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Really "Warzone Medpacks" Still in the game?

STAR WARS: The Old Republic > English > PvP
Really "Warzone Medpacks" Still in the game?

Pistols's Avatar


Pistols
06.29.2012 , 10:31 AM | #121
Quote: Originally Posted by Vaipyr View Post
Oh, everyone UNDERSTANDS it. No one AGREES with you. There is a difference.
Obviously, you didn't read the entire thread, the difference escaped you when you posted.

Astarica's Avatar


Astarica
06.29.2012 , 10:43 AM | #122
Let's say for the sake of argument you just win every game you play whether at level 50 bracket or level 10-49 bracket.

In 10-49 bracket you win one game and your daily gets you 6 total adrenal+ medpack.

In the 50 bracket you win 3 games and get 100/100 which can be used to buy 20 total adrenal + medpacks.

So there's no advantage to buying those with playing an alt, unless you don't feel like playing on your main for whatever reason. Note that if you care about the gear, it's generally more useful to simply play another game on your main and get some comms toward your next WH piece than playing it on an alt and use the comms to buy WZ consumables. Obviously gear still matters more than consumables until you max out your gear.

Assuming you're at a point you care about gear you probably save your alt's comms toward that alt's gear anyway so you're only getting 6 consumables per day. That gets used up rather fast if you're actually using them. If you're one of those guys who have maxed ranked WZ comms on an alt, then clearly you could be spending those time on your main for the same amount of gear. The only reason you wouldn't do it is if you don't care about gear, which is usually because your main already has full WH.

DarthRavillen's Avatar


DarthRavillen
06.29.2012 , 10:44 AM | #123
wow the threads people come up with sometimes... Do you guys realize you can not conutining poping any medpac every 90s while in combat. You have to get out of combat to pop another medpac after you use the first one when the timer is up. So you we're still fighting with a tank after 90s of him using his WZ medpac he can't use it again.

Kunda's Avatar


Kunda
06.29.2012 , 10:45 AM | #124
Extending the cool down is the proper solution. They've already removed too many "on use" options.

Astarica's Avatar


Astarica
06.29.2012 , 10:52 AM | #125
Quote: Originally Posted by DarthRavillen View Post
wow the threads people come up with sometimes... Do you guys realize you can not conutining poping any medpac every 90s while in combat. You have to get out of combat to pop another medpac after you use the first one when the timer is up. So you we're still fighting with a tank after 90s of him using his WZ medpac he can't use it again.
Usually within 90 seconds either you or the enemy is dead and you're out of combat one way or another.

Varicite's Avatar


Varicite
06.29.2012 , 10:55 AM | #126
Quote: Originally Posted by Astarica View Post
Let's say for the sake of argument you just win every game you play whether at level 50 bracket or level 10-49 bracket.

In 10-49 bracket you win one game and your daily gets you 6 total adrenal+ medpack.

In the 50 bracket you win 3 games and get 100/100 which can be used to buy 20 total adrenal + medpacks.

So there's no advantage to buying those with playing an alt, unless you don't feel like playing on your main for whatever reason. Note that if you care about the gear, it's generally more useful to simply play another game on your main and get some comms toward your next WH piece than playing it on an alt and use the comms to buy WZ consumables. Obviously gear still matters more than consumables until you max out your gear.

Assuming you're at a point you care about gear you probably save your alt's comms toward that alt's gear anyway so you're only getting 6 consumables per day. That gets used up rather fast if you're actually using them. If you're one of those guys who have maxed ranked WZ comms on an alt, then clearly you could be spending those time on your main for the same amount of gear. The only reason you wouldn't do it is if you don't care about gear, which is usually because your main already has full WH.
Like I said, it's supposed to be a tradeoff. You're supposed to make a decision.

Faster gear, or slight potential to aid victory further.

Also, why on earth would you save your alt's comms for anything at all before lv40? There is literally nothing worth spending those comms on prior to lv40 other than the WZ Adrenals and Medpacs, especially if you are like me and have crafters to supply your own gearing needs.

Personally, I always stockpile medpacs from 20-40, and then 40-50 stockpile RWZ comms (post 1.2, obviously) and that is more than enough medpacs to last you WELL into your WH grind. No need to farm anything on an alt at all if you plan ahead even slightly. At this point, it's not even a decision to make, since you have plenty on hand.

Of course, for people gearing mains, it goes back to the former argument, and that you'll simply have to choose.

