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Onizuka's Guide To The LFG Tool ( Level 50 )


Kenjigreat's Avatar


Kenjigreat
07.04.2012 , 06:20 AM | #1
I know what you are thinking what do I possibly need to know about the group finder.

Well this guide is designed to save time and make everyone's experience clean , fast and fun. (Cause everyone wants their free Blackhole commendations )

No.1

Gear Requirements

Normally you can get carried through by a few well geared mates but there are a few notable exceptions.

-False Emperor
-Lost Island

If you are a TANK queing for T1 Flashpoints

Minimum HP : 15 K

Healers : 14 K HP

DPS : 14 K HP

If your entire party has recruit Gear you should limit yourselves to Black Talon or Boarding Party.

No.2

KNOW THE FIGHTS

Even if you are a casual gamer , Research the fights. We don't owe you anything and neither do you. Everyone wants this to be a drop in, drop out experience.

This applies especially to SM Operations. Every fight has several phases and different mechanics. Not knowing what you are getting into and expecting to get spoonfed by randoms is irresponsible

You want your tokens and so do I.

No.3

Etiquette and Roles

Tanks, Don't think you are the boss of the operation , you are not . At anytime the healer can refuse to heal you and you either need to leave group if you don't like it or vote to kick .

You are here to suck up the damage so unless your marauder is pulling like crazy put the guard on the healer and use your AOE taunts.

Always be aware of who is in danger and be the best punching bag possible


Work with your healer- Don't break CCs and let them catch their breathe . They will thank you in the end.
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DPS, Don't be reckless . The only time I have ever done reckless things in a Flashpoint is Black Talon . Even I would admit pulling before the Tank does is reckless and a bad habit unless you need to CC a target.

Overall , your job is to kill fast, stay out of Fire/Circle/Stuff and protect the healer if the tank is unavailable.

Quote: Originally Posted by Diora View Post
one other thing i'd like to point out is for DPS:

kill order for the vast majority of pulls (not all of them) should be NORMAL, STRONG, ELITE, CHAMPION. often there are 5-6 normal mobs with 5k health in a pull, and they are spread out all over. they die so fast that it's pointless for me, as a tank, to waste my energy running around trying to collect them. I am trying to keep your safe from the big hitter mobs.

You'd be so surprised how many DPS don't know this.

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Healers are relatively simple in this regard , remember your heal button and resource management.

Also stay out of the Fire/Circle/Stuff

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LOOT

Quote: Originally Posted by grallmate View Post

- You have to leave all tier 1 HM FPs selected to get the 5 BH Comms. Even unchecking 1 (Kaon and D7 I'm looking at you) will stop you getting the comms.
- You should only Need on things you can (and will) use yourself. Greed/Pass on the rest. Ask the group before Needing it for a mods/companions/alts and do not Need for mods/companion/alt if someone else will actually use it for their main spec.

Lost Island Requirements

Tanks Minimum HP : 22K

DPS : 18K HP

Heals : 18 K HP
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Gear Check.
Basics : How to do a Gear Check

1.Right click on the character portrait .

2.Go to additional Commands

3. Inspect Player.

Notable Bugs : Accuracy of inspected player is not displayed correctly.

Aim : Primary Stat for Bounty Hunters / Troopers
Strength : Primary Stat for Jedi Knight/ Sith Warrior
Cunning: Primary Stat for Imperial Agent / Smuggler
Willpower : Primary Stat for Jedi Consular / Sith Inquisitor

Power Contributes to Bonus Damage

Surge Rating --> Surge

Critical Rating --> Critical Chance

Tiers (PvE) : Tier 0 (Daily armoring / mods / enchancements ) (50)
Tier 1 (Tionese) (51)
Tier 2 (Exotech/Columi) (56)
Tier 3 (Rakata) (58)
Tier 4 (Blackhole / Campaign) (61)


Do NOT Click the Box Unless you have researched the fights.

Also for the sake of convenience use Vent/Teamspeak or Mumble to communicate .

Quote: Originally Posted by grallmate View Post
- Going into HM FPs, expect everyone to do a quick run, skipping what you can and spacebar convos. If you want to do bonuses speak up. If you want to do convos I'd suggest you talk to the group and possibly queue story mode instead.
- DPS should wait for the tank to start each pull. Especially Guardian tanks, we have enough issues with spread out mobs already guys.
- DPS also need to kill adds while the tank takes care of the boss.
- If the healer lays down an AoE heal, the DPS also need to stand IN it.
- When skipping mobs, stick near the group and do not run off ahead. If someone pulls aggro accidentally you want to be ready to clean up. Similarly everyone should be sticking with the slowest person which will usually be the healer recovering after topping you all off.

Quote: Originally Posted by Vugluskr View Post
Some advices to healers from a healer:
- At the very start of FP ask everyone if it is their first FP run. If it is your first run, tell about it ASAP. I hate surprises when we pull not a TnS boss.
- Even during quick runs regenerate your resource after every pull. **** happens. Do not rush.
- It is your fault if anyone dies, regardless of a reason. If you can not outheal a huge damage spike, explain tactics to a group to avoid or prevent it. You are healer, and it is your job to keep your group alive. Communication is your biggest healing skill.
DISCLAIMER: FOR ALL THOSE WHO DISAGREE With Putting GUARD ON THE HEALER.

I am not trying to force you into my way of thinking . You can put the guard on the melee dps if thats what you think is best. From my experience of playing a melee dps and a healer. I find it preferable that the tanks guard the healer.

