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Lost Island observation


NoxiousAlby's Avatar


NoxiousAlby
07.02.2012 , 05:57 AM | #51
Quote: Originally Posted by Aurojiin View Post
Well, let's drop HM EC then, because the majority of players can't complete that. If hardcore players are such a pointless minority it would seem better to give them a few challenging flashpoints than entire raids, but I digress.
As I stated before players who want to raid will find a way, its the majority of players in any RPGMMO that either no longer want to raid or never have, and they couldnt care less about HM EC. HM EC is brilliant for the target audience it is aimed at.

Quote:
I'd like you to point me to where I said the loot drops in HM LI were appropriately tuned. I'm advocating preserving the flashpoint's degree of challenge, nothing more. Please don't put words in my mouth.
I never quoted you as saying the above, that is a statement I made. I'm running guildies one at a time through HM LI because they want the speeder.

I just believe that given the majority of players will want to do HM LI and only a minority of players will ever successfully achieve it. For a flashpoint that isnt what I would call a success

erei's Avatar


erei
07.02.2012 , 06:36 AM | #52
Quote: Originally Posted by NoxiousAlby View Post
Last time I checked the enrage timers on bosses dont allow players to be carried and you certainly make it sound easier than most players have encountered.
You can do a lot (all ?) HM with 2 players. Some need some columi+ gear (D7), but some don't need any (Kaon).
I've done them with a lot of player. And honestly, some of them were completely carried by the team.
Enrage timer are a complete joke for people who know how to play their class. For noobs with ****** DPS, yeah, they can be tricky.

Link to the topic for 2 man HM :
http://www.swtor.com/community/showthread.php?t=463772

HMs in this game are far from challenging. Except LI. Once I'm 50, with 45+ stuff, I do them, with my friends. No problems, it's incredibly easy. And they are nerfed with each patch.
Also, the NM instance are so incredibly easy, maybe you can solo them with enough gear. I did battle of ilum yesterday, we were all 50, with random blue gear, and a lvl 49. I was the healer. I spent my time DPSing. Except the boss who stun and pop adds, it was incredibly easy. And yet, that's because 2 of our melee kept hitting the boss when he had his shield up. We didn't wiped once, and nobody died.

The only concern I have with LI is the ratio difficulty/reward. You drop columi for every boss until the end, but you are probably already columi geared. And a rakata in the end, while you could have had the same in a raid, and 1.2 HM raid are easy. EC story mode is a bit harder, granted.

I wish they add more difficult instance, some real HM, call them nightmare if you want to. Add some extra reward so people want to run them, but it's not necessary. I want some difficulty, I want to wipe and use my brain.
Keep most instance for casual, the same way we have now.

Quote: Originally Posted by AhsokaTanorules View Post
Wouldn't it make sense than if Bioware modified the leg queue finder a bit to make it that people can not queue for these higher Tiers until they meet gear requirements instead of putting LI on the same level as other non HMs?
We asked for it on testlive forum. As with all our suggestions, BW didn't even answered, and they didn't care at all. Do you expect they'll care about it now ? You better know a metrics, because they only listen to them.

Hxxr's Avatar


Hxxr
07.02.2012 , 06:40 AM | #53
Quote: Originally Posted by NoxiousAlby View Post
Yes HM LI is a bit silly, considering that flashpoints are the bread and butter for casual players making it [b]inaccessible to many causuals (due to skill[{b] & gear requirements) sort of defeats the purpose.
Highlighted the interesting part. Casual or not, baddies is a whole different discussion.
If your bad at something in genereal or mess up you don't deserve to be rewarded.

Quote: Originally Posted by NoxiousAlby View Post
Dont consider HM LI as a flashpoint, it's basicly a mini raid for all the players who QQ'd in the first 3 months about how easy the game was.
Whining about content being to easy is a new one. Anyway it seems like there are enough players who feel like they need more challange than faceroll their way through the game.

Quote: Originally Posted by NoxiousAlby View Post
HM LI is a gear & skill check, both which will improve over time if you have the patience and desire to complete it.
It's not a gear check. Can be done in Tionese gear without any problem (excluding the bonus boss that actually is a gear check) - skill check ... well casual players don't have to be bad, right?

To many bad people hide behind the 'casual' label. This is bad for pretty much all players and the community itself.

Quote: Originally Posted by NoxiousAlby View Post
Your entitled attitude and greedy demeanor is quite unattractive.
You're talking to a mirror now, right?
Quote: Originally Posted by Rtwozero View Post
Just remember that combat logs only state mathamatical facts. They are not rude or arrogant.

