Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why swtor is not succesfull


Bearay's Avatar


Bearay
07.07.2012 , 08:58 PM | #91
Fire an MBA and hire 50 programmers.

Comstrike's Avatar


Comstrike
07.07.2012 , 09:04 PM | #92
Quote: Originally Posted by Bearay View Post
Fire an MBA and hire 50 programmers.
Pray that somebody, not Sony, buys the game away from EA. As long as the bean counters at EA own it, they'll just squeeze money out of it with no real care. EA could make hairpins, and they don't care, as long as the profits roll. They don't care that they make games, that is, to them, on a management level, beyond the point. They just want to make bigger profits. No harm in profit, but there isn't much care for quality unless they happen to get lucky.
Comstrike
******************************
Founder, Leader, Sons Of Numenor & Scions of Koribban| LOTRO - SWTOR - GW2 - STO - World of Tanks | GalacticHolonetNews

bobojoerat's Avatar


bobojoerat
07.07.2012 , 09:11 PM | #93
Quote: Originally Posted by Jett-Rinn View Post
SWTOR is the only MMO where the butthurt and jilted pay fifteen dollars a month to talk about how fail the game is...which is laughable when you think about it.
If the game is so great then why are you in the forums defending it instead of playing ?
Darth Vader! What is best in life?
Bobojoerat: To crush ewoks, see them driven before you, and to hear the lamentation of their women.
Darth Vader: That is good! That is good.

Bugjuice's Avatar


Bugjuice
07.07.2012 , 09:42 PM | #94
The "success" of World of Warcraft is somewhat overstated. While incredibly successful financially, at most it had 6-7 million subscribers at the height of The Burning Crusade. Today it has less than 3 million subscribers. By far the vast majority are Chinese netcafè visitors who are already on a F2P program. Hardly anything to boast about - unless you're Blizzard's marketing department trying to impress upon people how massive your game is.

WoW was tremendously financially successful because it was the right game at the right time. Launching an equally successful MMO today is an impossible task when you have to compete in terms of content with a game that is almost 15 years in development.

EA tried doing this by throwing money at SWTOR, and this game has a massive world as well, but it takes years to polish a proper MMO not to mention to craft an ever progressive endgame. Minigames and wardrobes aren't nearly as important. So I'm going to have to go ahead and disagree with the article. Where SWTOR went wrong is focusing too much on the game world, and not enough on fundemental game experience, e.g. meat and potatoes of daily play.

Winnerbagel's Avatar


Winnerbagel
07.07.2012 , 09:48 PM | #95
SW:ToR is unsuccessful in the same way a person making 100k a year is unsuccessful for not being a multi-millionaire.

In many people's eyes, a successful MMO is basically an instant WoW, i.e. 10 million players in the first year or so. Since every single MMO that has come out since then, while still up and running and healthy, has NOT accumulated 10 million subscribers, then every MMO is unsuccessful. If you really put it into perspective, it makes little sense.

To be more realistic, SWToR isn't successful, in many people's eyes, both fans and haters alike, because both parties expected way too much from it. Fanbois expected a ten million subscription base, effectively trampling on WoW's corpse. The hater crowd, many of which were former fanbois, thought the same, and are now bashing SWToR for NOT accumulating this fake, insurmountable number of ten million+.

What isn't realistic was everyone's expectations for a magical number of subscribers to appear seemingly out of thin air. Several million MMO players don't spring up overnight. Any MMO player who isn't playing MMOs now will most likely not get into it with the release of SWToR. The fact that SWToR achieved a healthy million alone is enough to call it a real success, in my eyes.

ChazDoit's Avatar


ChazDoit
07.07.2012 , 09:52 PM | #96
Quote: Originally Posted by Bugjuice View Post
By far the vast majority are Chinese netcafè visitors who are already on a F2P program.
I keep hearing about this. But where did you get that info? and what type of F2P program they have?

Quote: Originally Posted by Winnerbagel View Post
SW:ToR is unsuccessful in the same way a person making 100k a year is unsuccessful for not being a multi-millionaire.
You hit the nail right in the head with this one!

Valkirus's Avatar


Valkirus
07.07.2012 , 10:06 PM | #97
Quote: Originally Posted by ChazDoit View Post
It's not just because it is profitable. Worst case scenario, there are still hunderds of thousands of people still playing, that is no small number by any stretch of the imagination, and is way more than enough to be called a healthy population in ANY game.

The current trend for players is to jump to a new MMO every 6 months or so, last year was Swtor, this year is GW2, next year will be TESO.

WoW is big in Asia, but if we just talk about the western market, i dont think they are so far ahead from the pack.
I did a check a couple weeks or so ago and there was 253 servers in North America alone for WoW. Of those, 38 was listed as high pop , 156 as medium and 59 low. There are a lot more playing WoW in NA than you think.
Trust is something which is earned.

Synxos's Avatar


Synxos
07.07.2012 , 10:08 PM | #98
I agree op. you got it exactly!
It doesn't feel like I'm actually in the star wars universe. I always know I'm just playing a game.
With wow, you often times think youre in Azeroth.
Just an example I've played lots of mmos.

I'm not even a role player. It's just the best mmos are supposed to pull you into this other world.
Swtor doesn't do that. I have fun playing. But i can't call it a successful mmo

Hawk-Firestorm's Avatar


Hawk-Firestorm
07.07.2012 , 10:11 PM | #99
Swtor's failing I think are in its design.

Partly I suspect because I think early on it was intended to be something else then became a MMO later on.

Level systems and repeatative content pretty much go against human nature and what people will find enjoyable.

While 'levels' maybe fine for a short lifespan product like a single player game, for a long term one like a MMO they are completely unsuitable, you place a limit on where people feel they can go.

Stick in repeatative content, that puts players on a treadmill and well things don't last too long, in the enjoyment stakes.

Swtor needed to be more sandbox, allowing the players themselves to make the content.

Now everyone loves good storytelling, myself included, however no matter what you do you simply can't keep up with the demand for content or if you do the quality gives.

This is where more sandbox games tend to win out.

I also think the dev team itself has been somewhat lacking in the management and design elements of the game itself and how things have been handled overall, there's certainly big room for improvement, especially on the design front, and the interaction with the community seems very limited and somewhat detached.

Valkirus's Avatar


Valkirus
07.07.2012 , 10:13 PM | #100
Quote: Originally Posted by Shingara View Post
Ow give over already, these so called features that it should have released with go from total sandbox and a full space mmo to chat bubbles, show me an mmo that has released with every feature that people are calling for. the people who are pulling it apart who arnt on here are mostly biased because they are trying to get traffic to there website or blog. Most of them are more then happy to sing happy happy times for GW2 and previously for D3, D3 on its own says more then anything for the total fail that has become and the biased they hold.

I dont know wether to just stop reading what you write or offer you cheese.
You can stop reading my posts, that is fine by me. And I donot like cheese.
Trust is something which is earned.