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Player Housing and Cities Planet


Spectus's Avatar


Spectus
07.02.2012 , 11:12 AM | #61
Quote: Originally Posted by jarjarloves View Post
open world housing is a bad idea it ends up like it did in SWG where you have a ghost town.

Now instanced housing like in EQ2 is a great idea
Love it when respondents' posts don't even sound like the writer read the original post.

The OP was asking for a NEW planet, dedicated specifically to player housing, player cities, and city-defense-type PVP. The OP did NOT ask for player housing on every existing planet.

LOTRO had player housing built in instanced neighborhoods. It was lame. Even when lots of people were active in the game, I never once saw another player there, except when people gathered at the guild hall to form up for raids.

To make player cities work, you have to have a REASON for players to go there.

SWG had some of those reasons. Players could establish cities near hotspots like Ft. Tusken or the Krayt Graveyard, with the ability to add a shuttleport once the residential population grew large enough. Conversely, player cities could become eyesores, like the ring of abandoned houses that accumulated around Coronet City on Corellia or Theed on Naboo.

Other reasons included things like crafting that actually mattered to the game, which meant players had to travel to player cities to find desired items such as armor or weapons or that really good Chef who made great buffing foods.

In short, for things like player cities to work, the designers of the game have to approach the game with a core mindset that's probably fundamentally different than what post-WoW MMO designers are willing to embrace anymore. Everything in MMOs these days is premade, predetermined, thought out in advance, and has had the life "balanced" out of it. No space is given for player creativity: it's all the devs' show, and we're along for the ride -- take it or leave it.

That said, I think a world dedicated to open-ended player creativity is a great idea. Mor, plz.
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Hambunctious's Avatar


Hambunctious
07.02.2012 , 11:28 AM | #62
Freedom, and creativity must scare some people. Believe it, or not, but this game actually had more freedom in some things like how your character looked early on in beta. Nearly every blue+ armor piece from level 15 onward was moddable. They severely restricted that later.

The more things they can add that will, at least, give the illusion of freedom, the better the game will be.

They need a couple of open worlds for player cities where both factions can build. Still having quests on those planets would be required. Cities would also need things like cantinas, speeder/shuttle ports, GTN terminals, and maybe a way to build defenses to encourage guild/faction battles for those who like to pvp in the open world.

swtonewbie's Avatar


swtonewbie
07.02.2012 , 02:11 PM | #63
You guys are asking for a new feature like its as easy as adding a tree to the ingame landscape or something...

why not add player housing? and cities, and mailboxes, and planets, and pvp zones, and how about a new class named beast hunter? how about flower pots that i can put in my ship? how about an entertainer class that dances and gives buffs? how about a large french fries and a diet coke? how about a free subscription and a wookie pet that follows me around?

Jeez, if you guys want the devs to take your suggestions seriously you need to be reasonable. When i played LOTRO i never used the housing system, but if i had to make a request for a feature like this to be added i wouldnt ask for everything and the kitchen sink. Keep it simple and keep it small, ask for something located in the capital city, ask for an instance portal to be added somewhere, and ask for X amount of apartments in that instanced area.
I'm not really a noob...

MajikMyst's Avatar


MajikMyst
07.02.2012 , 02:31 PM | #64
Quote: Originally Posted by Hypnon View Post
Please add a new planet where players can build cities and houses. Don't do paths, make all the expanse on the planet available. Allow customization so players can become more a part of the game. the planet should have multiple regions types ... snow, beach, mountains... My wife and I played SWG for the entire length of the game because of this feature. We PVP, we ran a city, we did all the parts of the game but in the end, having houses and such made the game longevity.
This is not SWG.. We do not need to make it like SWG.. We do not need player housing or a planet for player housing.. You can use your ship as your house..

I fail to see the point of player housing or even the purpose for it.. Please!! Stop trying to make this game into something it isn't..

No to player housing.. All you need is your ship.. That is all you need..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

RolandeDeschaine's Avatar


RolandeDeschaine
07.02.2012 , 06:55 PM | #65
Quote: Originally Posted by eGraced View Post
I personally would prefer options more in line with the character of this game. As our ships are supposed to be our "home base" I would love to be able to customize my ship. Even if it's just paint, furniture, equipment, and maybe some trophies on the wall. I think it would fit nicely. It may not be exactly what you had in another MMO, but isn't that kind of the point, being that this is a different game?
This. Right here.

