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Legacy Perks in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Legacy Perks in Game Update 1.3
First BioWare Post First BioWare Post

Khelthar's Avatar


Khelthar
06.28.2012 , 07:17 PM | #171
I was on vacation until today and searched, but found nothing on this: Why do our characters level 25 and above have to buy the character speeder training I in order to get speeder training II. One would think that we should have been 'grandfathered' in since this option was not available to us pre 1.3. As for my characters under level 25, I love this feature!

Draggyish's Avatar


Draggyish
06.29.2012 , 06:31 PM | #172
Quote: Originally Posted by X-Funk View Post
Quit complaining. You're the same people that would be whining in a few months that there's no credit sinks in the game. Please ragequit.
The problem with credit sinks like this is that they're so not worth it that people won't buy them. You know what the good is of a credit sink that no one buys? Absolutely bupkis.

Henu's Avatar


Henu
06.29.2012 , 06:50 PM | #173
Quote: Originally Posted by a_beast_ View Post
I agree

if u pay to unlock the "perks" in LEGACY then it should be for all your characters,
am sure that's what LEGACY means or better yet a copy from there legacy info on the website.


"The Legacy System is a game mechanic which links all of your characters on the same server together, and provides cross-character rewards and benefits"

QFT. i was PO when i send near 2 mil in credits on XP unlocks thinking it would travel over to all toons, i did this on my 50 toon (coz he had the credits) and now they are all credits ill never get back.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

GnatB's Avatar


GnatB
06.29.2012 , 06:52 PM | #174
Quote: Originally Posted by Khelthar View Post
I was on vacation until today and searched, but found nothing on this: Why do our characters level 25 and above have to buy the character speeder training I in order to get speeder training II. One would think that we should have been 'grandfathered' in since this option was not available to us pre 1.3. As for my characters under level 25, I love this feature!
I think it's pretty much universally agreed that the prerequisites should be character speeder training 1 *or* the license 1 to buy the next rank.

Now if only we could convince Bioware we'reright.

Neztul's Avatar


Neztul
06.30.2012 , 10:25 AM | #175
The Legacy was to be a contribution of all your characters that are built your legacy to pass along to your future and other existing characters which was part of the legacy systems design supposedly. Now you have to pay 10k+ for abilities that are only applied to a single character? I always considered the costs for some of the "training" and Legacy perks to be a bit over the top which to me only invites "gold farmers" to get a stronger foothold in an MMO less than a year live. Personally I found that 10K or even putting up the 100's of thousands in credits for an XP bonus of 10% in specific aspects of game play, is crazy as a character that would obtain that level of credits would probably not need much XP anymore.
My legacy level just hit level 30, and even though I have nearly every legacy perk available my work of leveling the legacy does not grant anything special to the legacy at this point, no discounts towards additional perks, just more areas to spend more credits.
I for one will NOT be contributing to the "Individual Character Perks" of the legacy System the only ones I would have considered would be a repair bot, mailbox or personal/guild cargo hold access device that could be used on my Ops characters. But to consider spending hundreds of thousands of credits for a legacy perk, I would want that perk to be a LEGACY PERK, applied to ALL CHARACTERS within the legacy family tree.

BIOWARE What were you thinking when you added INDIVIDUAL LEGACY PERKS that contradicts everything about a legacy or heritage. The idea of the legacy system was to have the contributions of the individual characters in the legacy would be passed along to the future members of the legacy line.

Off-topic slightly, is the Heirloom or Legacy Gear purchased from the legacy vendors, it was rather disconcerting when after using my legacy weapon crates, to purchase weapons such as the Light Saber and Double Bladed Light Saber, the Blaster and Assault Cannon as I built more characters to add to my legacy, when I went to built my Empire equivalents SIth Warrior, Inquisitor, Bounty Hunter, and Agent, None of the legacy weapons could be used by members of my legacy, that equip the same style of weapons, because they were locked to the class that purchased the original item. Unlike other MMO Heirloom items that if the character meets the item proficiency such as light saber, or blaster pistol, no matter the faction that item could be used by the account owners characters. Same with Armor, if they can wear Light, Medium, or Heavy Armor the Heirloom gear would be usable no matter the class or faction id the character has the proficiency in that type of item.
I really enjoy this game, and do hope it can survive the initial year of getting established, as with prior MMO's at first launch the servers are loaded, and begin to level out to the true fans, and players that understand new games, patches, and expansions in any MMO come with the weeks, of glitches, bugs, and crashes. I am glad SWTOR is adding the group finders, and additional content. I hope that the rumors of turning into a free-to-play MMO are not the direction a game I have been following for several years is headed within the first year of launch.
From The Rebellion With Respect and Honor,
www.mmorebellion.net
Darr

