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Server Lag killing Raid's with High instance numbers

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Server Lag killing Raid's with High instance numbers

Murder_Toys's Avatar


Murder_Toys
07.06.2012 , 06:55 AM | #1
This can t just be Are server the red eclipse that recently had 10 smaller low pop server transferred to here Only for
raid instance's to be lagged out to hell? We are in Denova seeing 75 to 101 people in the instance and BOOM lag spikes like crazy .

I would like to know other peoples story's on this lag ... its crazy

I love that people were able to transfer to a busy server and have a higher pop to interact with but the quality in the raids on the server performance wise is awful..

I ve seen everything from the last boss of EC aoe 60% not showing up , to storm-caller fight being unplayable due to the lag.

what about u guys??

Twolightsabers's Avatar


Twolightsabers
07.06.2012 , 02:36 PM | #2
Can I get an AMEN Brother? We have the EXACT same issue on Drooga's Pleasure Barge, another lucky server that Bioware decided to overstuff and cripple. 2-3 of every fleet at times and the lag on fleet is still almost unbearable with the ops experiencing the same issue. Could not kill hm Kephess the last 2 weeks due to the same issues you mention along with periodic FIVE second lag spikes. And before people say "get a better pc," mine is more than capable of handling anything SWTOR can throw at it and the same spikes are hitting people with $3000 pcs and $700 video cards. It affects the whole op. In fact key guild members have quit this week over this very issue.

Seriously Bioware, this isn't mindless QQ for the sake of QQ; people are leaving your game in droves due to this and other problems and a free pet as an apology for overburdening the servers isn't going to cut it. I spent 30 minutes on the phone with your customer service last week and the representative swore that this was a serious issue, it was the "#1 priority" for the developers and that it would be addressed "soon." Of course "soon" is a great word because it could mean 15 minutes or 3 months.

Why is it everytime a feature or fix is added to this game a critical flaw is included with it? Low-pop servers? Let's have free transfers BUT allow a ludicrous amount of people to go to a small handful of servers not built for it and cripple them. Lag on the fleet? Let's add more fleet instances BUT require over 230 people to be in one before a new one spawns and put the transfer on an inexplicable 30 minute cd. New character perks added in patch? Let's add some decent ones for alts but the only really useful ones for max-level characters (improved sprint speed and increased chance to learn a schematic from reverse engineering) that were promised for months get removed without a word. I could go on but this is about lag so I don't wan't to hijack the post and go off on different tangents; you get the point anyway.

This is a great game and, like any great game, it has hiccups from time to time. The issue for you all however is that you take far too long to fix problems (how many months was it till Soa was "bug free?") and the fixes all include some critical flaw that seems to have been capriciously included with no forethought. Less focus on legacy perks Bioware, and more on quality of life like no lag and overpopulated servers. It's insane that there are 110+ US servers with "light" populations and then almost nothing in between until you get to the 3-4 that are "very heavy" and the top 5 that are "full" with ocassional ques (which is assanine). So I ask you Bioware: how long till this issue is fixed? I really don't want to quit but this is my last month unless it's resolved.

NoirAdista's Avatar


NoirAdista
07.06.2012 , 02:45 PM | #3
Indeed, lags and bugs are damny nasty.
I've seen:
- no animation
- no texture
- 'invisible' walls
- skill doesn’t respond
- freezes (looks like u are watching PP presentation)
- late animation
and so on.
It's great we are now having high serv population but playing itself has become not that pleasant as it supposed to be.
Light doesn't harm me but dark gives me a pleasure (c) G.Lokhard
The only constant is a change (c) Heraclitus

CEasterbrook's Avatar


CEasterbrook
07.06.2012 , 02:51 PM | #4
I to moved to a higher pop server and have noticed lag issues and not just in ops.BW needs to fix this asap.

Murder_Toys's Avatar


Murder_Toys
07.07.2012 , 09:50 AM | #5
Thanks for the reply .. I hate to say this but its nice to know it not just myself or are servers bad luck , turns out its a problem across many servers

cheers for the replys
MurderToys | Empire | MurderToy | Republic
<pantheon of forstclaw>
http://pantheonguild.co.uk/home

Spatology's Avatar


Spatology
07.07.2012 , 10:00 AM | #6
Quote: Originally Posted by Twolightsabers View Post
Can I get an AMEN Brother? We have the EXACT same issue on Drooga's Pleasure Barge, another lucky server that Bioware decided to overstuff and cripple. 2-3 of every fleet at times and the lag on fleet is still almost unbearable with the ops experiencing the same issue. Could not kill hm Kephess the last 2 weeks due to the same issues you mention along with periodic FIVE second lag spikes. And before people say "get a better pc," mine is more than capable of handling anything SWTOR can throw at it and the same spikes are hitting people with $3000 pcs and $700 video cards. It affects the whole op. In fact key guild members have quit this week over this very issue.
his "key guild members" left because of lag. Lawl.

davilorius's Avatar


davilorius
07.07.2012 , 10:13 AM | #7
Same issue on The Bastion last Tuesday night in Denova. Intermittent lag spikes would occur. At one point I saw population of more than 120 people in zone.
Diaverse the Unyielding
50 Merc Healer
<Eternal>
The Bastion

pure_laced's Avatar


pure_laced
07.07.2012 , 10:43 AM | #8
Why do we need to have two posts on the same subject?
Cali Killed Nox
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Ellvaan's Avatar


Ellvaan
07.07.2012 , 11:29 AM | #9
Greetings everyone!

Since this is a duplicate of an existing thread, we are going to close it and ask that you please continue this discussion in the following thread:
Thank you for your understanding!