NoxiousAlby's Avatar


NoxiousAlby
07.02.2012 , 06:52 AM | #54
Quote: Originally Posted by erei View Post
You can do a lot (all ?) HM with 2 players. Some need some columi+ gear (D7), but some don't need any (Kaon).
I've done them with a lot of player. And honestly, some of them were completely carried by the team.
Enrage timer are a complete joke for people who know how to play their class. For noobs with ****** DPS, yeah, they can be tricky.
I dont believe a healer could be carried through Sav-Rak or a tank caried through the first and last boss and 1 dps certainly couldnt be carried through any fight due to the enrage timers.

[quote]HMs in this game are far from challenging. Except LI. Once I'm 50, with 45+ stuff, I do them, with my friends. No problems, it's incredibly easy. And they are nerfed with each patch.
Also, the NM instance are so incredibly easy, maybe you can solo them with enough gear. I did battle of ilum yesterday, we were all 50, with random blue gear, and a lvl 49. I was the healer. I spent my time DPSing. Except the boss who stun and pop adds, it was incredibly easy. And yet, that's because 2 of our melee kept hitting the boss when he had his shield up. We didn't wiped once, and nobody died.[/quoe]
You do realise that NM Battle of Illum is a lvl 48 min entry flashpoint? If you went in with levels 50's I imagine it would be easy. But yes Battle of Illum is not diffiicult the only encounter that provided any challege prior to HM LI was Mentor on D7 and he was merely challenging the first time.

Quote:
The only concern I have with LI is the ratio difficulty/reward. You drop columi for every boss until the end, but you are probably already columi geared. And a rakata in the end, while you could have had the same in a raid, and 1.2 HM raid are easy. EC story mode is a bit harder, granted.
You get no arguement from me here, the only players who really have anything to gain from the boss drops (last boss) are the exact same players struggling to complete it.

Quote:
I wish they add more difficult instance, some real HM, call them nightmare if you want to. Add some extra reward so people want to run them, but it's not necessary. I want some difficulty, I want to wipe and use my brain.
Keep most instance for casual, the same way we have now.
But wouldnt we have the same problem with players who only ever run 4 man content becoming dissillusioned at the difficulty of nightmare mode? I see the same scenerio repeating itself, but it's a good suggestion nonetheless

Quote:
We asked for it on testlive forum. As with all our suggestions, BW didn't even answered, and they didn't care at all. Do you expect they'll care about it now ? You better know a metrics, because they only listen to them.
BW will make all their decisions based on subscription rates and profit forecasts........most MMO's do, some just take a little longer to act.

NoxiousAlby's Avatar


NoxiousAlby
07.02.2012 , 09:21 AM | #55
Quote: Originally Posted by Hxxr View Post
Highlighted the interesting part. Casual or not, baddies is a whole different discussion.
If your bad at something in genereal or mess up you don't deserve to be rewarded.
Look, I honestly dont like the term "bads" or putting players down. Many players on the forums have been playing MMO's for a decade or more and I dont judge anyone new to a game. Yes it can be frustrating pugging a dps on your raids who spams force lightning (actually happened) but thats the dice you roll. I'm happy to make suggestions but in the scheme of things let people play how they want, it is after all a game. Not every player is equal in terms of ability but insulting players because they can't achieve what we can is wrong. By your definition the OP is bad because they are unable to clear HM LI, and if thats the case I would say that well and truly 70% of players are bad given the number that have acquired the Aratech ice as we dont see many (even less of the Aratech Fire & Nightscythe).

As for players deserving rewards because they lack skills, I honestly couldnt care less. I've seen this arguement so many times on the Wow forums and it never ceases to amaze me. I have always taken pleasure out of having fun raiding with a tight group of friends, I enjoy the accomplishments we have achieved and seeing improvements where needed. I also enjoy gearing my characters, but most of all I dont care what the player next to me has or how they achieved it and will never understand why so many on the forums do. It's usually the have nots in life that worry so much about what other people have, if you are satisfied and content with what you have you wont care what other people have.

Quote:
Whining about content being to easy is a new one. Anyway it seems like there are enough players who feel like they need more challange than faceroll their way through the game.
Not really, by December the forums were ablaze with QQ about how easy the content was and what we recieved from BW was a knee jerk reaction with LI & EC. Dont get me wrong i enjoy the challenge but I have always been of the opinion that flashpoints should be achievable by 95% of players. In both HM LI & SM EC the drops are obselete in most cases for raiders, given the increased difficulty level and the entry level gear requirements I really question what the devs were thinking.
You claim that more players want difficult challenge over easy content? Based on what ........the forums? You do realise it's the squeeky wheel that most vocal on the forums and would account for a single digit percentage of the total player base. In fact most players making up of those with average skills just want to have fun, and an even greater number of older players play this game and they have jobs and families to provide them with all the challenge they need in life.

