Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Knockbacks in Huttball need to be disabled

STAR WARS: The Old Republic > English > PvP
Knockbacks in Huttball need to be disabled

Pendraven's Avatar


Pendraven
12.19.2011 , 02:17 AM | #21
Quote: Originally Posted by ZeusThunder View Post
Or their cooldowns increased far beyond 30 seconds.

The term "over powered" is used too often, but when a single player can stop a group of 5 from scoring by knocking them into the pit it's an over powered ability.
Herpa derp... theres a pit.. Im just gona walk next to it and... DOH! I just got knocked into the pit for the 15th time this game! OMG thats so OP they should remove that! OMG.

oh well.. ill jsut rez... Oh we got the ball! herpa dper.. theres a pit.. Im just gona walk next to it and.. DOH! I just got knocked in the pit for the 16th time this game! OMG thats so OP they should remove that! OMG.

Oh well.. Ill just rez... Oh we got the ball! herpa derp..theres a pit..


...


.

Madwooki's Avatar


Madwooki
12.19.2011 , 02:34 AM | #22
Combat situational awareness is whats needed again its a L2P issue and always will be.
Carebear game is that way------------->