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What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

mattgyver's Avatar


mattgyver
07.10.2012 , 09:46 AM | #21
I'm going to just +1 this and hope that someday there is a revamp.

Heezdedjim's Avatar


Heezdedjim
07.10.2012 , 09:52 AM | #22
Quote: Originally Posted by gunnerjoe View Post
Sit still feels like I am taking a plastic club and just bashing the person to death without them even responding to me hitting them.
There was a South Park episode where Cartman tried to "murder" Kyle by taking him out in a rowboat and beating him to death very very slowly with a wiffle ball bat. Is there a game where the combat IS exactly this? I mean animated in-game to look and feel like exactly what it is; which it is in all games; just beating something for five minutes with a padded club until it falls down "dead?" Cause I want to play THAT game.

supremeaaron's Avatar


supremeaaron
07.10.2012 , 09:53 AM | #23
Quote: Originally Posted by gunnerjoe View Post
SWTOR has introduced many unique aspects to the MMO world like, story, the legacy system, companions, and more. Unfortunately, the game has its many flaws that drag the game down to an extreme disappointment.
I think the main problem is down to Bioware's inexperience with mmo's. This is Bioware's first mmo and it seems they tried to put too many single player elements (what Bioware is most famous for aka strong single player story) into the game.

I remember I talked to Daniel Erickson pre launch and he seems to want to focus on the class stories which to me feel a lot like a single player story.

I suppose it could have being worse originally flashpoint's weren't supposed to be re-playable.
Didn't get CE version, but did get an official SWTOR T-shirt instead.

Subatia's Avatar


Subatia
07.10.2012 , 10:05 AM | #24
1. Name one MMO that is non-linear. Every MMO bread-crumbs you from one quest hub to the next. And, let's face it, there are only 2 types of quests: kill x things and fed-ex quests. Everything can be boiled down to those 2 arch-types.

2. So the choices did matter. Because they didn't matter much (or to your high expectations) does not mean they didn't matter at all.

3. I'll agree that there seems to be a lot of travel in game. But all your class quests are based in the same zones you could be questing in. And some of the bonus stuff is stupid. "1) Kill 50 guys. 2) Pick up 20 boxes, but first, you have to kill all the guys standing around the boxes." That sort of stuff is stupid. But, bonus is bonus. Skip them. Also, see my 1 about quests.

4. True. A few more quests with my companions would be cool. But then people (like you) would be hollering about BW forcing you to run all over the galaxy to fulfill bonus fluff quests.

5. Once again, its more you than the devs. My sith deflects blasters all the time (it is cool when I kill a guy with that). Sorry that BW can't meet you and your expectations on Mt. Olympus with a gold plated sparkle pony.

6. Just repeating previous complaints to make it look more impressive than it is. Also (I haven't started my JK yet till I unlock Chiss) how many books/movies has the protagonist about to reach his goal to have it suddenly snatched away? Complaining about 6,000 year old literary devices is like the woman complaining there aren't enough benches to sit on the other week.

Quote:
Unfortunately, my expectations were far to high for this game and it was a complete disappointment.
Yeah, we get that. That is all you had to post. As soon as you realize that it is you and not the game, the more fun you will have.
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 10:06 AM | #25
Quote: Originally Posted by supremeaaron View Post
I think the main problem is down to Bioware's inexperience with mmo's. This is Bioware's first mmo and it seems they tried to put too many single player elements (what Bioware is most famous for aka strong single player story) into the game.

I remember I talked to Daniel Erickson pre launch and he seems to want to focus on the class stories which to me feel a lot like a single player story.

I suppose it could have being worse originally flashpoint's weren't supposed to be re-playable.
Sure there was inexperience with MMO's but still, they delayed launch many times, it took them many years and like a hundred million dollars to make a rushed game that delivers every aspect to the game either halfway or not at all

G_Vega's Avatar


G_Vega
07.10.2012 , 10:08 AM | #26
To be fair, there are a few quests where your decisions matter.

There are light and dark choices that determine whether you face combat in some situations. There is the above mentioned Jedi night instance, and I do remember being able to call in a bunch of Republic Troopers to help my Juggy on a quest. If I chose to kill them then they wouldn't have been able to help.

There may be more, but seeing as how those decisions are tied to light/dark points, some people may never know.
50 Marauder, Sentinel, Vanguard, Mercenary, Juggernaut

It's a long way back to Grandville, but these wonderful devs keep updating my GPS...

thief_of_words's Avatar


thief_of_words
07.10.2012 , 10:12 AM | #27
1. All stories are linear. They start with a beginning, run through the story arc in a single direction and come to an end. I have never seen an MMO with non-linear quests and I doubt I'd like a quest where I had to spend an hour figuring out what to do next. Because stories are linear, and our quests are linear, so are the paths we travel along the planets while we do said quests. The meat of an MMO, (or any RPG video game I've played), is kill this, loot that. I expect that. I like that. I hate puzzle games. I like clear cut goals and outcomes in my game. Linear is never an issue for me so, saying linear is bad is really just your opinion and not a fact by any stretch of the imagination. Although, I find it strange that you complain about things being too linear and then complain that you had to actually work to figure out the one way to the hostages. If the game was as linear as you say, you would have been pointed in precisely the right direction.

2. Your choices do make a difference, but not in any way which would effect the game as a whole or your toon dramatically. People always say, "My choices didn't matter", and I'm always finding myself asking, "What did you expect?" This isn't a single person game. I know for a fact that the JK outcome is different depending on whether you go light side or dark side. I know that, in many storylines, in many places, your choice has an immediate effect on the quest you're on. If you choose the one option you may walk away from the quest not having to fight anyone. If you make another choice you may have to engage in combat. Aside from that, what really did you expect from this system?