Exactly what is so bad about making decisions?
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

DimeStax's Avatar


DimeStax
06.29.2012 , 11:11 AM | #127
Quote: Originally Posted by Jadescythe View Post
I assume you were talking to me
This was your previous quote:



1)You specifically mentioned 1-49 not having anything to spare because they were purchasing ranked comms, so don't blame me if you can't read your own posts. In fact, my post also related to a previous post in regards to sending medpacks from alts while leveling them. The same post, in fact, that you were referencing with your comment. The point being, a lot of players level alts through PVP because they are tired of quests and have a lot of extra comms to spend.

2) I posted back on the first page or two so don't act like I just came in to troll you today.

3) Your points have nothing to do with the OP which was that warzone medpacks disrupt the strategy/skill of ranked warzones. You continue with your argument that they make an unfair advantage to people who can't afford to buy them and completely missed the original point. I understand if that's the way you feel (although I disagree), but that is a discussion for another thread.
Hmm, is the title of this thread, "Really "Warzone Medpacks" Still in the game?" I just double checked, yeah I thought so. My point is that Warzone Adrenals shouldn't be in the game. Just because I don't want them in the game for the same reasons as the OP doesn't mean my point belongs in an entirely different thread. I agreed with the OP's main premise that Warzone Medpacks shouldn't be in the game, however I support it because of different reasons than the OP does. My posts are still on topic, I just don't share the exact same opinion as the OP.

And yes, you caught my post before I edited it. I later edited out the part where I mention the 1-49 bracket because I realized it was irrelevant to my point which specifically focused on Ranked Warzones.

Varicite, If you're arguing that everyone is trained to use them and hence does or should use them simply because they are there, then even in a best case scenario the use of warzone adrenals just cancel each other out, however in a worst case scenario one player has a natural advantage over the other; so assuming everybody is using them like they should, why even have them?
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Astarica's Avatar


Astarica
06.29.2012 , 11:15 AM | #128
If everyone's supposed to be use WZ consumables they should just be called "Legacy WZ repair probe" or whatever and be something you buy once and then always have it.

Varicite's Avatar


Varicite
06.29.2012 , 11:17 AM | #129
Quote: Originally Posted by DimeStax View Post
Varicite, If you're arguing that everyone is trained to use them and hence does or should use them simply because they are there, then even in a best case scenario the use of warzone adrenals just cancel each other out; so if everybody is using them like they should, why even have them?
My argument is that they have been a mechanic of the game since its inception and everyone is already trained to use them, so why take them out?

My other argument is that if YOUR argument is that your team can't kill somebody in the 90 second cooldown before they pop another Medpac, then you really have much, much larger problems than that Medpac.

I suppose my 3rd argument is that the change doesn't actually do what the OP intends, as he is complaining about Tanks and Healers having an unfair advantage WITH Medpacs in the game. I am arguing that Tanks and Healers have even MORE of an advantage once you remove them, since 2/3 of the tanks can heal themselves anyway on short cds, thus further widening the gap between a Tank's health pool and a DPS who can't self-heal. I hope I don't really need to explain the Healer's advantage...

Also, the purpose of the Medpacs and Adrenal only providing defense is to hopefully lengthen the TTK and provide more opportunity for counter-strategy in the metagame.


Quote: Originally Posted by Astarica View Post
If everyone's supposed to be use WZ consumables they should just be called "Legacy WZ repair probe" or whatever and be something you buy once and then always have it.
Again, what is so terrible about having to make a decision in a RPG?

It's seriously 10 commendations for a Medpac. How many of these things are you spamming in a WZ that you can't afford a tradeoff that tiny? <.<
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

DarthRavillen's Avatar


DarthRavillen
06.29.2012 , 11:24 AM | #130
Quote: Originally Posted by Astarica View Post
Usually within 90 seconds either you or the enemy is dead and you're out of combat one way or another.
Yes you are, so why change the stats of that, I'll see here in this thread is people greifing that they are not killing someone because they pop a medpac. it's no different if I use a warzone med or Rak. Med Rak (heals 4.5K and gives you a 15% temp hitpoints) which is on nearly on par with the warzone one. I don't think removing warzone medpacs from the game should be done, they are there for a reason and that is to help you the player out. Not the player that is trying to kill you. It gives the same advance to both players, but it's a choice to have it or not.

Warzones in general are about working as a team to complete an objective, it's not about who is the best solostar out there. Medpacs are there to help the player out that helps their team out in return by defending a point longer, or attacking a point when your team needs it the most. If your blind to this, then I am just wasting my time here.