I would love to customize my ship, paint the outside, the widgets i buy for space combat, show them on the outside.

Offer more than one ship per class (as much as I like some of the styles has anyone noticed most of them lie on the deck like beached whales with little or no landing gear showing?

I want to hang my trophies, customize my walls and my room, hell add a bumper sticker

Give us communal landing zones with hangers (they could have living quarters so heck call that a house) I love inviting folks onto my ship it feels very real.

I'd rather see customizable ship first and then somewhere along the line it might be cool to have a home to go to.

Logiick's Avatar


Logiick
07.03.2012 , 09:24 AM | #66
Quote: Originally Posted by Hambunctious View Post
Some of you think it's a good idea to have as little to do at max level as possible. There's nothing wrong with adding features that many might enjoy.

A couple of new planets set aside for sandbox things like housing/player cities would expand the appeal of the game. It's already as one dimensional as you can get right now. There is nothing to do outside of gear grinding at max level. Obviously, a large number of people didn't find that satisfying, or we wouldn't have lost a million subs.

If you do not want to partake, then you don't have to. You can grind your pve mobs until your fingers fall off, and more power to you. The rest of us would like more things to do that don't require fighting through hostile npcs all the time.

As for your snotty little emu, and sims comments. They're not wanted, nor needed.
Agree'd. Saying: "Hurr durr, Martha Stewart/Sims." is such an ignorant way of thinking.

Player housing is a great idea.
It gives players something to do.
It's a great credit/time sink.

I'm still not sold on the whole: New sandbox planets though. Maybe just because I've never seen a game with it.
I would think instanced houses would be better, even if only people in your party could travel to it with you.
It just seems like that would be the most successful way without causing a bunch of problems.

Either way, I want to see this implemented. There's simply nothing to do in this game at max level.
I spend most of my time completing old quests.
And that's straight BORING.


At the VERY least, we need to be able to either get new ships, or customize the one's we have now.

Benets's Avatar


Benets
07.03.2012 , 09:44 AM | #67
Quote: Originally Posted by jarjarloves View Post
open world housing is a bad idea it ends up like it did in SWG where you have a ghost town.

Now instanced housing like in EQ2 is a great idea
I am making a suggestion about it, but for Guild's HQ where others can siege. Wait and i'll post it later. Meanwhile some of my ideas:

Space Instance/Operation
Denova (Rep vs. Imp PvP planet)
World Pvp My Ilum Map
Modifications Drops vs. Item Drops
Guild's Quests/Story
Missions with different paths and endings
Inheritance
Legacy Library Database
- "Do or do not, there's no try" -
Benets
aka
Mxyzptlk

Kesac's Avatar


Kesac
07.03.2012 , 09:49 AM | #68
think they should do instanced housing with the elevators they have ingame. go up to hit click on the button select your place. also think it would be cool if they added Republic sectors and Imp sectors to NS for example. not huge sized ones but ones that have same kind of vendors as fleet. Gtn of course class trainers etc. Cantina as well along with Apartment tiers you can buy from 1 being a small apartment and say tier 5 giving us our own landing pad and a huge apartment with mod tables etc mini games if they get added. they can put housing on other planets as well and Guild housing to. From guildhalls to guild capital ships. add money sinks to the guild stuff like GTN access. we can get it for our ship why not guild ships to.buy vendors to put in for em . leave some stuff out so social hubs dont become ghost towns.

ibervang's Avatar


ibervang
07.03.2012 , 10:13 AM | #69
It might be nice for those that do RPG, but othervise, i see it as a lot of work, for a small thing
*sigh*

Glowrod's Avatar


Glowrod
07.03.2012 , 11:17 AM | #70
If they do add housing planets, here's how it would work.

1. Park your ship in an orbital station
2. walk across a huge hangar to an elevator
3. down the elevator
4. run clear across the station again in a deserted hallway
5. get on a shuttle to the surface
6. run clear across the space port
7. run half way across the space port town to a taxi service
8. take a taxi to your neighborhood
9. run all the way across your neighborhood to your housing district/zone
10. Enter the zone and run across the district to your house.

Total travel time estimate: 30 minutes each way. I think I'd rather have a customizable ship.

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