3. Again, kill this/loot that is the meat of an MMO. I doubt I would play an MMO where I sat around talking all day or trying to figure out puzzles for my levels. Time sinks in the form of travel are also found in just about every MMO, (and every MMO I have played). Even when I have a mount, whether it's driving, riding or flying, it's still travel time and it's still a time sink. Bonus quests are not required to keep level, unless you are just questing. On most of my toons, I quest, do the pvp daily and do my space dailies. On one toon, I don't do the pvp dailies and, with just him, I need to do the bonus quests. There are many ways to gain xp in this game, more than in most MMOs. If you don't like one way of gaining it there are other options.

4. I've gotten story quests from Corso, Vette, Kaliyo. It seems that, at least as far as I've seen, I get one companion quest per toon, and that's fine with me. The companion quests are a good side thing but these guys are supporting characters, literally, and their issues simply aren't as center stage as those of the toon they serve. A companion is what you make of it. If you see them as pets, they are pets. If you see them as Chewie or R2 they become more than pets. Again, this is opinion on your part and far from fact.

5. I've seen my saber briefly lock with my opponent, so I'm sorry to say you are wrong on that account. And, in my opinion, I find combat to be excellent, quite heroic in some cases. Not every gunfight is going to be a magnificent shoot out and not every time you ignite your saber are you going to have a drag out duel. But, there are enough moments where I am either leaping from target to target, kept alive by my healing companion, destroying everything in front of me. Those moments certainly feel heroic to me. What do you consider a suitable level of heroism?

6. Stallers are good, IMHO. Some stories, quite a few actually, have stallers. You are headed to a goal you need to accomplish and something else gets in your way, making you have to work around that to get what you want. It happens in single player games, as well.

OP, in my opinion, you would rather have a single player game. Most of the things you gripe about are MMO based. The world changing choices you want to make, the deep relationships with companions, those are things better left to SPGs, where you're not sharing a world with so many other people who are just as heroic as you.

uziforyou's Avatar


uziforyou
07.10.2012 , 10:13 AM | #28
Quote: Originally Posted by gunnerjoe View Post
If you disagree with me, then please explain how I am wrong. I find many people who were fans of this game in 2009 when they released the trailer feel like it is their duty to defend this game. I myself got sucked into the hype and felt like there was no way this game could go wrong. I played it, I still defended it, until I had seen enough of the boring quests, stallers, choices not mattering, terrible combat, and pets or as SWTOR defined them as "companions."

If the devs told us what there game was like directly then I would be totally fine with the product. They did not have to say that the combat was heroic, or that the choices have "MAJOR" impact on the rest of the story, or that companions all have a "unique" story to them. They promised way to much and either completely failed at what they said or only went halfway. This video proves my point with combat... http://www.youtube.com/watch?v=68VfgesWmcI
Sounds to me like you're the victim of your own expectations. I don't care what 'words' were used to describe anything. Only the reality of the finished product matters. I basically had no expectations for this game save for the hope that it would be fun. It's frankly silly to build something up in your mind and then rage when that build up falls short.

What you're on about is just like seeing advertisements on TV about a product, that product not living up to your expectations and then you raging at them to 'fix' the product to match what you saw on the advertisement. Take SWTOR for what it is. If you don't like it, put in some constructive changes (not raging), wait for change or don't use the product (quit). Nerd raging about perceived 'broken promises' is just plain silly.
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

KiranK's Avatar


KiranK
07.10.2012 , 10:13 AM | #29
1) Utter garbage. ALL MMOs are linear. WoW leads you down the exact same leveling path for every character you play, using the same dungeons in the same order, same zones, and same quests. There isn't even a class quest so the experience doesn't vary from character to character. All MMOs do this. There is always a well beaten path for you to follow that leads in perfectly straight line.

2) They do matter. I leveled the same class twice, changing my alignment the second time. The experience was similar, but definitely unique in its own aspect.

3) Again, nothing new to MMOs. Leveling in SWTOR has been the fastest leveling I've ever seen from an MMO. Distances only appear large, but they are relatively small. Zones are compact and flow together. Massive 'taxi' rides that other MMOs have that often take upwards of 10 minutes of waiting to complete are avoided.

4) You just complained about running around too much, and now you're complaining about not running around enough? Companions or not, running around questing is running around questing.

5) Subjective. It doesn't feel anymore more or less heroic to me than other games. Not amazing, but not sub-par either.

6) Stallers are a blessing in disguise. It SUCKS flying through class quests and coming up short on levels. You almost have to do at least 1 or 2 heroics a planet to make sure you're still on pace with the leveling curve. These stallers and bonus quests actually help bridge that gap, ensuring you earn the proper amount of xp before continuing. Removing them would only make leveling in this game even faster, and it's already at lightning speed.
There's no QQing in baseball.

supremeaaron's Avatar


supremeaaron
07.10.2012 , 10:15 AM | #30
Quote: Originally Posted by gunnerjoe View Post
Sure there was inexperience with MMO's but still, they delayed launch many times, it took them many years and like a hundred million dollars to make a rushed game that delivers every aspect to the game either halfway or not at all
True, but EA could have given them a hurry up as they put a lot of money into the project and wanted to see a return in their investment.
Didn't get CE version, but did get an official SWTOR T-shirt instead.