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Really "Warzone Medpacks" Still in the game?

STAR WARS: The Old Republic > English > PvP
Really "Warzone Medpacks" Still in the game?

DimeStax's Avatar


DimeStax
06.29.2012 , 11:44 AM | #131
Quote: Originally Posted by Varicite View Post
My argument is that they have been a mechanic of the game since its inception and everyone is already trained to use them, so why take them out?

My other argument is that if YOUR argument is that your team can't kill somebody in the 90 second cooldown before they pop another Medpac, then you really have much, much larger problems than that Medpac.

I suppose my 3rd argument is that the change doesn't actually do what the OP intends, as he is complaining about Tanks and Healers having an unfair advantage WITH Medpacs in the game. I am arguing that Tanks and Healers have even MORE of an advantage once you remove them, since 2/3 of the tanks can heal themselves anyway on short cds, thus further widening the gap between a Tank's health pool and a DPS who can't self-heal. I hope I don't really need to explain the Healer's advantage...

Also, the purpose of the Medpacs and Adrenal only providing defense is to hopefully lengthen the TTK and provide more opportunity for counter-strategy in the metagame.




Again, what is so terrible about having to make a decision in a RPG?

It's seriously 10 commendations for a Medpac. How many of these things are you spamming in a WZ that you can't afford a tradeoff that tiny? <.<
Please quote me where I made an argument that me or my team couldn't kill somebody in the 90 second window in between medpack reuses: I'll wait. You won't find one because that wasn't my argument at all. As I've said in three different posts now: my concern is about the gap that warzone adrenals lengthens between casual players and hardcore players who play in rnked warzones. If casual players want to compete seriously then they must purchase warzone adrenals at the expense of gearing themselves up more slowly while hardcore players suffer no expense because they already have gear and they have nothing else to spend coms on. If anything they should regulate how many warzone adrenals and cyber grenades that can be used in a ranked warzones per match so that even the guys with stacks of them have to choose precisely when they want to use them and not just pop them whenever they want because they have so many of them. My argument is on behalf of casual players in rnked warzones (even though I'm no one), it has nothing to do with me getting mad because someone pops a heal adrenal when I'm about to kill them.
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

Varicite's Avatar


Varicite
06.29.2012 , 12:19 PM | #132
Quote: Originally Posted by DimeStax View Post
Please quote me where I made an argument that me or my team couldn't kill somebody in the 90 second window in between medpack reuses: I'll wait. You won't find one because that wasn't my argument at all.
This was the OP's complaint; that it was making it too hard to kill Healers and Tanks because Medpacs scale off of hp. You may have noticed my usage of the word "if", implying that IF you were agreeing w/ the OP, then that's a silly argument that would be remedied by talking to your team's DPS, not removing WZ medpacs. : P

IF this doesn't apply to you, then disregard it. Apologies for making the assumption that you were promoting the OP's argument.


Quote:
As I've said in three different posts now: my concern is about the gap that warzone adrenals lengthens between casual players and hardcore players who play in rnked warzones. If casual players want to compete seriously then they must purchase warzone adrenals at the expense of gearing themselves up more slowly while hardcore players suffer no expense because they already have gear and they have nothing else to spend coms on.
Exactly. That's the choice we ALL make. Consumables or gear? There's nothing wrong w/ that. There is nothing barring the casual that did not bar the hardcore also. If it's really that big of a deal, then BUY your consumables w/ credits from people who don't have anything left to spend their comms on, like another poster suggested.

Complaining that you (not you personally) don't want to spend comms OR credits on consumables is just straight up greed, plain and simple. That train of thought is basically just asking for something for nothing, when BW obviously wants there to be some form of currency exchange for the ability to heal yourself. Again, a tradeoff.

There's nothing "separating" casual from hardcore here other than the casual's unwillingness to do what hardcores have already done.

As I've asked in 3 different posts now, what is so inherently terrible about having to make a decision in a RPG?


Quote:
If anything they should regulate how many warzone adrenals and cyber grenades that can be used in a ranked warzones per match so that even the guys with stacks of them have to choose precisely when they want to use them and not just pop them whenever they want because they have so many of them. My argument is on behalf of casual players in rnked warzones (even though I'm no one), it has nothing to do with me getting mad because someone pops a heal adrenal when I'm about to kill them.
They did regulate this. Did you not notice the cooldown on both of those items you mentioned? Bioware put that there to let you know that they are cool w/ you using as many of those during the Warzone as the cooldown allows. If they feel it needs to be tweaked, I'm sure it will be, since this is still the Pre-Season (ie: RWZ beta) and they are keeping a close eye on exactly this sort of thing. Removing them completely seems unecessary, and honestly just screws over every class that doesn't self-heal.

Just as a FYI, the "limit" is 10 Medpacs per 15 minute WZ, and 5 Cybertech grenades per 15 minute WZ. That's basically the max that you can use (and is still less comms than you get for winning a match).