Quote:
It's not a gear check. Can be done in Tionese gear without any problem (excluding the bonus boss that actually is a gear check) - skill check ... well casual players don't have to be bad, right?
Right, i'm familiar with quite a few casual players who are ex raiders that raided BWL, MC, SSC, & BT who still have the skills and would make many raiders today look plain simple. As for HM LI not being a gear check you are joking? Full Tionese including weapon wouldnt give you the necessary dps to avoid enrage timers. If it could be done in Tionese we wouldnt see so many complaints about HM LI on the forums.

Quote:
To many bad people hide behind the 'casual' label. This is bad for pretty much all players and the community itself.
Why do you feel the need to set yourself above others? There are no "bad" people.........only average players. And if flashpoints are tuned above the skills of the average player then thats not good for the game.

Quote:
You're talking to a mirror now, right?
No i'm talking to someone who sets his lifes accomplishments based on a pixelated game, when you have a family, a Benz in your driveway, and can take your family on an overseas holiday every year then you'll be standing tall enough to look me straight in the eyes.

Utania's Avatar


Utania
07.02.2012 , 09:24 AM | #56
I like the difficulty of LI, though its a big step up from the other flashpoints and another step up if you try with melee.

StefanInter's Avatar


StefanInter
07.02.2012 , 09:28 AM | #57
Quote: Originally Posted by jedifather View Post
ok folks, i understand that for some of you, lost island is an easy mode fp. this is NOT true of melee dps. my sentinel cannot go into LI at all because it is so anti-melee. this place is ridiculously overtuned to be dropping MAINLY columi gear. and no i'm not a fresh 50, i am 2/5 rakata with everything else besides my MH being columi. i've dont my time in FPs and OPs, and im here to tell you this place makes even denova(2/4 HM) look like a joke. so tell me plz how you justify a FLASHPOINT, t2 or not bein harder than any OP in the game?
We run it weekly with 2 sentinels and another group in our guild runs it also with a sentinel. Its all about the tank knowing how to move. If he knows what to do its a breeze for sentinels. If he is incompetent, its a nightmare.
SWTOR

wetslampigduex's Avatar


wetslampigduex
07.02.2012 , 09:46 AM | #58
So tonight i will tank LI HM in only boots belt bracers and head and i will post it up here tonight or tomorrow to show you ppl just how hard this FP is

Nolenthar's Avatar


Nolenthar
07.02.2012 , 09:46 AM | #59
Quote: Originally Posted by NoxiousAlby View Post
Dont get me wrong i enjoy the challenge but I have always been of the opinion that flashpoints should be achievable by 95% of players. In both HM LI & SM EC the drops are obselete in most cases for raiders, given the increased difficulty level and the entry level gear requirements I really question what the devs were thinking.
I don't think that's quite the problem. You cannot make a content which would be achievable by 95% of the players while being attractive to 95% of the players. If you have too easy content, you'll have "average" players rolling through, being geared in 1 week, and at best, rolling an alt (hense and repeat) or at worst, closing subscription and leaving.

The point with LI HM is not that it's only achievable by the cream (which you seem to point), it just requires some coordination, and time investment to complete.

I for one really think Bioware should start working on several difficulty level on FP (normal mode, hardmode, nightmare mode, hero mode, what not) while still giving sensibly the same reward (maybe just with a different look) to please all world, but even by doing this, you'll still have people complaining that this FP in Elite Mode is too hard, and that they can't get the same loot than this player.

1 flashpoint out of 11 requiring you to learn to do better with your toon won't kill anyone. It's hardly puggable, indeed, still the LFG system and other system will eventually lead to a total disparition of any community if there is no content to create a community (such as raids, harder content, etc).

Not 100% of the players consider fun something where they encounter no difficulties what so ever. Still there should be some content where no one should encounter difficulties, but there is a learning curve in MMO, and that's what make your journey enjoyable.

As to the loot in LI, I would say it should probably be improved, but it's already very good compared to what other FP drops (aka 1 tier higher).
Kao'celaar Ildorii, Juyo Master, Mystical Awakening

NoxiousAlby's Avatar


NoxiousAlby
07.02.2012 , 10:05 AM | #60
Quote: Originally Posted by wetslampigduex View Post
So tonight i will tank LI HM in only boots belt bracers and head and i will post it up here tonight or tomorrow to show you ppl just how hard this FP is
look forward to it, make sure your healer and dps are all geared in columi as the average player would be. Dont forget to make a few mistakes like pugs would, like standing in the electrical bubble or not interrupting incinerate.

Sorry but your boast will prove nothing, if you run it with guildies. key word is "average" player