that SWToR was the first to bring to the genre, in fact I'd go so far as to say it has brought nothing new at all.

Arasys's Avatar


Arasys
07.10.2012 , 11:15 AM | #38
Quote: Originally Posted by gunnerjoe View Post
If you have anything smart to say about this post, then feel free to comment if you are going to insult it and defend this game no matter what like a child please keep it to yourself
I made this my signature, thank you.


There is also

Quote: Originally Posted by fanboylol
LOL he was only in charge of combat, I gota laugh how things get so blown out, next he will be the President of Singapore.../facepalm
He was in incharge of ONE part of the game....
Errm... It's star WARS.. you see, today in theme park mmos especially like SWTOR, combat is basically the main aspect of the game. But I guess you were mostly dancing during HMs..

Subatia's Avatar


Subatia
07.10.2012 , 11:39 AM | #39
Quote: Originally Posted by gunnerjoe View Post
1. No I am stating my opinion just as you were stating yours

2. View every dev walkthrough before the game came out and view this http://www.swtor.com/info/overview

3.

4. Companions are part of my story, picking up 10 cat teeth is not

5. First off, it is rare that someone deflects my attacks, secondly, I should not have to look very hard to see it, and finally, you only deflect bolts if you just stand there without doing anything.

6. Occasional fillers are fine with me, problem is the filler the JK had, lasted 7 late level, level-ups that is WAAAYYY too long and it kills the story

If you have anything smart to say about this post, then feel free to comment if you are going to insult it and defend this game no matter what like a child please keep it to yourself
If I sound childish, it is only because I'm trying to argue down to the level of your complaints.
Everybody is an adult when they are defending their opinions, while only children would argue with them.

1) You go from:
Quote: Originally Posted by gunnerjoe View Post
1. The story and planets are extremely linear- SWTOR might have commited the worst sin possible in an MMO and that is that they made almost all the planets linear. I found myself with my trooper in tatooine looking for a base where hostages were held. Unfortunately, after running around for 15 minutes into an Imp base, I had to google search a map of tatooine just to find out that there was only one way into the base. This is just one example out of many. The story is also linear, It is go here, go there, kill this, kill that, and there really is no mystery on where you are going at all.
to
Quote: Originally Posted by gunnerjoe View Post
1. In other mmo's there are mountains, oceans, lakes, and multiple ways around areas. In chat when I say, "lets raid this" people know what I am talking about.
That is called re-direction.

2) from your link
Quote:
Choose the Light Or Dark Side

Meaningful choices throughout your journey will determine your path down the light or dark side of the Force.
Your opinion is they are not "meaninful" enough. Fine. That's your opinion. But, as you said in your OP:
Quote:
Unfortunately, my expectations were far to high for this game and it was a complete disappointment.
Your perception is not the dev's responsibility.

3)

4) What if they are force-infused cat teeth that a sith needs to resurrect a long dead sith-lord? I still agree with you that companions are lacking.

5) Are you tank specced? If not, then your dodge will be quite low. Might be why you don't see them enough. I don't think anybody could deflect a blast while hitting someone. Animation frills must give way to game mechanics at some point. How would you like it if you couldn't attack because the game decides the next blaster bolt that won't hit you for .3 seconds will be deflected? As it is now, if you deflect and hit at the same time, the attack animation takes precedence.

6) I'll take your word for the JK line. Played any others?

For me, the story only sorta matters while leveling. At 50, I'm working on gearing up while playing alts at a pace I enjoy.

Also, are you an RPer?

I like this game for what it is. I have a massive wall of text on the Suggestions forums for improvements I would like. But I'm not going to start whining because someone has a differing opinion.
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

Tuscad's Avatar


Tuscad
07.10.2012 , 11:48 AM | #40
Quote: Originally Posted by Subatia View Post
If I sound childish, it is only because I'm trying to argue down to the level of your complaints.
Everybody is an adult when they are defending their opinions, while only children would argue with them.

1) You go from:

to


That is called re-direction.

2) from your link


Your opinion is they are not "meaninful" enough. Fine. That's your opinion. But, as you said in your OP:

Your perception is not the dev's responsibility.

3)

4) What if they are force-infused cat teeth that a sith needs to resurrect a long dead sith-lord? I still agree with you that companions are lacking.

5) Are you tank specced? If not, then your dodge will be quite low. Might be why you don't see them enough. I don't think anybody could deflect a blast while hitting someone. Animation frills must give way to game mechanics at some point. How would you like it if you couldn't attack because the game decides the next blaster bolt that won't hit you for .3 seconds will be deflected? As it is now, if you deflect and hit at the same time, the attack animation takes precedence.

6) I'll take your word for the JK line. Played any others?

For me, the story only sorta matters while leveling. At 50, I'm working on gearing up while playing alts at a pace I enjoy.

Also, are you an RPer?

I like this game for what it is. I have a massive wall of text on the Suggestions forums for improvements I would like. But I'm not going to start whining because someone has a differing opinion.
And this is why I don't make threads anymore, the community hops on your back and keeps jumping up and down until it breaks.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade