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A solution to the loss of names due to transfers

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
A solution to the loss of names due to transfers

Darth_Halford's Avatar


Darth_Halford
06.29.2012 , 12:00 PM | #51
Yes, I did see all of it. I for one, am against displaying anything relating to my account, wether it's the actual name or a tag. By displaying that tag, people can deduce characters on that account, across all factions and servers. The only way that you should be able to figure out the characters I play is if I tell you.

This is not me being elitist. I'm simply getting annoyed that I have to repeat myself so often. I'll feel better when the fallacious appeal to pity or appeal to the masses stop.
Quote: Originally Posted by wjramussen
IF I want my own story, I break out a word processor.

RaithHarth's Avatar


RaithHarth
06.29.2012 , 04:31 PM | #52
Quote: Originally Posted by Darth_Halford View Post
Except that it is exactly what bugjuice suggested.



Wee, we get to ride the merry-go-round yet again. I hope you pay better attention.
A) because you don't start with a Legacy Name
B) per A, The system identifies your character through the first name that it was created under. Without a Legacy, or other identifier, there's no way to "unlock" that.
C) If A were made untrue, that would weaken the value of having a Legacy and the rewards would need to be retooled.
D) Showing your Legacy name is an optional feature, and most players seem to take the option of hiding their Legacy.
E) Per D, there is no mechanic that makes this work without alienating those players, which is just as bad as forcing Wraith to "lose his identity"
Like I said countless of times a similar system worked in "Pirates of the Burning Sea" with no complaints, so I don't see why this can't work for SWTOR either, the account name won't be visible for anyone to see, it will be like it is now except names will be inter-linked with account names instead with a unlimited approach to naming characters instead of having a per server approach where names are limited.

Some even suggested having our legacy names added at the very beginning of gameplay so we can adjust to the mechanics easier.

For the players that prefer hiding their legacy names well why not introduce tag tables to preferences for players that like using the single username route without revealing there legacy, how this will work I haven't really thought it through yet but at least it's more than what you have came up with.

Instead of putting down ideas that could very well upgrade this community why not offer your own suggestions rather than dismissing the fact that this could actually work?
Don't start the Revolution without me

PVP officer of Saberwing on Ebon Hawk

Darth_Halford's Avatar


Darth_Halford
06.29.2012 , 05:10 PM | #53
Quote: Originally Posted by RaithHarth View Post
Like I said countless of times a similar system worked in "Pirates of the Burning Sea" with no complaints, so I don't see why this can't work for SWTOR either, the account name won't be visible for anyone to see, it will be like it is now except names will be inter-linked with account names instead with a unlimited approach to naming characters instead of having a per server approach where names are limited.

Some even suggested having our legacy names added at the very beginning of gameplay so we can adjust to the mechanics easier.

For the players that prefer hiding their legacy names well why not introduce tag tables to preferences for players that like using the single username route without revealing there legacy, how this will work I haven't really thought it through yet but at least it's more than what you have came up with.

Instead of putting down ideas that could very well upgrade this community why not offer your own suggestions rather than dismissing the fact that this could actually work?
Really? You really can't tell why we can't do it? despite it being spelt out for you a half dozen times? Do you just ignore anything that doesn't align with what you want things to be?

I'll make as easy possible for you to understand. It can't be like Burning Sea because this isn't Burning Sea. somewhat elaborated, character names aren't just "dummy code" in this game like it is in Burning Sea.

If the account name isn't visible than how do we differentiate individuals from one another? Forcing to show Legacy? I've already covered that

Have Legacy be a Level 1 thing? I've already touched on that as well.

Implementing "tags" per account? I've already explained why that can't work.
Why don't I write down ideas that could actually work? It's twofold. One, I've already suggested that you man up about this. That suggestion actually works. Two,even if the coding exists, there is no way to make this work without alienating another group of individuals, who are likely more numerous than you.

