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The Stagnation of MMO industry/genre and why

STAR WARS: The Old Republic > English > General Discussion
The Stagnation of MMO industry/genre and why

Baphomet_x's Avatar


Baphomet_x
07.04.2012 , 08:45 PM | #121
Quote: Originally Posted by Robochomp View Post
100% agree with this and so many games make this mistake. Why waste time, resources and content on things that will only be played through briefly never to be seen again unless your an altoholic (which in my opinion is a terrible way to design your game to have to rely on alting for any type of replayability, but thats a whole other issue). By eliminating leveling everything created can be forever playable and no zones go to waste.
because,if you did that it would be a 3d avatar chatbox...basically,just another version of facebook

and there are alot of people who dont want this game turning into facebook

Lt_Latency's Avatar


Lt_Latency
07.04.2012 , 08:47 PM | #122
Leveling gets the average player to play the game more.

The is a reason every single game including FPS games now involve some sort of level process.

twinionx's Avatar


twinionx
07.04.2012 , 08:48 PM | #123
Quote: Originally Posted by uniz View Post
the problem is the copying of wow without understanding what made it so successful in the first place. there will never be another wow nor a mmo with its success. this is because what wow did was to create and bring into the mmo market new mmo players. it introduced a lot of new people to online gaming by making a platform that is at the mentality level of a 12 year old but with enough content to satisfy those well above. it is that plain and simple.

because of this the mmo market now is now well known among the gaming community and now every new game is vying for the same players. there is little if any new people entering the market unless you count kids growing into it. this is one reason why blizzard is now dumbing wow to the 12 year olds to wring them in like they did adults in the beginning.

the trinity will exist in every game. rift tried to make every class have two or three of these roles but again that game is failing fast. eq and eq2 had support classes which for end game content was required to have in a raid and some groups. few mmos now days have such classes as everyone is trying to balance pve and pvp with pve having a simplistic pve content. eq(s) was pve and didn't care about balance issues for pvp so its pve end game was finer tuned and more challenging. you had to have certain support classes to buff and debuff and a well played one was invaluable to a raid or guild.

now and in the future you will see in the mmo market more niche' base games either by design or accident. too many of the gamers today want this or don't want that in a game. you can't have everything to everyone any more. it just doesnt work as there are too many choices. i applaud bioware for not falling into this trap like rift did.

the mmo gaming industry isn't stagnating but rather evolving.
Wow was successful on many levels.

1. They leverage on their IP. Warcraft was already a popular IP. And they integrate their last RTS game with their new MMO.

2. They created a seamless world with many interesting place to visit fill with LORE. It is really a role player's dream come true. I cannot emphasis enough for an explorer, this is very important. It makes me WANT to explore the world. Players want to see a WORLD, not some location. (To digress, why do you imagine people want to visit Eiffel Tower, Statue of Liberty, the Pyramid? Because these place has stories and history. People don't want to visit ABC Mall that has no history)

3. They make the game easier to play.

4. They give player a PURPOSE to play. (I can't stress this enough because before WoW, I quit MMO games in a day because after playing for a few hours, I lost interest because there was no reason to do anything)

5. They don't punish player (too much)

Now look at what SWTOR did in comparison.

1. SWTOR used the Starwars IP with some success but some not so successful. (e.g. not utilising space portion well)

2. They can't have seamless world (actually they can if they implement a free form space travel, even if it means near instant hyperspace travel, with freefrom landing and taking off instead of cutscenes. But more importantly, leveraging on the lore.

3. SWTOR definitely makes it even easier to play. This one I must give them credit.

4. Again, SWTOR takes this to the next level by putting story. But unfortunately, the execution is flawed. They should have gone with one single epic story instead of split into 8 different no-consequential storyline. (by all means have class story but you still need one main story to carry the entire universe)

5. SWTOR did this well....TOO WELL if that is such a thing. On the other hand, they punish players in other ways, like making players travel through hoops when it is not necessary (why are there no flight point/bind point next to the starship/shuttle?)

Regarding trinity, I have already said my piece. Trinity is tied to dungeon design. Nothing more. Change the dungeon design and trinity is irrelevant.

Let's see it another way, is there "trinity" in PvP? If you noticed, tanks and healers are irrelevant to winning a PvP. They helped but they are not a necessity.

Baphomet_x's Avatar


Baphomet_x
07.04.2012 , 08:49 PM | #124
Quote: Originally Posted by Lt_Latency View Post
Leveling gets the average player to play the game more.

The is a reason every single game including FPS games now involve some sort of level process.
yep..even the once level less fps games now have lvls...

every mmo that focuses even mildly on storyline and the like has levels...

levels give you a goal,and without levels,there is no goal and thus its all pointless....

removing levels would just turn this game into a lousy interactive movie

twinionx's Avatar


twinionx
07.04.2012 , 08:50 PM | #125
Quote: Originally Posted by JediElf View Post
You know, at this point it has to be said.

