Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Texture resolution.....


pinealogik's Avatar


pinealogik
12.18.2011 , 12:56 AM | #111
Gave the game another try, it's fun. I have everything turned high, yet some places look god awful. Most computer console for example, are just horrendous. Most objects, like pot, chair, carpet, bottles...etc feel they were taking from a 2004 game and made by a 12 years old.

In general, if you look at the big picture, the game looks "ok" but nothing exceptional....especially for a game release in 2012. However, I do understand why people are upset.

vulpusrex's Avatar


vulpusrex
12.18.2011 , 01:02 AM | #112
Textuers are beautiful for me except for some armor peices, i think its a bug seeing as most are clean crops textures and some are blurry.
CE VIP "I once tried to get into the SWTOR EGA but then i took an arrow to the knee." vulpusrex 12-14-2011

vrgadin's Avatar


vrgadin
12.18.2011 , 01:40 AM | #113
Quote: Originally Posted by TRBaron View Post
People jumped all over me in beta for saying essentially the same thing.
the fanbois were going on about how the gfx were all "turned down" for beta and how they'd be awesome on release, I said that it wouldn't happen and now we see who was right.

Its a shame since the current texture res doesn't even push 4 year old hardware much less anything newer.
who cares who was right, stop tooting ur horn.

"most games fail these days because they are theme parks. tps have no depth. you play through the story and you are done. though swg had no quests strangely enough in 2-3 years i never had nothing to do. sandboxes are real mmos. "

Amarinth's Avatar


Amarinth
12.18.2011 , 04:07 AM | #114
Quote: Originally Posted by PlayLoud View Post
One problem I see with higher resolution textures, is the 32-bit RAM limit. The game already takes up 1GB of system RAM, and just a hair under 1GB of Video RAM on my system (1920x1080, everything maxed, AA forced at 4x). 32-bit apps have a RAM limit of 2GB, unless the /largeaddressaware (or whatever it's called) is set. Maybe it's a memory thing.
I'm pretty certain the game is large address aware and I'm surprised it's not using more on your system. Then again it's only using around 1gb RAM and 600mb VRAM when the game first starts up (in addition to 300mb for the errorhandler process). However after extended periods of playing I've seen it go upto 2.3gb RAM, close to 1gb VRAM and 600mb for the errorhander. So the game is veritable "RAM hog".

It depends on how much RAM you have available and whether you run a 64-bit OS though. On a 32-bit OS you'll never see the game client exceed 2gb memory (including VRAM) anyway unless you've tweaked your OS. On a 64-bit OS you may still not see it go upto or over 2gb system RAM used if for example you only have 4gb RAM in total, since your OS and other background processes and even the game's own errorhandler are taking a fair chunk out of that system RAM first, leaving much less than 4gb, possibly even less than 2gb for the game. On a 64-bit system with 6 or 8gb of RAM though it seems to be able to use as much as it needs and possibly even gets a little bloated in the long run.

In short the game does seem to be a RAM hog, but it seems to have no problem dedicating more memory if it's needed, so I don't think that's what's holding them back from enabling the high textures permanently. Besides those textures have to be loaded into memory already anyway since they show up regularly in the cutscenes. You might need more RAM and certainly need a 64-bit OS to use them, but aren't most people with high end computers running that already anyway?
We all have our heroes. And when we watch them fall, we die inside...

Grammarye's Avatar


Grammarye
12.18.2011 , 04:24 AM | #115
The other thing to bear in mind in this thread is that the original beta client was a whopping 35GB download at some points, whereas today the retail client is a mere 18GB by comparison. It wouldn't surprise me in the slightest that we're paying somewhat for the hundreds of 'that's way too big, I won't buy the game if I have to download that much' complaints. Most efficient way to cut download client size (after compression) is to axe the biggest textures.

I too would like to see a high-res texture pack & true use of them in the game, and whilst we're on unreasonable demands, how about DX11 support & better RAM handling. I don't mind TOR being made accessible to low-end PCs, but that's never equated to not being able to look gorgeous when given a high-end PC.
Quote: Originally Posted by AeonWeapon View Post
Graphic quality does effect lag, that's why MMOs never, ever have the best quality graphics. Granted I'm not a programmer or anything and don't know the specifics, but I can make the inference that it is an issue since all MMOs keep the graphics to a minimum.
In case this hasn't been thoroughly debunked yet, this is entirely untrue. Latency on your net connection has absolutely nothing to do with how many FPS your GPU can achieve, or vice-versa. Also, LOTRO & EVE, and even in fact WoW in DX11 all have graphics systems that quite happily push high-end PCs. Art style != texture/lighting quality. You can have a very highly detailed well lit bump mapped cartoony texture and it'll still be cartoony.
For 2000 Cartel Coins, a year-old game breaking bug may get fixed.
For $20, an epic death scene for your character is unlocked to end your overly expensive class story. Subscribers pay $10.

Qui-Zan's Avatar


Qui-Zan
12.18.2011 , 01:30 PM | #116
Quote: Originally Posted by Grammarye View Post
In case this hasn't been thoroughly debunked yet, this is entirely untrue. Latency on your net connection has absolutely nothing to do with how many FPS your GPU can achieve, or vice-versa. Also, LOTRO & EVE, and even in fact WoW in DX11 all have graphics systems that quite happily push high-end PCs. Art style != texture/lighting quality. You can have a very highly detailed well lit bump mapped cartoony texture and it'll still be cartoony.
My point exactly.... But there is talk in the forum corners that this is all an error, plus high textures are on the way....(but only forum talk, still no dev comment).

TheHauntingBard's Avatar


TheHauntingBard
12.18.2011 , 01:45 PM | #117
What I noticed on my Twi'lek is that the lip textures are very low res.
The armor it self is low resolution as well, it just looks very bad even in cut scenes.
The shadow of my character are a bit block like, again low res, honestly what's the point of having shadows if they look like that.
The same goes for some fountains, it shoots blocks.
There is no AA even when I force it the game looks so/so.


The game is enjoyable but I don't get why they can't support a bit more scalability.
We're not talking about overhauling the engine ,but the poor textures are a bit extreme in the game.

The game feels unpolished the UI/graphics/servers/bugs, it's good but it feels like I am playing a beta.
Stephen Reid - 9:02a.m. - January 11th 2012 - because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Qui-Zan's Avatar


Qui-Zan
12.19.2011 , 02:23 AM | #118
Did they make a funny change last night with the Grass Draw distance ??

instead og fade in/fade out.... they have this Grass grwoing effect...really looks like s***..

it creates nausea for me !!

Thorkir's Avatar


Thorkir
12.19.2011 , 02:38 AM | #119
Personally, I thought the graphics looked great. Then again, I'm more interested in the lightning sparkles shooting off of my victims than the dirt they stand on. :P
"All will be well."

FerrusPA's Avatar


FerrusPA
12.19.2011 , 02:40 AM | #120
I managed to turn on AA in the Catalyst Control Center and now the game looks pretty good. Not great (Draw distance is still tiny) but acceptable.

Let's face it people: There is only so much you can do with a crappy outdated and single-threaded graphics engine to begin with.
December Pre-Order Best Pre-Order
Proud Guildmaster of Two Swords One Box. Apply now!

Thread = Faden Threat = Drohung