You haven't thought it through yet? No kidding. That's been evident since day 1. You're making this up as you go, willilng to tweak and adjust it however you can to get what it is you want, regardless of the possibility, practicality, or how it may affect other players.
Quote: Originally Posted by wjramussen
IF I want my own story, I break out a word processor.

monkgryphon's Avatar


monkgryphon
06.29.2012 , 05:17 PM | #54
Quote: Originally Posted by RaithHarth View Post
For the players that prefer hiding their legacy names well why not introduce tag tables to preferences for players that like using the single username route without revealing there legacy, how this will work I haven't really thought it through yet but at least it's more than what you have came up with.
No, because you're still forcing me to do something I don't want to do. Same thing Bioware did to people who had to change names. You're going to get your way, and irk a whole separate group of players. I don't want anything identifying my characters to each other, whether it's a tag or username. Same reason why I can hide my legacy name. I want to have a couple characters that are completely anonymous, but not to the point where I cannot function with random people I interact with.

capitalbel's Avatar


capitalbel
06.30.2012 , 10:38 PM | #55
The problem was never with the naming policy. The problem was the need for server transfers.

Ideally you'd make your character and never have to change your name. BUT mistakes were made, populations were unbearable and servers had to 'merge'.

This meant that some people lost names that they developed a strong association with/put a lot of effort into obtaining.

As I've stated I do not like to display my legacy name.

Quote: Originally Posted by RaithHarth View Post
only one John per server would be allowed to do so, having 2 or 5 johns hiding their legacy name would make things too complicated, unless you go by Jon instead of John then it would be accessable.

Or maybe it's just better off eliminating hiding legacy names altogether at least it wouldn't complicate things.
For one I do not like the idea of forcing legacy names to be visible. Some people have really long legacy names, that would make their first name, legacy name, title, extremely long and unwieldy. Some people RP and not all first name/last name combos go together. Losing names hasn't hurt everybody. Implementing forced display of legacy names could hurt more people AND hurt people that lost their names even more. Not to mention the changes that would need to be made to implement this system, it also wouldn't solve the problem of confusing characters:

Imagine that you have these characters in your guild/warzone/party:

1. John Smith
2. John Fantastic
3. Jane Smith

If you want to speak to/ refer to one of them for whatever reason, can you imagine how much confusion that would cause?

Yes it's workable, you could type their whole name, you can delegate nicknames, etc. BUT at the expense of how much additional organizing.

OR what if you have an in-game friend/guild leader/officer by the name of John Smith. You wanted to speak to them and you see Jane Smith running around. Is it the same person?

At the very least, either first name or legacy name should be unique. I actually like the unique first name system. And there wouldn't be a problem with this system if not for character transfers. Character transfers created a whole range of problems for people. Though not as big though as the problem it fixed in my opinion.

There's nothing wrong with suggesting ideas. I just don't agree with this one.

As far as I'm concerned what's happened has already happened. And once again, at least you'll probably never have to change names again, which is a good enough solution for me.

Dalaell's Avatar


Dalaell
07.04.2012 , 12:08 AM | #56
Oooh another thread.

I'm all for it, but seems a few people just prefer an archaic limited system as we have now.

ModaanOfTarq's Avatar


ModaanOfTarq
07.04.2012 , 06:06 AM | #57
I used this when I played SWG and we were "asked" to transfer off our galaxy. Basically, use the friends list, here's what I mean:

If your toon is going to be Imperial, log in a "test" toon (not actual name you're wanting to be). After you get through the story-line, try to add your name to your friends list. If it says it's an invalid player, your name isn't taken. If you're able to add it, sorry, someone has taken the name!

[ If going to be Republic, do the same ]

This worked because SWG's naming system wasn't too quick on removing inactive accounts/names from the game. I am unsure how StarWars/Old Republic works, so this all may not even be necessary.
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RaithHarth's Avatar


RaithHarth
07.04.2012 , 02:24 PM | #58
Quote: Originally Posted by capitalbel View Post
The problem was never with the naming policy. The problem was the need for server transfers.

Ideally you'd make your character and never have to change your name. BUT mistakes were made, populations were unbearable and servers had to 'merge'.

This meant that some people lost names that they developed a strong association with/put a lot of effort into obtaining.

