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Self sufficiency

MouseNoFour's Avatar


MouseNoFour
07.01.2012 , 10:21 PM | #1
Anyone else here totally into the idea of being completely self sufficient for crew skills?

So far, ive gotten Slicing, Biochem, Underworld Trading and Bioanalysis all maxed out. The rest of the crew skills ive gotten between 1-400 and plan to have them all maxed in the next couple weeks. I have an Advanced Class of all but one of the Empire faction. (Operative as i had to have a Republic character as ''required'' by Bioware for the new companion)

My idea, is that i should be able to get any material, to craft any schematic for any of my alts - without ever needing to go the GTN or out into the galaxy to harvest anything.

Liokae's Avatar


Liokae
07.01.2012 , 11:10 PM | #2
Quote: Originally Posted by MouseNoFour View Post
Anyone else here totally into the idea of being completely self sufficient for crew skills?

So far, ive gotten Slicing, Biochem, Underworld Trading and Bioanalysis all maxed out. The rest of the crew skills ive gotten between 1-400 and plan to have them all maxed in the next couple weeks. I have an Advanced Class of all but one of the Empire faction. (Operative as i had to have a Republic character as ''required'' by Bioware for the new companion)

My idea, is that i should be able to get any material, to craft any schematic for any of my alts - without ever needing to go the GTN or out into the galaxy to harvest anything.
Pretty much the same for me, in the long run. I've got one of each crafting skill, the supporting gathering/mission skills for those, and then the rest of my characters run slicing and other gathering things.

Duckydalegend's Avatar


Duckydalegend
07.01.2012 , 11:51 PM | #3
I have Artifice, Archaeology and Tresure Hunting on my main character.
I very rarely need to go anywhere near GTN for mats, I'm usually able to self provide

Jimsam's Avatar


Jimsam
07.02.2012 , 12:20 AM | #4
My main character is a self-sufficient Artificier(?spelling) with treasure hunting and arch.
I also have a Sith slicer.

So in between those two, i can get all the mats i need to make a killing from selling the 1.3 augments & slots cheaper than the people who buy all their stuff

Self sufficiency is the only way to go!
Spoiler

Thufir_Hawat's Avatar


Thufir_Hawat
07.02.2012 , 12:37 AM | #5
5 chars maxed everything other than armstech and investigation. Works very well for leveling alts as there is an industrial powerhouse behind the scenes making all their equipment as they get to the level where they can use it.

Kanana's Avatar


Kanana
07.02.2012 , 12:52 AM | #6
I've got all crafting skills maxed, great for alts.

uniz's Avatar


uniz
07.02.2012 , 07:20 AM | #7
got all maxed but bio and arms. working on bio now. great to be able to make everything you need and even some for guildies too. harvest my own mats while playing the game and sell extra stuff i make on the gtn for the slicers to buy.

asbalana's Avatar


asbalana
07.02.2012 , 07:40 AM | #8
Quote: Originally Posted by MouseNoFour View Post
Anyone else here totally into the idea of being completely self sufficient for crew skills? ......
Agree. It does take a lot of time though.

Alienwarz's Avatar


Alienwarz
07.02.2012 , 11:38 AM | #9
Quote: Originally Posted by MouseNoFour View Post
Anyone else here totally into the idea of being completely self sufficient for crew skills?

So far, ive gotten Slicing, Biochem, Underworld Trading and Bioanalysis all maxed out. The rest of the crew skills ive gotten between 1-400 and plan to have them all maxed in the next couple weeks. I have an Advanced Class of all but one of the Empire faction. (Operative as i had to have a Republic character as ''required'' by Bioware for the new companion)

My idea, is that i should be able to get any material, to craft any schematic for any of my alts - without ever needing to go the GTN or out into the galaxy to harvest anything.
I am currently completely self-sufficient with 400 across the board on all my crew skills. New alts become harvesters. I have 2 accounts however, which made it much easier because could I mix and match the crew skills to maximize which ever manufacturing crew skill I was working on at the time.

GnatB's Avatar


GnatB
07.02.2012 , 11:58 AM | #10
hmm, let's see.
all 8 ac's, all crewskills
Guardian: arch, synth, UT
Scoundrel: scav, cyber, slicer
Sage: bioa, bioc, diplo
Vang: scav, armor, slicer
Marauder: bioc, treasure, invest
Sniper: arch, artif, slicer
Assassin: bioc, UT, slicer
Merc: scav, arms, slicer

A couple of the slicers aren't yet 400, since I've been trying to get the lower level augment schems, but everything else is @400.