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Hating my Sorc right now

STAR WARS: The Old Republic > English > PvP
Hating my Sorc right now

LancelotOC's Avatar


LancelotOC
06.28.2012 , 08:50 AM | #21
Consider that, for all the people saying play a Sorc just play well and you will be ok, you never see people having to say the same thing to people playing other classes.

It's either one of those mass hysteria phenomenoms like those cults that commit mass suicide so aliens take them away and the class is great but few know how to play it.

Or the class is bad and great play just makes it somewhat viable just like great play makes some classes amazing.

At the end of the day Bioware themselves have said the class is great and people dont know how to play it.

So as BW has no intent on changing it, if you feel everyone is wrong all you can do is quit, reroll, or continue taking the beatdown.

spaace's Avatar


spaace
06.28.2012 , 09:04 AM | #22
Pre 1.2, we were un-stopable like a moving train...

Now we dont have a track to run on.


But really, it's not as bad as people say.. you use benevolence LOTS more... you die LOTS more... aoe healing sucks (i use it on doors/nodes, etc that people gang on to eliminate some aoe dmg)

The real strat is heal people, kite/hide..... and if you're gonna die spam heal everyone, load up shields... die and run back... that is all we can really do. If you're sitting there tanking 3-4 dps, you ARE going to die.... If you're trying to kite 3-4 dps, you ARE going to die.... basically once 3-4 dps swap to you, you should be ****ed (unless you're an OP merc healer)

You need a guard, offhealer and dps peeling **** off you.

WAIT, why does that sound like every other healer?

Only things we don't have compared to them are
-quick casting big heals
-defensive cooldowns
-talented surge
-talented alacrity
(We have talented hit as a heal spec! dont worry!)

But we have a pull! (that for some reason was not working last night on people will full resolve) and shield, that is the best hp/resouce in the game, by FAR.
/rant
Master Spaace Myoshi, Jedi Seer - The Fatman
[R.I.P. Hedarr Soongh US PVP]

Ewgal's Avatar


Ewgal
06.28.2012 , 09:25 AM | #23
Quote: Originally Posted by Dencre View Post
You gotta go some hybrid spec and dont let melee kill you, run around and stuff.
Well, yes you can go hybrid to get more cc for PvP, but that will lower your dps or healing. There is also the problem that Bioware don't like us being hybrids (see patch1.2). So where does this leave Sorc PvP? We are probably the third best healing class and in DPS well behind Marauder and Pyro.
May the farce be with you

KBSIP's Avatar


KBSIP
06.28.2012 , 09:27 AM | #24
you should be rooting marauders and rolling with another sorc or sniper that can also root. chain roots shut down marauder DPS potential (along with powertechs, juggernauts if you wait until 4 sec after their leap to KB and root)

SinnedWill's Avatar


SinnedWill
06.28.2012 , 09:38 AM | #25
Quote: Originally Posted by PloGreen View Post
In rates it depends alot on your spec how useful you can be your team. 20 21 hybrid is good. Full balance used to be good but force starvation is not great and you will die easier - more dmg but less force and easier to kill from melee. Hybrid spec lowers your dps output but it's respectable in rated and your not playing pure dps (if you are dps) your are playing a utility/dps/support role - no other class will be able to shield control as well you, but you aren't going to dps as well as full balance - equally though you are not gonna die as easily or run out of force.

I was a big fan of full balance but, hybrid spec edges it out of rateds, trains of melee focusing you have pretty much made 31 point builds a bit outdated. You need more survival and utility and you are better off playing to those strengths - pressuring healers and bubbling team mates/rescuing healers.

People keep saying dps sage are not viable for rated etc, it's a bunch of ********, - if you are any good you will thrive.
12-0 rated warzone 3/7/31 Madness sorc. here. All i can say is that melee shouldn't pose any semblance of a threat to you until you're focus-fired by multiple of them (only time ravage gets to run full cycle is if someone else hard-stuns or chokes me). Individual warriors/knights are a joke to me - only Vengeance Juggs (and the guardian mirror) have the potential to put enough hurt on me in a 1v1 situation (marauders are all burst offensive windows, which are easily countered, vengeance jugg excels at sustained with some very decent spike damage... and... well... madness sorc. is less significant sustained dps and made of glass... but we get a bubble and reactive healing potential -which isn't actually producing the correct healing values, even if you factor in the healing debuff %'s, mind you-).

