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Welcome to Game Update 1.3: Allies

STAR WARS: The Old Republic > English > General Discussion
Welcome to Game Update 1.3: Allies
First BioWare Post First BioWare Post

Tako's Avatar


Tako
06.27.2012 , 02:16 PM | #61
I see.. so 1 full server with a queue of 2 hours and 20 more empty servers is to be expected?
<--- PEOPLE'S IMPERIAL MOVEMENT PARTY EU --->
Social Guild for Casual Players
[Proud owner of CE Edition ]

Romzzyy's Avatar


Romzzyy
06.27.2012 , 02:35 PM | #62
thx Bioware once again for a wonderful job i like the new lfg tool even tho i didn't get much time to try it since i have work to do lol but looks awsome keep up the good work thx again

Twinbros's Avatar


Twinbros
06.27.2012 , 03:16 PM | #63
It really is funny how such a small change can have such a large impact for a player. Personally my desire to continue playing the game has hit an all time now, I find myself playing other games now (league of Legends and Smite) because my main character is no longer worth playing. At this point in time I have no reason to renew my subscription, I'll let this current month play out, but until I get confirmation that the spell has its graphic reverted back to what it was I'm done with this game.

DamenX's Avatar


DamenX
06.27.2012 , 05:46 PM | #64
Gj guys... with the new server with a heavy poppulation i can finally pvp again and the new dungeon finder and black hole comm dailies gives me something to do at end game
Keep up the good work guys. Nice to see this game heading in the right direction

xblad's Avatar


xblad
06.27.2012 , 07:48 PM | #65
love the patch !!! great job ! but only thing i wanted to see in 1.3 isnt there .. the camera still resets its self to default and i waste more time redoing that ........ please let it lock in place when you move the camera!

uaintjak's Avatar


uaintjak
06.27.2012 , 10:32 PM | #66
Quote: Originally Posted by Twinbros View Post
It really is funny how such a small change can have such a large impact for a player. Personally my desire to continue playing the game has hit an all time now, I find myself playing other games now (league of Legends and Smite) because my main character is no longer worth playing. At this point in time I have no reason to renew my subscription, I'll let this current month play out, but until I get confirmation that the spell has its graphic reverted back to what it was I'm done with this game.
So...you quit because they changed the project animation? Honestly, that's...pathetic.

Xaein's Avatar


Xaein
06.28.2012 , 10:54 AM | #67
As many people have moved servers with the free transfer, the server i am on atm has a low population, would it be at all possible to do a cross server pvp and lfg que, as every time i que up for those recently i just sit in the que waiting till i get bored of it and log out

Tygranir's Avatar


Tygranir
06.28.2012 , 10:56 AM | #68
Quote: Originally Posted by Xaein View Post
As many people have moved servers with the free transfer, the server i am on atm has a low population, would it be at all possible to do a cross server pvp and lfg que, as every time i que up for those recently i just sit in the que waiting till i get bored of it and log out
Why not transfer like the rest of your server?
I am eating your canon, and pooping your immersion.

Ramahospitality's Avatar


Ramahospitality
06.28.2012 , 11:48 AM | #69
Everything you did in 1.3 I approve of, I wish you did more, but I understand that this was more of a quality of life patch with a few huge changes. AKA LFG, warzones.

Now, this is what I and many other players are looking for in coming patches. As well as fixes to certain problems that came out with 1.3

LFG
Starting with the LFG I've had a few problems with it. The que times are fine, it only took 40 min at 11:30 in the morning to get a lvl 50 random as a dps and tank/healer ques and instant, I'm happy. Here is a quick list of suggestions to make LFG better.

1) Make it so available roles takes into account your talent tree. I'ma dps TK Sage and have no business healing, yet, sometimes, even if this is unclicked, it stills ques me as healer, this can't happen much longer.

2) I'd love a hotkey for the LFG tool.

3) Give us the option to transport back to where we accepted the que from. I hate being in the middle of heavy enemy populated are, like a fortress, my que pops, and I have to fight my way all the back to where I was, it's annoying.

