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Stale Game


Apeth's Avatar


Apeth
07.07.2012 , 08:44 AM | #31
I dont think its any different to most other mmos at end game. Most of the fluff gets added later as im sure it will here.

I play a few hours a day and have 4 level 50s and im yet to run out of things to do and still get excited logging in. My mains half WH and half BM gear the rest are lower so I doubt ill run out of things to do for ages. I'm hoping some more sandboxy type stuff gets patched in soon. Like more to explore more customisation of char and my ship. Id also like more choice for daily coms and more reasons to go back to old planets. Like some ow pvp objectives on each planet to take and hold for some sort of faction buff.

I love the game though and can't wait to see where it goes. If EA lets it.
Jeracho/Jera-cho/Ezekeol ' Triumvirate of the Grey'- Masters of Light and Dark, Darths of the Sith Empire. Memeber of the Apostles of the Force - Red Eclipse.

jgelling's Avatar


jgelling
07.07.2012 , 08:45 AM | #32
Quote: Originally Posted by CelCawdro View Post
Anyone else spot the irony in that statement?

Essentially, MMOs require a personal developer team for every player to be making new content for that player in real-time, lest it become stale.




Hyperbole and exemptions do your argument no credit.
You meant hyperbole and exaggerations(?), but I simply listed actual things that this game does not have that others do. I mean, the game doesn't have functional water, and it doesn't have fishing. The game doesn't have a time cycle or calendar. The game doesn't have regional reputation to earn. The game has a few titles, but nothing like 14,000 achievements. The game doesn't have a carnival, although Nar Shadaa could have been designed as such it isn't.

I could go on and on, but those aren't exaggerations - simple facts. What the game does have is the Guiness Book of Worlds Records for voiceover content, so I don't think it's an exaggeration to say they spent way more time there and less time elsewhere. But it is a matter of opinion which you think is more important - to me, more end-game and fun stuff would've helped the game more, especially vs the voice overs in the sidequests.

I hope they get there, but until they do I can see why people say the game feels stale after 50. I still think the game either needs more of that story they love, or more of those frills. The ending they left for each of the characters was also too final, in my opinion - you kill the ultimate bad guy and get the ultimate honor and then are told to report for some hunt 15 rat quests in the middle of nowhere. It's strange.

They have their chance to fix it, but until then, I can see why people get to 50 once or twice and then feel like they're done with the game.

Baphomet_x's Avatar


Baphomet_x
07.07.2012 , 08:46 AM | #33
Quote: Originally Posted by Apeth View Post
I dont think its any different to most other mmos at end game. Most of the fluff gets added later as im sure it will here.

I play a few hours a day and have 4 level 50s and im yet to run out of things to do and still get excited logging in. My mains half WH and half BM gear the rest are lower so I doubt ill run out of things to do for ages. I'm hoping some more sandboxy type stuff gets patched in soon. Like more to explore more customisation of char and my ship. Id also like more choice for daily coms and more reasons to go back to old planets. Like some ow pvp objectives on each planet to take and hold for some sort of faction buff.

I love the game though and can't wait to see where it goes. If EA lets it.
i agree man...same here,i log in each day,excited at different things to do,sometimes i see if i can jump and climb on things,sometimes i run around the fleet station pointlessly,trying to confuse people with the holodancer
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
"Knights of the old republic-sub" since may 2012

Baphomet_x's Avatar


Baphomet_x
07.07.2012 , 08:52 AM | #34
Quote: Originally Posted by jgelling View Post
You meant hyperbole and exaggerations(?), but I simply listed actual things that this game does not have that others do. I mean, the game doesn't have functional water, and it doesn't have fishing. The game doesn't have a time cycle or calendar. The game doesn't have regional reputation to earn. The game has a few titles, but nothing like 14,000 achievements. The game doesn't have a carnival, although Nar Shadaa could have been designed as such it isn't.

I could go on and on, but those aren't exaggerations - simple facts. What the game does have is the Guiness Book of Worlds Records for voiceover content, so I don't think it's an exaggeration to say they spent way more time there and less time elsewhere. But it is a matter of opinion which you think is more important - to me, more end-game and fun stuff would've helped the game more, especially vs the voice overs in the sidequests.

