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I'm legacy level 30 - why do I have to pay millions of credits to unlock stuff?

STAR WARS: The Old Republic > English > General Discussion
I'm legacy level 30 - why do I have to pay millions of credits to unlock stuff?

murgatroid's Avatar


murgatroid
07.09.2012 , 11:54 AM | #11
I can So get behind this. some of this stuff is just way to high. Legacy should be a reward, not an option to buy some "meh" at sky high prices.
-the mighty murgatroid

CelCawdro's Avatar


CelCawdro
07.09.2012 , 12:05 PM | #12
It seems the developers carried over from WAR are bringing their pointless, and indeed contradictory, cash sinks with them. I'm sure that the players realize that cash sinks are a necessary evil, but there comes a time when having cash sinks for the sake of it actively interferes with the intent of the systems implemented.

For WAR, it was the keep system - if you wanted to claim a keep, your guild coffers better be bulging with months worth of farming if you wanted to keep it for more than an hour or two. For whatever reason, instead of rewarding your guild for claiming a keep, they actively punished - even prevented - for laying the claim. They decided since that one uber-guild on that one server with the people that do nothing but play and farm had too much gold, they had to institute a cash sink that would deflate their coffers.

You cannot design cash sinks successfully around the top 0.1%.

For SW:TOR, it's the legacy system. It's supposed to be a way to reward a player with a few conveniences if they are actively playing the game. Unfortunately, there is no reward to be found. In fact, by the time you farm enough credits to unlock these features over the course of regular play, you've probably doubled the requisite legacy level for said reward. Having these double-requirements is absolutely pointless, and borderline insulting to the players that wish to make use of these unlocks. "I see you've finally achieved legacy level 15! Congratulations! Instead of rewarding you outright, we ask that you fork over a few million credits before you enjoy this minor perk!"

If the legacy system did not exist and they were asking that much for these perks, fine. That's fair. But claiming that the legacy system rewards you for playing the game simply isn't true.

erei's Avatar


erei
07.09.2012 , 12:09 PM | #13
The whole SWTOR economy is based on money sink. You are supposed to grind dailies, to spend money on various money sink (legacy, mod swapping, augmentation...). It's not healthy at all.

Urael's Avatar


Urael
07.09.2012 , 12:13 PM | #14
Quote: Originally Posted by erei View Post
The whole SWTOR economy is based on money sink. You are supposed to grind dailies, to spend money on various money sink (legacy, mod swapping, augmentation...). It's not healthy at all.
Which is counter to BW's claim that this is an "alt" grind game. If you are spending time grinding alts you are not necessarily spending time on the daily tredmill. The reward for grinding alts seems to be "legacy level" which currently has no bennifit other than "unlocking" the "privilage" to throw my cash away.

psi_overtake's Avatar


psi_overtake
07.09.2012 , 12:13 PM | #15
Quote: Originally Posted by ScarletBlaze View Post
Actually I have always thought the way they have done the legacy items made no sense.

You have to get to a set legacy level and then buy it to?

It would make more sense for this to happen:

You reach a certain legacy level and you can unlock that legacy item (no cost) or

If you want you can purchase it if you have not reached that legacy level.



At least it makes more sense to me this way.


Should not require both a legacy level and then credits.
I agree with this, along with the posters above. It should be an either-or option for all except probably character perks.
PsiSniper Sniper & PsiOvertake Sorcerer (Updated July 5, 2012)
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Celebrus's Avatar


Celebrus
07.09.2012 , 12:13 PM | #16
I don't think that most of you understand the intent of the legacy system.

It isn't intended to be there so that we can all unlock the new legacy perks on day one when the next set of perks is introduced.

It is intended to keep you busy between warzones and operations, because the only thing they can think of to keep us engaged is to herd us onto Ilum, Belsavis, and Corellia. There is really no option of activities to take part in if you actually want to advance your legacy and continue to improve your character.

I don't care about the legacy perks myself, so I just grind the dailies to buy augments for my gear, which I am prevented from attaining because I cannot both PvP (for gear) and make money (daily quests) at the same time. It's a nice little catch 22, their economy amounts to just another gating mechanic, and it's basically the only thing this game has going for it. As long as they keep pushing out legacy perks, we always technically have more "content" to grind, and since we're always complaining about this game's lack of content, Legacy is a cheap, quick, and easy way for them to feel like they are giving us "new" content regularly.

spacemonkey's Avatar


spacemonkey
07.09.2012 , 12:16 PM | #17
Quote: Originally Posted by Urael View Post
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".
I could not agree more, the current prices are ridiculous. I'm supporting multiple alts with my 50, playing the game the way they wanted us to play and yet I simply do not have the funds to put down 2 million credits for a rocket perk. My legacy level is 31! I could afford 200k without my alts suffering too much, but 2 million is a wee bit much!

Urael's Avatar


Urael
07.09.2012 , 12:18 PM | #18
Quote: Originally Posted by Celebrus View Post
I don't think that most of you understand the intent of the legacy system.
I think we are all painfully aware of what the "legacy system" is for. Credit sink for credit sink's sake. There is no correlation to the bennefit gained from legacy level increase. There are only stepped "privilages" to spend more money at certain arbitrary periods depending on legacy level.

That is why I advocate the sliding price scale: As Legacy increases then price decreases.

codyr's Avatar


codyr
07.09.2012 , 12:20 PM | #19
Quote: Originally Posted by Celebrus View Post
I don't think that most of you understand the intent of the legacy system.

It isn't intended to be there so that we can all unlock the new legacy perks on day one when the next set of perks is introduced.

It is intended to keep you busy between warzones and operations, because the only thing they can think of to keep us engaged is to herd us onto Ilum, Belsavis, and Corellia. There is really no option of activities to take part in if you actually want to advance your legacy and continue to improve your character.

I don't care about the legacy perks myself, so I just grind the dailies to buy augments for my gear, which I am prevented from attaining because I cannot both PvP (for gear) and make money (daily quests) at the same time. It's a nice little catch 22, their economy amounts to just another gating mechanic, and it's basically the only thing this game has going for it. As long as they keep pushing out legacy perks, we always technically have more "content" to grind, and since we're always complaining about this game's lack of content, Legacy is a cheap, quick, and easy way for them to feel like they are giving us "new" content regularly.
indeed. they often called 1.3 "content-light" but in fact it's "contentless". allowing me to grind out credits through the same dailies so i can afford to buy a repair droid is not content, it's retention. i always just assumed the economy was broken, but i never considered that it was intended all along to act as a gate to the actual content.

TheronFett's Avatar


TheronFett
07.09.2012 , 12:22 PM | #20
Imagine how those of us who are nearing the Legacy level cap of 50 feel.

Currenly 49.