Ironically, the OP's class has 3 different forms of self-healing on top of Tank defenses (and he admittedly does wear Tanking gear), so not only would he have higher mitigation than any DPS trying to kill him, but he'd also be healing the damage that they do to him while dealing out comparable damage of his own.

And before you try to tell me that you can't do damage in Tank gear, I already know that to be a lie, as I have a Tankassin of my own who until recently rocked full Survivor and routinely won 1v2s through mitigation, healing, and decent damage.

But yes, I'm sure he is asking for this for everyone else's benefit...
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

DimeStax's Avatar


DimeStax
06.29.2012 , 01:44 PM | #133
Quote: Originally Posted by Varicite View Post

Exactly. That's the choice we ALL make. Consumables or gear? There's nothing wrong w/ that. There is nothing barring the casual that did not bar the hardcore also. If it's really that big of a deal, then BUY your consumables w/ credits from people who don't have anything left to spend their comms on, like another poster suggested.
This isn't a choice I make. Nor is it a choice that anyone else who is completely geared has to make either. The only choice we make is: Warzone Adrenals, or more Warzone Adrenals. I no longer have to make a sacrifice to gear up slower in order to buy Warzone Adrenals because I no longer need War Hero gear. This is the problem. While I accumulate stacks and stacks of Warzone Adrenals effortlessly as a hardcore player with comms I no longer need, my casual friends are struggling to complete their gear sets because they don't play often enough to afford both gear and Warzone Adrenals, so many just don't use them unless we make them. It's not that they don't want to be competitive, it's just that they want to finish their gear set so they are no longer out-geared. The problem is that by doing so, now they're being "out-potioned" in Ranked Warzones by teams of hardcore players like me. I guarantee you that unless you are in a hardcore guild, many of your teammates do the same thing and suffer the same disadvantage.

Using cash is the same thing. It still requires play time to build credits to buy warzone adrenals, and play-time is not something a casual player has a lot of. When they do play, they usually spend it doing something they want to do and not farming credits (unless that's what they want to do).

Quote: Originally Posted by Varicite View Post

Complaining that you (not you personally) don't want to spend comms OR credits on consumables is just straight up greed, plain and simple. That train of thought is basically just asking for something for nothing, when BW obviously wants there to be some form of currency exchange for the ability to heal yourself. Again, a tradeoff.

There's nothing "separating" casual from hardcore here other than the casual's unwillingness to do what hardcores have already done.
I'm not complaining that I don't want to spend coms or credits on consumables, I'm saying that perhaps they shouldn't be in the game altogether. In an equal scenario in a 1v1, 2v2, 3v3, 4v4, etc. if all players in the fight have and use warzone adrenals, they basically cancel each other out and no advantage is gained or lost. The only time warzone adrenals actually become a factor in warzones is when players on one team are using them while some players on the other team are not. What's separating them is a gap of not only gear, but also possibly in the use of warzone adrenals and cyber tech grenades as well.

Quote: Originally Posted by Varicite View Post

They did regulate this. Did you not notice the cooldown on both of those items you mentioned? Bioware put that there to let you know that they are cool w/ you using as many of those during the Warzone as the cooldown allows. If they feel it needs to be tweaked, I'm sure it will be, since this is still the Pre-Season (ie: RWZ beta) and they are keeping a close eye on exactly this sort of thing. Removing them completely seems unecessary, and honestly just screws over every class that doesn't self-heal.

Just as a FYI, the "limit" is 10 Medpacs per 15 minute WZ, and 5 Cybertech grenades per 15 minute WZ. That's basically the max that you can use (and is still less comms than you get for winning a match).
I'm not referring to how long the warzone adrenals last or how powerful they are. They are the same for every class so it's basically equal for any class who uses it. The OP mentions the fact that higher hitpoint players gain more from it, but that's irrelevant to my point.

Yes, there is currently a limit you can use in a warzone based on how long the warzone match lasts. That's an obvious observation. What I am proposing is leaving the cooldowns on the Wazone Adrenals at 1.5 minutes, however giving you some kind of debuff that only lets you use 3 of each a match, that way even the players with stacks of them are limited to how many they can use per Warzone, and they must use them with more consideration.

Taking out Warzone Adrenals doesn't screw over any class. If all things are equal and everybody in the warzone uses them, then even if the class who doesn't have a self heal uses a healing adrenal, it will only be canceled out when his opponent uses his as well. Assuming all classes are balanced, warzone adrenals simply cancel each other out. If you're saying classes without a self heal are not balanced with other classes and need a warzone adrenal in order to be balanced with them... well that's a different thread isn't it?
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

Ahhmyface's Avatar


Ahhmyface
06.29.2012 , 02:13 PM | #134
It's called an economy. Some players (typically the ones that should really get out of mmos altogether because they are just punishing themselves) want there to be no persistent component to the game. Economy, funds, resources, items, crafting skills, these are all things you can use, trade, or offer to get yourself some medpacks. And, you can pvp for them too. Your augments weren't free either. Neither was my reusable medpack.

