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I'm legacy level 30 - why do I have to pay millions of credits to unlock stuff?

STAR WARS: The Old Republic > English > General Discussion
I'm legacy level 30 - why do I have to pay millions of credits to unlock stuff?

Kheg's Avatar


Kheg
07.09.2012 , 11:31 AM | #1
Seriously, I know - I have no life. I play the game, I enjoy the game. I remember when legacies were first announced it was said "Oh hey! You'll be able to unlock them with either credits or legacy experience!" That's fine, and there's a whole what... maybe 3 or so legacy perks that are essentially useless that fall under that category?

1.3 comes along, and again, more legacy fluff comes along, and again I'd have to shell out a bazillion credits if I want to tinker with the legacy perks. Except this time, it's even worse because they're per character.

I know credits aren't terribly hard to come by in the game, but come on! The legacy perks cap out at level 25. I'm sure more will be added later. I'm LL30 and the XP just keeps on piling up as I keep throwing my cash at Bioware - and yet you guys keep putting credit sink barriers with ridiculous numbers up? Really?

At least start giving legacy unlocks after LL25 to give a discount on legacy perk prices for us losers with no life that support your game!

Urael's Avatar


Urael
07.09.2012 , 11:33 AM | #2
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".

If you agree go to the suggestion forums and sign my thread there.

Cooltrip's Avatar


Cooltrip
07.09.2012 , 11:35 AM | #3
Quote: Originally Posted by Urael View Post
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".
Agree. As it is, other than minimal required legacy level...legacy level gain is pointless. I hit 40, big deal. Means nothing currently.
Farin Starwalker
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Bostue's Avatar


Bostue
07.09.2012 , 11:38 AM | #4
/agree

Daethorz's Avatar


Daethorz
07.09.2012 , 11:41 AM | #5
Quote: Originally Posted by Urael View Post
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".
No, it should be legacy wide, and possibly even more expensive....
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Urael's Avatar


Urael
07.09.2012 , 11:43 AM | #6
Quote: Originally Posted by Daethorz View Post
No, it should be legacy wide, and possibly even more expensive....
Let's just say we are going to have to agree to disagree.

Jedlosson's Avatar


Jedlosson
07.09.2012 , 11:45 AM | #7
Quote: Originally Posted by Urael View Post
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".
Interesting. I actually really like this idea.
Sith Juggernaut 55 | Sniper 55 | Sith Sorceror 52 | Mercenary 50
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<=== Legacy 47 ===>

ScarletBlaze's Avatar


ScarletBlaze
07.09.2012 , 11:46 AM | #8
Actually I have always thought the way they have done the legacy items made no sense.

You have to get to a set legacy level and then buy it to?

It would make more sense for this to happen:

You reach a certain legacy level and you can unlock that legacy item (no cost) or

If you want you can purchase it if you have not reached that legacy level.



At least it makes more sense to me this way.


Should not require both a legacy level and then credits.
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codyr's Avatar


codyr
07.09.2012 , 11:47 AM | #9
i, too, am disappointed that the legacy system is not much more than a family tree (that's invisible to everyone but you, so why bother?) and a never ending series of credit sinks. but, i guess that's to be expected, as the devs have even said they don't think there are enough credit sinks in a game that charges you to change your pants.

sure credits are easy to get in this game, if you don't mind wasting your time grinding for them. they're not actually very easy to get if you're raiding, as even a successful and wipeless run through any of the current ops will put you at a net loss of credits after repairing, and you sure as heck aren't gonna have anything to sell from there.

sadly, i think this is going to be the state of the game for a long time. enough people made way too many credits early on from slicing and exploits that it seems almost all of the development effort has gone into finding ways to take that extra currency out of the game.

Goretzu's Avatar


Goretzu
07.09.2012 , 11:48 AM | #10
Quote: Originally Posted by Urael View Post
I have suggested and advocated for the "sliding" price scale.

As Legacy Level increases Prices for unlocks decrease.

That should be the reward for "grinding legacy and alts".
Quote: Originally Posted by Daethorz View Post
No, it should be legacy wide, and possibly even more expensive....

These are basically opposite ends of the same stick, either would help.
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