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1.3 disappointing


Hakuga's Avatar


Hakuga
07.02.2012 , 05:37 AM | #31
Quote: Originally Posted by Ancaglon View Post
Ahem. 2 things:

1) Story Mode is intended so everyone can see and experience the storyline. Hard Mode and Nightmare Mode are for those that are ready for more challenge.

2) By no stretch of the imagination has "everyone" completed Denova. I haven't. There's still a fair few people that haven't done any level 50 operations (at least, before this week), either because they haven't yet got a decently geared 50, or because their servers were near dead. I am well geared, being fully rakata+, but I haven't finished Denova either -- beaten Colonel Vorgath, but not had a chance to do Kephess yet. Maybe this week.

As pretty much every surviving MMO (including WoW) has realised, making content that only 1% of the population ever see is a massive waste of development resources and is exactly what causes death by wastage.

So, if your complaint is that there isn't enough content that you can experience, and other people can't, I think you're being an exclusivist jerk.
I think you should have read my first reply in this thread.

You can nerf content down the track for those who want to experience it, nobody ever said to make the content impossible. You should slowly nerf it over time like wow did in it's beginnings.

You're blowing your 1% statement so far out of proportion. I'd say it's quite likely that you haven't been fortunate enough to be on a highly populated server, or at the very least committed to a single 50 character. If you look at it from the perspective of someone who has been in a PvE content progression guild from day one - that person (a huge majority of any MMO playerbase) has run out of stuff to enjoy doing on their main character.


There's absolutely nothing wrong with having a Nightmare mode take a couple of months to clear fully. For the simple mmo'er you're not missing anything you wouldn't see in hardmode.

The whole concept of Normal/Hardmode/Nightmare mode by design intended to break up the playerbase based on what they wanted out of their MMO experience - BW fell short in as much as Nightmare mode was absent from Denova. Something as simple as that extra difficulty helped EV and KP sustain a major portion of the playerbase for a longer period of time than Denova has been able to.

Players need to change their attitudes. You should not be able to clear content within two weeks of it releasing, there at the very least needs to be a gear-check grind involved, and those of you who seem to think that not having cleared denova on HM by now is the norm is pretty rediculous.
RemnantsMarauder
www.remnantsswtor.com

vandana_'s Avatar


vandana_
07.02.2012 , 05:51 AM | #32
I am extremely pleased that since a long time I can disagree with a rant like that and appreciate Bioware's hard work on patch 1.3.

I think that 1.3 was absolutely necessary for population retention and was a natural consequence of server mergers. The game after 1.3 is what it should have been at launch. Most of the crucial game systems have been now introduced.

I understand that if you are a hard-core raider the pace of introducing of new content may be too slow for you but now that the foundations are built I'm sure you can expect it being introduced faster.
V'ox

Ancaglon's Avatar


Ancaglon
07.02.2012 , 06:20 AM | #33
Quote: Originally Posted by Hakuga View Post
I think you should have read my first reply in this thread.
I think you should have read my post which you quoted: MOST servers have had horrible populations since well before 1.2, which is when Denova was released. That means MOST people, who aren't hardcore raiders, will not have beaten any of Explosive Conflict.

The gradual nerf you refer to in WoW (Icecrown Citadel's player buff) was not "in it's beginnings" but added in its' 2nd expansion, 4 years in -- but even with it, as Blizzard recognized, only 10% or so of the players had gotten past the first wing of Icecrown Citadel, hence their Raid finder tool and their equivalent of story-mode raids for Cataclysm.

TL;DR: OP has a "rediculous"ly inflated sense of how important he is.

YeknomStun's Avatar


YeknomStun
07.02.2012 , 07:54 AM | #34
Relatively speaking, they have been releasing content pretty quickly compared to other games out there. As someone said, wow hasn't had anything new for almost a year now, this game has been out for a little over 6 months and has had 2 content patches already.

ZackAlklazaris's Avatar


ZackAlklazaris
07.02.2012 , 08:11 AM | #35
The only thing I really don't like about 1.3 is its bugged. Namely I did a flashpoint and got my dailies. Then it locked me out of doing another flashpoint. That shouldn't be the case. I should be able to do it again, just not get the coms.
The Shadowlands | "Order of Darkness"
--------Alklazaris - Sorcerer - DPS
--------Sa-Kan - Sniper - DPS
"Dear BW, Please nerf Paper, Scissors is fine, signed Rock"

Hakuga's Avatar


Hakuga
07.02.2012 , 08:46 AM | #36
Quote: Originally Posted by Ancaglon View Post
The gradual nerf you refer to in WoW (Icecrown Citadel's player buff) was not "in it's beginnings" but added in its' 2nd expansion, 4 years in -- but even with it, as Blizzard recognized, only 10% or so of the players had gotten past the first wing of Icecrown Citadel, hence their Raid finder tool and their equivalent of story-mode raids for Cataclysm.

TL;DR: OP has a "rediculous"ly inflated sense of how important he is.
No, that's not what i'm referring to. All Vanilla (60) content was systematically nerfed as each new tier came out, bosses were overtuned to see who could clear it, and nerfed as guilds progressed. They don't publicise these nerfs, they happen to make the game more accessible to the masses. Look at EV and KP now compared to launch. Feign ignorance if it keeps you happy. My argument is that this sort of thing should still be happening - EV and KP HM were cleared within the second week of people hitting 50. Bioware made a great big step in the right direction with EC - they knew Kephess was overtuned but didn't touch it until guilds had at least given it a couple weeks of attempts.

OP wants more out of his $15/month, won't get it anytime soon. He's not on a crusade nor should be be burned at the stake. Don't be ignorant about it.

I also like the fact you seem to think that logging on to raid 2, max 3 nights a week is suddenly hardcore
RemnantsMarauder
www.remnantsswtor.com

Ancaglon's Avatar


Ancaglon
07.02.2012 , 09:03 AM | #37
Quote: Originally Posted by Hakuga View Post
I also like the fact you seem to think that logging on to raid 2, max 3 nights a week is suddenly hardcore
I don't like the fact that you are pretending that beating Hard Mode Denova is a matter of logging in to raid. I also don't like the fact that you're taking me to task when I wasn't responding to your post to start with.

TUXs's Avatar


TUXs
07.02.2012 , 09:06 AM | #38
OP was right. 1.3 was a lame patch that added NO new content. When a game is released with as little content as SWTOR was, adding new stuff should be a higher priority than it is for Bioware. Calling the same 4 warzones 'ranked', doesn't suddenly make them any more fun. Making groups easier to find/fill, adds nothing for those of us who had no problem finding/starting one prior.

SWTOR lacks content - both PvP and PvE.
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TUXs's Avatar


TUXs
07.02.2012 , 09:13 AM | #39
Quote: Originally Posted by Hakuga View Post
I also like the fact you seem to think that logging on to raid 2, max 3 nights a week is suddenly hardcore
No **edit**!!! Anyone who doesn't think this game lacks content, need only look at the foolishness of lockout timers. The ONLY reason they exist is to artificially slow progression and extend the RNG grind. I don't complain that SWTORs graphics or engine are from the 90's, like some, but the inclusion of the lockout timers is most certainly a throwback to the early days of MMOs.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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dankat's Avatar


dankat
07.02.2012 , 09:15 AM | #40
How is Explosive Conflict that bad? It seems like a typically suitable raid, and as difficult as any raid in any other game. It's better than the travesty that was Eternity Vault, though Karraga's Palace was alright.
Damn the fool who said history doesn't repeat itself, he clearly was not talking about MMOS.