As I've stated I do not like to display my legacy name.



For one I do not like the idea of forcing legacy names to be visible. Some people have really long legacy names, that would make their first name, legacy name, title, extremely long and unwieldy. Some people RP and not all first name/last name combos go together. Losing names hasn't hurt everybody. Implementing forced display of legacy names could hurt more people AND hurt people that lost their names even more. Not to mention the changes that would need to be made to implement this system, it also wouldn't solve the problem of confusing characters:

Imagine that you have these characters in your guild/warzone/party:

1. John Smith
2. John Fantastic
3. Jane Smith

If you want to speak to/ refer to one of them for whatever reason, can you imagine how much confusion that would cause?

Yes it's workable, you could type their whole name, you can delegate nicknames, etc. BUT at the expense of how much additional organizing.

OR what if you have an in-game friend/guild leader/officer by the name of John Smith. You wanted to speak to them and you see Jane Smith running around. Is it the same person?

At the very least, either first name or legacy name should be unique. I actually like the unique first name system. And there wouldn't be a problem with this system if not for character transfers. Character transfers created a whole range of problems for people. Though not as big though as the problem it fixed in my opinion.

There's nothing wrong with suggesting ideas. I just don't agree with this one.

As far as I'm concerned what's happened has already happened. And once again, at least you'll probably never have to change names again, which is a good enough solution for me.
Now there is a need for a naming policy fix, was the transfers really worth it? now it seems a good majority of players have gave up even trying to name their characters, because all the good names are taken, it's not easy naming a specific character, you don't just pick any name and go with it. I don't want to sound like a self absorbed individual that wants change, I don't speak for everyone but at least I gave one of the best ideas out there, if any of you can come up with anything better, please enlighten me, but don't say "accept what we got and move on" the system I offered is identical to the one used in "Pirates of the Burning Sea" at least it gave players a unlimited selection rather than what most MMO's provide.

I refuse to play until there is a change and I'm certain I'm not the only one who feels that way!
Don't start the Revolution without me

PVP officer of Saberwing on Ebon Hawk

Anathar's Avatar


Anathar
07.04.2012 , 02:49 PM | #59
bioware wont do anything that leads to them admitting they were wrong in the first place.

every time i post about this they send me private messages warning me to shut up..as you can see i will not do that because im the one paying YOU bioware..not the other way around.

i dont want a simple name change ..i want my toons put back on their original server...with their original names intact.

the simple fact i have paid to play this game in the past should be reason enough for bioware to want to do what i ask.

but the only thing they do is appologize for not doing what i want from them --indeed not doing what they get paid to do-- then continue not doing it. then thank me for my "understanding" about it.

why does bioware even have customer service when they dont care about their customers nor do they offer service when the people paying them ask for it...?
So this is how liberty dies...with thunderous applause. -- Padmé Amidala

monkgryphon's Avatar


monkgryphon
07.04.2012 , 04:23 PM | #60
Quote: Originally Posted by RaithHarth View Post
Now there is a need for a naming policy fix, was the transfers really worth it? now it seems a good majority of players have gave up even trying to name their characters, because all the good names are taken, it's not easy naming a specific character, you don't just pick any name and go with it. I don't want to sound like a self absorbed individual that wants change, I don't speak for everyone but at least I gave one of the best ideas out there, if any of you can come up with anything better, please enlighten me, but don't say "accept what we got and move on" the system I offered is identical to the one used in "Pirates of the Burning Sea" at least it gave players a unlimited selection rather than what most MMO's provide.

I refuse to play until there is a change and I'm certain I'm not the only one who feels that way!
Seriously, all the good names? Tell me, what is a good name? Also, I love how you come up with the idea of how a 'majority' gave up, yet then state you do not speak for everyone and are not a self-absorbed individual. You seem exactly like that, especially with that hypocrisy.

You think you gave one of the best ideas out there. How did Pirates of the Burning Sea handle server transfers? I bet some people had to change one of their names to be different. Did they get a second chance at keeping their names? I'm quite sure they did not.

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