Vugluskr's Avatar


Vugluskr
07.05.2012 , 01:27 AM | #2
Great story, Kenjigreat, but have you ever played a healer? Never ever calculate healer's power via his health. Tionese level geared healer has way less than 18k HP and is perfectly suited for any HM (LI included). Even HM Ops (not EC, of course) are doable with 15k HP healers.

Healers usually replaces standard mods in order to to be effective (which means losing some HP). Of course, they have to know game mechanics to survive with "low" HP, but it is another story. If you want to check healer's gear, look at his bonus healing stat: good starting amount for HM FP is 450.

Crixaliss's Avatar


Crixaliss
07.05.2012 , 01:37 AM | #3
Quote: Originally Posted by Kenjigreat View Post
Tanks, Don't think you are the boss of the operation , you are not . At anytime the healer can refuse to heal you and you either need to leave group if you don't like it or vote to kick .

You are here to suck up the damage so unless your marauder is pulling like crazy put the guard on the healer and use your AOE taunts.
Wrong, most situations call for a guard on the dps to prevent them pulling aggro, not guarding the healer.

Quote: Originally Posted by Kenjigreat View Post
Lost Island Requirements

Tanks Minimum HP : 22K
22k HP implies rakata/BH/campaign, which is not necessary for this flashpoint - 18-20k hp should be ample for tanking this instance.

I'm not sure why we're basing everything off HP anyway, more HP just implies another tier of gear, though often the lower tier re-itemized to have great secondary stats is better than the off-the-shelf higher tier pieces.

Aurojiin's Avatar


Aurojiin
07.05.2012 , 01:39 AM | #4
I've done just a little bit of healing from time to time, so I'll offer my 2c.

If the tank places guard on me I'm mentally filing him in the idiot box and yelling at him until he puts it on a melee DPS.

Don't be a baddie, kids: don't guard the healer in PVE.

Vugluskr's Avatar


Vugluskr
07.05.2012 , 02:36 AM | #5
Quote: Originally Posted by Crixaliss View Post
I'm not sure why we're basing everything off HP anyway, more HP just implies another tier of gear, though often the lower tier re-itemized to have great secondary stats is better than the off-the-shelf higher tier pieces.
I agree that HP is basic indicator of players gear level. But it can not be used to determine players strength. As a sage healer, when I hit 50, I had ~12k HP. With ~14k HP I started doing operations. Now I have ~20k HP and I do not need any more. Nothing can one shot me in EC HM, and everything else can be healed.

I remember HM FP runs with 16k HP tanks and 13k DPS. It was harder, but doable with a bit of planning ahead. You need more HP only if you want wild brainless rush through FP.

Kenjigreat's Avatar


Kenjigreat
07.05.2012 , 09:36 AM | #6
To : Vugluskr

Yes I have played a Healer , I have a played an Operative and Sorc Healer.

I do agree with the notion that healers remod their stuff to be more effective I do that too for my healer and marauder.

To : Crixaliss

I have both a 50 healer and a dps.

I find that my sorc when my sorc healer gets targeted I can't heal effectively while being interrupted by mobs.

I also have a Marauder that always pulls off the tank, its the Job of the DPS to use his ability to decrease threat example force. And as a melee dps I can pop Saber ward , Cloak of Pain and Undying rage .

And I can respectfully say that both methods work.

As someone has mentioned HP is merely an indicator, but its not a bad indicator cause a Tank in only Tionese can never attain 22K HP.

I do agree with the notion that healers remod their stuff to be more effective I do that too for my healer and marauder.

The reasoning behind this is that the people you are playing with are PUGs who just want their tokens. They are not here to carry you.

To: Aurojiin

Either works . You might disagree with me but playing both a healer and dps i find that Dps dying compared to a healer dying is less significant since he can be combat ressed.

Kenjigreat's Avatar


Kenjigreat
07.05.2012 , 09:43 AM | #7
I don't disagree with the fact that things might be doable with "Quote Gear Level".

But I would like to stress the fact that you are playing with RANDOM people.

You do not have the luxury of knowing their skill level most of the time.

I do appreciate Feedback and would like to continue intellectual discussion.

Aurojiin's Avatar


Aurojiin
07.05.2012 , 01:38 PM | #8
Quote: Originally Posted by Kenjigreat View Post
Either works . You might disagree with me but playing both a healer and dps i find that Dps dying compared to a healer dying is less significant since he can be combat ressed.
That's besides the point. The issue is that the benefits of guard are essentially useless for a healer in PVE.

Fossman's Avatar


Fossman
07.05.2012 , 01:48 PM | #9
Generally speaking your better off just not queueing for LI HM. 99% of the pugs your gona get put with are clueless and probably undergeared for it. Better off forming a group first with people that know the fights and have the gear THEN queue for it so you get the daily.

uniz's Avatar


uniz
07.05.2012 , 03:25 PM | #10
i would add kaon to your list as a low hp toon can get eaten in there real fast. perhaps a fight or two in battle of ilum as well.

nice job though but if you don't use hit points i am not sure how you would tell how well or poorly a player is geared at a glance.

the guard issue depends on the group as some need it on a dps but another on the healer. when we run guild hm with two gs it is put on the healer as it isn't needed on a gs always in cover. perhaps our gs are better players. when i did a pur nightmare pilgrim they were put on the healers as well. the debate for this can go on and on as from my view point there isn't a must have on a certain role. but rather on the person that benefits the group the most from it.