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Healing requirements

Chaqen's Avatar

06.27.2012 , 03:28 PM | #11
You should be able to heal the majority of HMs, and HM EV/KP in quest greens actually if you're healing decently geared/played people. As the level of bad goes up among your follow group mates, harder it will become to heal. As you receive better gear, you will find it easier to heal dumb-asses, and eventually will reach a point where you can keep some of the stupidest people alive (even though you probably will let them die).

Aurojiin's Avatar

06.27.2012 , 04:00 PM | #12
Quote: Originally Posted by Toranagasama View Post
Our operative healers come in around 1900-2100 HPS

I play a sorc healer and sit around 23oo-2500 HPS

Our merc healer sits around 2000-2200 HPS
There's three possibilities:

1. Your log parser is inaccurate.
2. You have the derpiest group ever, who just stand in fire all day long.
3. You're all overhealing like mad.