I hope they get there, but until they do I can see why people say the game feels stale after 50. I still think the game either needs more of that story they love, or more of those frills.

we have very similar opinions freind.....id like to actually be able to purchase formal dresses and attire for my characters...something that would fit over the armor (hence replace the armor`s graphical skin,without altering its stats)
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
"Knights of the old republic-sub" since may 2012

Tahana's Avatar


Tahana
07.07.2012 , 08:55 AM | #35
Quote: Originally Posted by Usuzel View Post
I may be broaching a sensitive subject here but so be it.
Does anyone else find the game stale? By this i mean when you reach lvl 50 there is only PvP and grouping for better gear, and not much else.
I was really excited when this game launched but now i find it boring and repetitive. If you create a new class you still end up doing the same missions over and over, its really not fun.

Thoughts ??

P.S
If you don't have anything constructive to say then don't say anything at all.
Can you name one MMO where this isn't the case?
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

jgelling's Avatar


jgelling
07.07.2012 , 08:57 AM | #36
Quote: Originally Posted by Baphomet_x View Post
we have very similar opinions freind.....id like to actually be able to purchase formal dresses and attire for my characters...something that would fit over the armor (hence replace the armor`s graphical skin,without altering its stats)
That'd be cool. It was a step in the right direction making anything augmentable. You'd think vanity shirts or whatever should be do-able. Or dyes.

Baphomet_x's Avatar


Baphomet_x
07.07.2012 , 08:59 AM | #37
Quote: Originally Posted by jgelling View Post
That'd be cool. It was a step in the right direction making anything augmentable. You'd think vanity shirts or whatever should be do-able. Or dyes.
or just add a fashion mod slot to all armor and future armor....and make it so you can purchase a special costume mod for that slot,and fit it in there,and boom your armor looks like something else entirely,but with same stats
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
"Knights of the old republic-sub" since may 2012

CelCawdro's Avatar


CelCawdro
07.07.2012 , 09:03 AM | #38
Quote: Originally Posted by jgelling View Post
You probably meant hyperbole and exaggerations, I'd assume, but I simply listed actual things that this game does not have that others do. I mean, the game doesn't have functional water, and it doesn't have fishing. The game doesn't have a time cycle or calendar. The game doesn't have regional reputation to earn. The game has a few titles, but nothing like 14,000 achievements. The game doesn't have a carnival, although Nar Shadaa could have been designed as such it isn't.

I could go on and on, but those aren't exaggerations - simple facts. What the game does have is the Guiness Book of Worlds Records for voiceover content, so I don't think it's an exaggeration to say they spent way more time there and less time elsewhere. But it is a matter of opinion which you think is more important - to me, more end-game and fun stuff would've helped the game more, especially vs the voice overs in the sidequests.
carnivals - A single carnival that is somewhat of a recent addition - it was formerly a glorified vendor to get the less-raiding-inclined an avenue for high-level trinkets.

events - These have been added, and added on to, over nearly a decade, now. Likewise, there have been roughly four events that have not been recycled content in eight years - SW:TOR is working on its second in its brief six months on the market.

fishing - This is somewhat of a non-issue, as it is incredibly "un-Star Wars." Why would a cyborg Sith Lord go fishing? Also, "functional water"? Water exists. It simply isn't deep enough to necessitate swimming as swimming simply isn't a necessity in this universe, at this point.

more involved crafting - If you mean "more involved" as in "I see my character doing it," sure, I'll give you that one. But as for mechanics, SW:TOR's crafting system is more involved by leaps and bounds, not to mention incredibly more convenient.

drinking - Click an item a few times and get blurred vision. I hardly see that as a feature, but if you need to have Darth Drunk stumbling around Korriban and accusing the Dark Council of mistreating him before proclaiming his undying love for all of them, hugging a few, and being executed... all the more power to you.

role-playing - Being a role-player myself, SW:TOR has this occurring a lot more than anywhere on WoW. People are more willing, and drastically more versed in Star Wars lore. But this is an entirely subjective area. I would also argue that SW:TOR has many more RP venues, and the ability to work in social appearances without a clumsy system to gloss over existing gear is a God-send.

endless achievements - The Codex has a lot more to it than people give it credit. I really think that BioWare needs to separate it out from a simple tab on the quest log and flesh it out a bit more. Make it inspectable. Allow us to show off our accomplishments - that's what MMOs are for. And again, SW:TOR has more now than WoW did at release.

reputation - A bar to grind. SW:TOR has companions, PvP, legacy and social levels. And given how much the community generally dislikes artificially gated grinding, I'm glad to see such systems less-than-emphasized in SW:TOR.

and well vastly more of the usual end-game content. - Again, years and years of development. It should be noted, however, that if you look at the content in expansions (at the level cap), SW:TOR is indeed comparable.