If everyone thinks that they have all the answers, and they can to it better.....

...then go and do it.

Fund, and develop your own MMO.

What are some of you waiting for?
Funding...

Deyjarl's Avatar


Deyjarl
07.04.2012 , 08:55 PM | #126
I'm actually surprised at a different take on the model that Funcom is doing with The Secret World. It has copied a few things but I tried it out as per a friends suggestion and it has been a real surprise for me.
Friend reference, you get 7 daysof free subscription,
free character transfer, and items mailed to all your characters.
http://www.swtor.com/r/GLDSHl

twinionx's Avatar


twinionx
07.04.2012 , 09:00 PM | #127
Quote: Originally Posted by Galphar View Post
To the OP:

So basically what you are saying is that Guild Wars 2 will be the "Savior" of the MMO industry. Every single reason you give is a feature of GW2 except sharding., which they will be doing. The reason that people see so many MMO's as failures today is not the features they have; it's that they haven't made WoW's money. NO GAME will be as big(in their inflated subs) as WoW is. People said SWToR was a flop because it ONLY had 1.2 million subs at release. I'd call that a raging success.
I never even played Guild War. I don't consider it MMO anyway. I think they are just glorified online game. But I must admit I am not qualified to comment on GW/2.

In any case, any game that has sharding already violated the design principles I laid out. Again I admit this is my opinion and you are free to agree or disagree.

By the way, my emphasis has always been "mainstream" games. I felt many games like SWTOR, WAR, AOC etc... could have been much more. But my prediction is they will just fizzle out eventually. Again, look for the pattern. Initial massive influx of players. After 1 month subscription exodus of players. Servers merging. And then some sort of equilibrium at maybe 100K players or so. I'm not saying these games are failures. I am saying they could have been much more if they dare to breakthrough.

Can games like SWTOR "fix it"? If they want to, sure. Just don't do another NGE and piss off some many players.

At first, start something small. Create ONE flashpoint where any levels can join and focus on the fun part. Maybe the reward can be an orange set (no mods) or some spiffy looking mount. Make that flashpoint dynamic so fights will be different. Allow classes of both imperials and republic to join. (The story could be enemies forced to co-operate to defeat a greater enemy, I know, it's a bit cliched) This experimental flashpoint already test level-less, faction-less and role-less concept.

As for single-shard concept. They can do this to a certain extent. Allow cross-server everything (and allow players to have same name but unique identifier) In fact, they are already considering "mega-server" so single shard concept is really not that far away. It just needs time.

Tahana's Avatar


Tahana
07.04.2012 , 09:02 PM | #128
Quote: Originally Posted by Deyjarl View Post
I'm actually surprised at a different take on the model that Funcom is doing with The Secret World. It has copied a few things but I tried it out as per a friends suggestion and it has been a real surprise for me.
I just wish they had used an updated engine.. I couldn't handle it. While I like the premise of the game and their concept the overall 'no levels' is actually just a play on words. You still have to level per se in that you have to get the additional abilities. If it truly was a no level game you could select them all from the wheel in the beginning.
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

Tahana's Avatar


Tahana
07.04.2012 , 09:03 PM | #129
Quote: Originally Posted by twinionx View Post
As for single-shard concept. They can do this to a certain extent. Allow cross-server everything (and allow players to have same name but unique identifier) In fact, they are already considering "mega-server" so single shard concept is really not that far away. It just needs time.
I wonder how much hardware technology is part of this limitation.
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

twinionx's Avatar


twinionx
07.04.2012 , 09:05 PM | #130
Quote: Originally Posted by Siorac View Post
In the previous post you were talking about how they could have made a solid Star Wars MMO without voice acting, you didn't say that voice acting could have been done cheaper.

I personally don't really understand this "lack of content" complaint because I have too much to do on a range of characters and it's killing me. There will be more Operations, more Flashpoints, more whatever but no MMO produces one raid every month. And even that would be too slow for the hardcore progression players.
I also think SWTOR don't have lack of content. In fact, SWTOR has TONS of content. The problem is because SWTOR did not have the 4 principles that I mentioned, players cannot enjoy those content due to various restrictions.

I mean, can I do Eternity Vault in level 10/20/30/40? Why not?

Or, can I do Hammer Station at level 50 and still have the same challenge when I was 15? Why not?

Why can't I (a Jedi) team up with a light side Sith?

Why can't I (and imperial Agent) hire a smuggler to infiltrate this enemy location with me?

Why can't I play with another player in another server, just because we're both called Han? (can we even call ourselves Han? Or Luke?)