Just because you jelly of their accumulated wealth doesn't mean you should change to game so everybody is as broke as you. It's fun to be wealthy, and it gives you something to strive for. Don't want to? Well maybe MMOs (or this mmo) aren't for you?
Ahhmyface- 1400 Madness Assassin
[The Bastion][/B]

Varicite's Avatar


Varicite
06.29.2012 , 02:25 PM | #135
I just don't agree that it's a problem at all that you are accumulating WZ adrenals and medpacs because you don't have to spend comms for gear. You already spent your comms on gear, and while it's not a choice for you now, it was a choice while you were gearing up (and you did not have the luxury of raking in RWZ comms from actual RWZs).

If you're such a good samaritan, why not fork over some of those stacks of medpacs and adrenals to your pauper "friends" whom cannot afford to spend ANY of their comms OR credits on consumables?

Like I said, I consider that just plain greedy to want something for nothing, or to just want everyone else to have nothing because you are literally unwilling to do anything to better your character other than what you deem is most "fun".

That's a tradeoff, also. Some players went out of their way to prepare, and are enjoying the benefits of their efforts. Casuals are not barred from these efforts, and all it takes is a bit of time. Time, I realize, that they may be unwilling to spend on such endeavors. Well, that's their prerogative, no?

In the really real world, ants don't feel any sympathy for grasshoppers. I don't either.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

vimm's Avatar


vimm
06.29.2012 , 02:28 PM | #136
Quote: Originally Posted by Pistols View Post
Hmm, didn't see you again after the first 5 minutes, figured you left.

That's against my religion.
geeR
Phantom of the Operative

vimm's Avatar


vimm
06.29.2012 , 02:29 PM | #137
Quote: Originally Posted by netskink View Post
Hello Vim,

We were doing pvp together in my vent this week. I asked if you were VIM as vi improved. You mentioned that you get that all the time.

John
I rememer; hello John.
geeR
Phantom of the Operative

DimeStax's Avatar


DimeStax
06.29.2012 , 02:41 PM | #138
Quote: Originally Posted by Varicite View Post
I just don't agree that it's a problem at all that you are accumulating WZ adrenals and medpacs because you don't have to spend comms for gear. You already spent your comms on gear, and while it's not a choice for you now, it was a choice while you were gearing up (and you did not have the luxury of raking in RWZ comms from actual RWZs).

If you're such a good samaritan, why not fork over some of those stacks of medpacs and adrenals to your pauper "friends" whom cannot afford to spend ANY of their comms OR credits on consumables?

Like I said, I consider that just plain greedy to want something for nothing, or to just want everyone else to have nothing because you are literally unwilling to do anything to better your character other than what you deem is most "fun".

That's a tradeoff, also. Some players went out of their way to prepare, and are enjoying the benefits of their efforts. Casuals are not barred from these efforts, and all it takes is a bit of time. Time, I realize, that they may be unwilling to spend on such endeavors. Well, that's their prerogative, no?

In the really real world, ants don't feel any sympathy for grasshoppers. I don't either.
We don't agree then. It's not the first time and it probably won't be the last. You're entitled to your opinion. In my opinion you're ants and grasshoppers statement is a pretty elitist perspective, but that's just my opinion.
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

vimm's Avatar


vimm
06.29.2012 , 02:44 PM | #139
Grasshoppers are way more ballin' than ants. Have you seen their leap? It's amazing!
geeR
Phantom of the Operative

Varicite's Avatar


Varicite
06.29.2012 , 02:53 PM | #140
Quote: Originally Posted by DimeStax View Post
We don't agree then. It's not the first time and it probably won't be the last. You're entitled to your opinion. In my opinion you're ants and grasshoppers statement is a pretty elitist perspective, but that's just my opinion.
We can agree to disagree. /shrug

I'm probably the least elitist person I know, as I am a casual who works full-time and is broke in-game all the time also. I'm just not unwilling to spend some comms on medpacs, or spend a little extra time to better myself when necessary. It all pays off in the end.

I guess it would boggle your mind to know that even though I only play a few hours a night on the weeknights, I've still managed to get all the datacrons and work on my crafting (while questing, etc) to the point where my fresh 50 will have full epic augments and slots, etc.

Buying some medpacs is like a bare minimum requirement (especially for RWZ, which by definition is the highest tier of competitive PvP this game has to offer), so I don't find it so "elitist" to expect people to do this, or at least not to complain about something they have absolute control over.


Quote: Originally Posted by vimm View Post
Grasshoppers are way more ballin' than ants. Have you seen their leap? It's amazing!
It's true. Grasshoppers do get all the fly honies. Prolly why they don't have time to farm medpacs.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.