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Its time to nerf Vanguards and Powertechs

STAR WARS: The Old Republic > English > PvP
Its time to nerf Vanguards and Powertechs

Rogean's Avatar


Rogean
06.28.2012 , 09:46 AM | #71
Quote: Originally Posted by KBSIP View Post
their most serious burst that can only happen every 15 seconds, and leaves them overheated if they use it consistently.
Correct me if I'm wrong, but two abilities have high chances to reset Rail Shot's cooldown and make the next one free, on an internal cooldown of 6 seconds. This also means you vent 8 heat when using the free Rail Shot.

If that's the case you are intentionally putting misinformation in your post to downplay pyrotech.

Twor's Avatar


Twor
06.28.2012 , 09:48 AM | #72
Quote: Originally Posted by Rogean View Post
Correct me if I'm wrong, but two abilities have high chances to reset Rail Shot's cooldown and make the next one free, on an internal cooldown of 6 seconds. This also means you vent 8 heat when using the free Rail Shot.

If that's the case you are intentionally putting misinformation in your post to downplay pyrotech.
Our serious burst is the TD/hip combination. And TD has a 15 sec CD no matter what we do

To the overheating I guess he meant IM. Our only way to reliably set a target on fire without accidently wasting a hip reset if we'd use IP. But thats just a guess.
Also 45%chance on the spamable attack and 60% on strockstrike, which has a CD itself.
Quote: Originally Posted by fungihoujo View Post
BW motto- If it ain't broke, break it. If it is broke, take it away.

Oscibi's Avatar


Oscibi
06.28.2012 , 09:51 AM | #73
Quote: Originally Posted by HeavensTerror View Post
My Vanguard AS does far more dmg then my GS or Sent.

Sad part it's so easy to play. There are literally like five abilities you use. I don't like playing it because it's rather boring tbh. Tactics on the other hand is a blast!
So your crap at 2 classes out of 3.

People saying vanguards do more dmg etc etc i saw one do 700k etc etc

I have photos of a shadow doing 600k pre 1.2. I have screenies of every other class pulling high numbers. But it doesnt mean sweet feck all.

Please stop bringing your QQ on the forums esp after being killed in a warzone.
JediDuckling
this is how you play a pyrotech find your target, throw the bomb you get from unlocking at 31 points in pyrotech, grapple, flame burst, rail shot, Dead target.

TheronFett's Avatar


TheronFett
06.28.2012 , 09:52 AM | #74
Quote: Originally Posted by Mrunlimited View Post
so since you think powertechs are "ok".. tell me why power techs SHOULD NOT be nerfed..

take your time please.
Implied snarky baiting accepted.

This should go without saying, really it should. The concept is very simple, yet seems to elude 90% of the whiners that post on the PvP boards. 4 functions revolve around combat in this game:
  1. Damage
  2. Healing
  3. Utility
  4. Tanking

In PvP, damage and healing take prescient over the others. Just look at the vast majority of the QQ threads on these boards: they are usually about DPS and healing. Every class has at least 2 items on this list, no matter what spec they are, and most have 3. Zero specialize in all 4.

PvP in this game is also a team effort. That's significant to note, because again, it's just a fact that eludes 90% of the people posting here. Given that gear and player ability are not reliable factors to base comparisons on, they must be removed from this equation. What is left is that the classes as a whole, are balanced when pitted against one another. Again, many will rise up to dispute that statement, but it remains a fact.

PT/Vanguard DPS specs specialize in damage. They have some utility, tanking in the form of 2 taunts, and single self-heal that isn't even worth mentioning. It's a high offense/low defense spec that is just as easy to deal with as other specs of the same type. There is a hard counter to ever class in the game, and it's not too difficult to figure out which they are. Or maybe it is. That seems to be the problem here. Unless you've played a PT/Vanguard DPS, it can be difficult for readers of these forums to sort out what is actually true about the spec due to all the inflated stats and numbers that get posted here.

PT/Vanguard doesn't need to be nerfed because the AC is balanced against all the others. BioWare has said as much recently, in that the classes are now closer in line with each other. There are 8 ACs, and their equal mirror classes, which has to be taken into consideration. It doesn't mean that they may be balanced to your particular spec choice. All classes will continue to be nerfed/rebalanced, and there will always be QQ about it one way or another. That's the nature of MMOs. If PT/Vanguard DPS receives a nerf, then what? QQ will be on the rise against utility, because no one likes being stunlocked. Then stuns will be nerfed, and then what? Healing will be king, and the tears will flow again. And for all of those rivers cried, and all the resulting nerf bats swung, it's never going to be enough.