4) Estimated que times

One thing to help the LFG is dual spec. I know you're looking into it, and I hope it makes it into 1.4.

Now it looks as if you're ignoring the Consular and Smuggler/Agent communities on three issues.

1) PROJECT
The new project animation is horrible. It has no feel and often, I don't even realize I performed an ability. The old animation was such an icon of a Consular and now its gone. The new animation has no weight. I loved how I could pick up a huge boulder or droid, and hurl it at my enemy. Now I just flick my wrist and hit them with a pebble on the ground, woo-hoo /sarcasm.
http://www.swtor.com/community/showt...473447&page=13
http://www.swtor.com/community/showthread.php?t=481468
http://www.swtor.com/community/showt...=489080&page=3
Three Threads of people saying the same thing.

2) SMUGGLER AGENT LAUGH
Smugglers and Agent want the laugh back. One huge reason is that the laugh adds so much character to your toon, a personality. I loved hearing my smuggler giggle. It also helped that I didn't have to look at my tiny buff bar to see when I got the upper hand buff.
I know people were complaining about hearing it which is why the community gave you suggestions on a more amicable solution rather than just lazily removing it. Give it a toggle in preferences and make it so only the player can hear it.
http://www.swtor.com/community/showthread.php?t=364621
http://www.swtor.com/community/showthread.php?t=403876
http://www.swtor.com/community/showthread.php?t=411041
Three more threads about the giggle being removed

3) CORSO'S HARPOON
If the laugh wasn't a bad enough middle finger to us then you go and take away Corso's Harpoon.
The flow of scoundrel fighting completely changed with this breaking of Corso. You give the scoundrel, especially Sawbones now way to do any real damage with going oom without having to run into the group of mobs, we're ranged, let us be ranged. Short of helping protect the CC's, a lot of the abilities we have that let us keep our Energy at a usable level can only be used at 10 meters or less. Well, that leaves four abilities to use at distance, the charge ability that uses almost a quarter of our energy, a sticky explosive, a bomb, and the normal blaster firing ability. Your energy runs out REALLY fast if you try to stay ranged, even with CDs. The harpoon brought the mob to us so we didn't have to run all the way over. You gave Corso a gap closer, so either give us back the harpoon or give the Smuggler a gap closer too. Preferably give the harpoon back.
The flow of battle is just more fluent with the harpoon.
http://www.swtor.com/community/showt...=406958&page=5
http://www.swtor.com/community/showthread.php?t=414473

GUARDIAN TANK ST THREAT
Now, I don't play a Guardian tank, but my roommate does and he is thrilled that he now has AOE threat. But you destroyed the Guardian tank's single target threat when you nerfed, I think it was Hilt Strike, for what I think is like the 4th time. So, give the Guardians back some ST threat.

TIER GEAR
I have one last suggestion. You introduced Adaptive Gear, which means you care about how players care about their appearance. So here's my suggestion. Attach the set bonus of tier gear to the modifications and not the armor. The tier 2 Consular armor, for example is a freaking TOGA, ***. I think you guys just got lazy when you designed the Pub gear because the Imp gear looks awesome. I realize that this is a challenge to do, but I hope you can do this. So basically what I'm saying is that I'd like to get the set bonus of Tier gear without wearing the tier gear. I'd buy the tier gear, rip out the mods, then put them into the gear I want/ The only restriction you'll have to implement is that the mods from the tier headpiece can only go into a headpiece armor. This way people aren't mix and matching their gear.
Naming the mods differently might by the way to go, something like Columni HP (short for headpiece) armoring/mod/enhancement.

thomasmeadows's Avatar


thomasmeadows
06.28.2012 , 04:11 PM | #70
Please make the tab targeting cursor scalable, or atleast 2x the current size. It is TOO SMALL, thats why the issue with tab targeting before thats not fixed.
Lvl 50 Guardian | Lvl 50 Gunslinger | Lvl 50 Sage | Lvl 50 Commando | Lvl 50 Marauder | Lvl 27 Operative | Lvl 32 Assassin | Lvl 27 Powertech - Prophecy of Five / Bad Company