--------------


Don't get me wrong - I love WoW, and I maintain an active subscription. But if you're going to compare it to a fresh MMO, an MMO that already has a comparable amount of content, and privilege WoW simply because of a temporal advantage of seven and a half years, I'm going to take issue.

You are simply being unreasonable.

belizar's Avatar


belizar
07.07.2012 , 09:04 AM | #39
Quote: Originally Posted by Tahana View Post
Can you name one MMO where this isn't the case?
can u name another mmo that made questing so dull ? sure it was great for 1st char geting tiresome 2nd 3rd 4th i quit static nature of the npcs not help much either its a 1 track lane no options to go to that planet or this one its u go were i tell u in a straight line and dont dare change!

i came back to see how swtor changed havnt played since end of jan ran the lfd tool ran BT no1 skiped thought yeah ok tried again same thing now its cool to hear that fps story a few times but on your 3rd/4th char its just ...... should of gave an option to skip all scenes auto if u seen them.

Baphomet_x's Avatar


Baphomet_x
07.07.2012 , 09:10 AM | #40
Quote: Originally Posted by CelCawdro View Post


carnivals - A single carnival that is somewhat of a recent addition - it was formerly a glorified vendor to get the less-raiding-inclined an avenue for high-level trinkets.

events - These have been added, and added on to, over nearly a decade, now. Likewise, there have been roughly four events that have not been recycled content in eight years - SW:TOR is working on its second in its brief six months on the market.

fishing - This is somewhat of a non-issue, as it is incredibly "un-Star Wars." Why would a cyborg Sith Lord go fishing? Also, "functional water"? Water exists. It simply isn't deep enough to necessitate swimming as swimming simply isn't a necessity in this universe, at this point.

more involved crafting - If you mean "more involved" as in "I see my character doing it," sure, I'll give you that one. But as for mechanics, SW:TOR's crafting system is more involved by leaps and bounds, not to mention incredibly more convenient.

drinking - Click an item a few times and get blurred vision. I hardly see that as a feature, but if you need to have Darth Drunk stumbling around Korriban and accusing the Dark Council of mistreating him before proclaiming his undying love for all of them, hugging a few, and being executed... all the more power to you.

role-playing - Being a role-player myself, SW:TOR has this occurring a lot more than anywhere on WoW. People are more willing, and drastically more versed in Star Wars lore. But this is an entirely subjective area. I would also argue that SW:TOR has many more RP venues, and the ability to work in social appearances without a clumsy system to gloss over existing gear is a God-send.

endless achievements - The Codex has a lot more to it than people give it credit. I really think that BioWare needs to separate it out from a simple tab on the quest log and flesh it out a bit more. Make it inspectable. Allow us to show off our accomplishments - that's what MMOs are for. And again, SW:TOR has more now than WoW did at release.

reputation - A bar to grind. SW:TOR has companions, PvP, legacy and social levels. And given how much the community generally dislikes artificially gated grinding, I'm glad to see such systems less-than-emphasized in SW:TOR.

and well vastly more of the usual end-game content. - Again, years and years of development. It should be noted, however, that if you look at the content in expansions (at the level cap), SW:TOR is indeed comparable.

--------------


Don't get me wrong - I love WoW, and I maintain an active subscription. But if you're going to compare it to a fresh MMO, an MMO that already has a comparable amount of content, and privilege WoW simply because of a temporal advantage of seven and a half years, I'm going to take issue.

You are simply being unreasonable.
dang,you won me over with that one..it was anti world of warcraft and pro swtor,with a nice explanation too...your just about as deep as i am,cept without the crazy
http://www.youtube.com/watch?v=oC1MsX0Qsao
post this link in your signature...use this link to help people understand where the future is going,why,and what to do about it
"Knights of the old republic-sub" since may 2012