Blondesolid's Avatar


Blondesolid
06.30.2012 , 11:35 AM | #176
We all know deep down inside that this "legacy" is just a precursor to the microtransaction store

Quote:
Been saving up for the gtn to allow everyone access from aboard their ship?
Running low on funds, or haven't quite saved up enough yet?
Don't worry, this weekend and this weekend only for only $8.99 You, and all of your characters
can now enjoy trading aboard your own ships!

Aus_Jedi's Avatar


Aus_Jedi
06.30.2012 , 03:47 PM | #177
Bioware has always made Legacy sound like an awesome addition to the game, but so far I have found it to be very disappointing.

Don't get me wrong I have enjoyed the game..very much. But at this time the game isn't bringing enough excitement. Development is slow and I just have no desire to start a new character to see how it goes with the new legacy perks. Therefore - I have canceled my 2 subs (mine and my sons), but will be back hopefully by the end of the year when the game has hopefully improved - Legacy and other items.

I believe that what Bioware is wanting Legacy to be will get there.......just needs time.

RobertoThePot's Avatar


RobertoThePot
06.30.2012 , 03:58 PM | #178
Quote:
I for one will NOT be contributing to the "Individual Character Perks" of the legacy System the only ones I would have considered would be a repair bot, mailbox or personal/guild cargo hold access device that could be used on my Ops characters. But to consider spending hundreds of thousands of credits for a legacy perk, I would want that perk to be a LEGACY PERK, applied to ALL CHARACTERS within the legacy family tree.

BIOWARE What were you thinking when you added INDIVIDUAL LEGACY PERKS that contradicts everything about a legacy or heritage. The idea of the legacy system was to have the contributions of the individual characters in the legacy would be passed along to the future members of the legacy line
Totally agree... I don't understand this kind of decisions really... maybe they just dont care about our feedback or what the community thinks... I heard in one interview "legacy system was a big success" ... yeah right lol

jgelling's Avatar


jgelling
06.30.2012 , 04:50 PM | #179
Quote: Originally Posted by RobertoThePot View Post
Totally agree... I don't understand this kind of decisions really... maybe they just dont care about our feedback or what the community thinks... I heard in one interview "legacy system was a big success" ... yeah right lol
It's lame overall, but if you broke it out, the math on at least the +1% crit crafting success tiers shows they're definitely a good value for heavy crafters, at least judged in terms of credit costs. Adding +3% chance to every crafted item will pay off over time just because it's a one-time cost that constantly pays benefits down the road. A crit-crafting success on say, augments will double the production at half the time and resources spent, and produce other gear worth tens of thousands in additional credits. So if you crafted every day with plans on playing the GTN it'd pay for itself within a month.

I can't really justify the other legacy costs except as pure credit sinks for people that are grinding dailies with their 50s and have to spend it on their alts.

Are they fun or exciting? I don't think so. The percentage-boosters especially strike me as lazy programming - that's probably why you find the mail or repair droids so much more exciting. Compared to +a few percentage here or there, summoning an actual in-game item is game-changing and fun.

My biggest disappointment was the field re-spec droid was character specific? Ouch.

RobertoThePot's Avatar


RobertoThePot
06.30.2012 , 06:57 PM | #180
You're quite right ... sadly not everyone is a heavy crafter or spent much time in the GTN.

Quote:
My biggest disappointment was the field re-spec droid was character specific? Ouch.
OMG I didn't know that :S #failagain