All-in-all I can honestly say that I play my madness sorc. well enough to significantly reduce good enemy teams from constantly dedicating focus-fire on healers (bait, basically), I'm better than others at dealing "spread damage" (Death Field hits 3 targets and I can put DoT's on multiple targets - which makes it more difficult for enemy healers to determine exactly who is getting focus-fired), and my overall survivability is surprisingly high even without a healer to back me up, so I can force enemy teams to dedicate more than 1 person to guard an objective point or they'll risk losing it.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

SinnedWill's Avatar


SinnedWill
06.28.2012 , 09:45 AM | #26
Quote: Originally Posted by Ewgal View Post
Well, yes you can go hybrid to get more cc for PvP, but that will lower your dps or healing. There is also the problem that Bioware don't like us being hybrids (see patch1.2). So where does this leave Sorc PvP? We are probably the third best healing class and in DPS well behind Marauder and Pyro.
Sorc/Sage isn't the worst healing class (3rd out of 3 possible classes = worst) if you have other healers - bubbles are proactive healing, and they make it much easier for your other healers to clutch-heal someone on the brink of death that would normally die if the sorc/sage healer wasn't present. And then there's the AoE heals (though this can easily be out-damaged by enemy teams with multiple AoE users). I'd say sorc/sage healers best compliment/synnergize with ops/scound healers (sorc/sage bubbles someone low on health, ops/scound healer gets to free-heal/"fresource" that person back to sustainable levels).
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

truchaos's Avatar


truchaos
06.28.2012 , 09:51 AM | #27
Quote: Originally Posted by KBSIP View Post
you should be rooting marauders and rolling with another sorc or sniper that can also root. chain roots shut down marauder DPS potential (along with powertechs, juggernauts if you wait until 4 sec after their leap to KB and root)
I'm curious to know where in my full healing spec is this magical 'root' located?
There are circumstances in which you can destroy an enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.

sisorex's Avatar


sisorex
06.28.2012 , 09:57 AM | #28
Quote: Originally Posted by Mandilio View Post
I can only 1v1 someone if no one else is around.
You don't say?
Miazma | BH Merc
Proud member of <Visions> - The Red Eclipse

LancelotOC's Avatar


LancelotOC
06.28.2012 , 10:00 AM | #29
Yea only a hybrid can have a root.

PloGreen's Avatar


PloGreen
06.28.2012 , 10:59 AM | #30
Quote: Originally Posted by SinnedWill View Post
12-0 rated warzone 3/7/31 Madness sorc. here. All i can say is that melee shouldn't pose any semblance of a threat to you until you're focus-fired by multiple of them (only time ravage gets to run full cycle is if someone else hard-stuns or chokes me). Individual warriors/knights are a joke to me - only Vengeance Juggs (and the guardian mirror) have the potential to put enough hurt on me in a 1v1 situation (marauders are all burst offensive windows, which are easily countered, vengeance jugg excels at sustained with some very decent spike damage... and... well... madness sorc. is less significant sustained dps and made of glass... but we get a bubble and reactive healing potential -which isn't actually producing the correct healing values, even if you factor in the healing debuff %'s, mind you-).

All-in-all I can honestly say that I play my madness sorc. well enough to significantly reduce good enemy teams from constantly dedicating focus-fire on healers (bait, basically), I'm better than others at dealing "spread damage" (Death Field hits 3 targets and I can put DoT's on multiple targets - which makes it more difficult for enemy healers to determine exactly who is getting focus-fired), and my overall survivability is surprisingly high even without a healer to back me up, so I can force enemy teams to dedicate more than 1 person to guard an objective point or they'll risk losing it.
Full madness/balance is a great spec but the single biggest problem is force starvation. The problems with melee you describe are the main reason hybrid spec is decent for rateds, because melee will focus you 2 or three at once alot as you climb the ratings, madness wont save you from that. Hybrid dps spec gives you a better bubble break on mezz which is invaluable for you, and the force depletion issue is non existant so that means your bubble will cost you less and its useful on other team mates, the stun break also. You give more support and utililty to your team playing this way imo, but I would not say madness sucks because dps wise its the best spec. I love madness/balance spec but its too easy to die when your focused and you run out of force to quickly imo. Until bioware address those key problems I cant see myself speccing 31 points into balance again.
For the record my rated record so far is 25 wins and 1 loss.