The bottom line here is (TL;DR version) that BioWare can never "fix" what's really the issue here. Some players just simply can't play their own class, so they call for nerfs against others in order to attempt to elevate their own play. Period.

SinnedWill's Avatar


SinnedWill
06.28.2012 , 09:53 AM | #75
Quote: Originally Posted by XeSTiL View Post
so heals got nerfed into the ground. can we nerf the most obvious overpowered class in the game??
LOL - if heals were nerfed to the ground, why is it that ranked warzone teams always have AT LEAST 2 healers if they wish to stand any chance of winning? The only thing that got nerfed to the ground was "burst" (both healing and damage) windows. The only values that have significantly increased in long warzones are those of Pyro P-tech/Assault VG (which were always dishing out sustained damage values that closely rival that of other classes using burst windows) and *gasp* healing.
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Rogean's Avatar


Rogean
06.28.2012 , 09:54 AM | #76
Quote: Originally Posted by Oscibi View Post
I have photos of a shadow doing 600k pre 1.2.
One class doing decent damage two major patches ago is not a counter argument to a class consistently putting high damage in every warzone. Not even relevant. Every class has the potential to do high damage in a warzone given the right circumstances, the problem is Pyrotechs are doing this consistently.

Oscibi's Avatar


Oscibi
06.28.2012 , 09:56 AM | #77
Quote: Originally Posted by Zorcha View Post
Seriously, its time to bring this class into line. They are just ridiculous dps and survivability, pulling 400k in sub 50 wz's and 700k upwards geared in an average game at level 50 pvp. Every man and their dogs are rolling them and the place is swarming with them everywhere you look.

Please balance this class. QQ over.
Im guessing you play sent/mara and Are trying to push the "nerf sent/mara" to nerf "pt/vg"
JediDuckling
this is how you play a pyrotech find your target, throw the bomb you get from unlocking at 31 points in pyrotech, grapple, flame burst, rail shot, Dead target.

Orangerascal's Avatar


Orangerascal
06.28.2012 , 09:56 AM | #78
Quote: Originally Posted by TheGreatFrosty View Post
It's almost as if you suggest that a DPS... should be squishy? You're clearly somewhat beyond me, so please lay out this hypothesis. Do you put forth that in an MMO, a DPS should be able to provide DPS and not be able to tank, and a tank be able to tank but not to DPS?

Please lay down the specifics of your plan so that, collectively, we might muse over the more intricate details.

/Sarcasm off

You want squishy, play a sage DPS. Powertechs have heavy armour and a -25% dmg reduction shield that can have its cooldown constantly reduced. They are one of the more durable DPSers.
Err .... read my sig ...

Seriously stop qqing ... it's embarassing. Heavy armor does not mean much with all the amour pen in the game currently.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

KBSIP's Avatar


KBSIP
06.28.2012 , 09:56 AM | #79
Quote: Originally Posted by Rogean View Post
One class doing decent damage two major patches ago is not a counter argument to a class consistently putting high damage in every warzone. Not even relevant. Every class has the potential to do high damage in a warzone given the right circumstances, the problem is Pyrotechs are doing this consistently.
wait a second, we're complaining about warzone scoreboard damage? sorcerors can top 1mil damage, nerf. lets forget they do that by spreading DoT's, just like many pyros can inflat their numbers by spreading DoT's when they know they're going to die.

TheGreatFrosty's Avatar


TheGreatFrosty
06.28.2012 , 09:57 AM | #80
Quote: Originally Posted by KBSIP View Post
gunslingers have roots, a group defensive cooldown, good ranged burst, a full repertoire of 30 meter attacks, an AOE 8 second mez, a melee range stun, the best area denial AOE in the game (shared with scoundrels), cover mechanics and entrench giving them 20 second CC and physics immunity every minute, a knockback with root attatched, an armor debuff... need I go on?
Don't you guys get a root slow automatically attached to your main move? Don't you guys get one of the only AOE stuns in the game? No I don't mean AOE CC, like Flashbang, I mean an AOE stun?

Don't you have 100% mobility when a GS certainly does not? Don't you have over 90% armour penetration on your main move, literally removing the effectiveness of tanks? Don't you have the ability to reduce the cooldown of your defences, which is one of the best in the game? The ability to reset the cooldown of your main attack (equal in damage to Aimed Shot without the activation or the need to be still) every 6 seconds?

Pyro PT are hilariously misguided. Just nerf the class already and let these guys choose between a class that actually requires more than 3 buttons to play, or simply quit.