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Legacy Perks Swindling


InnerPieces's Avatar


InnerPieces
06.27.2012 , 07:11 AM | #111
Quote: Originally Posted by netskink View Post
LOL. Yes, you could use in game credits to get the legacy perk or real soon now, hyou can use $US to unlock them. Come on man don't you see where we are headed?
Exactly right.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

Kurfer's Avatar


Kurfer
06.27.2012 , 07:12 AM | #112
Quote: Originally Posted by Sunni View Post
Legacy Perks is such a scam it would make Bernie Madoff proud. Up til now most legacy unlocks have been legacy wide. Basically you buy it once and it unlocks for all your characters. It's a system that worked really well and I like most people have gotten use to it.

With 1.3 BW decides that all Legacy Perks only unlocks for the character that purchases it. Whats the purpose of it all if you have a lot of alts? BW even admitted that its difficult to earn just a million credits. Yet they make a system that requires you to earn multiple millions of credits to fully enjoy the perks.

I thought Legacy Perks was a great idea until I read the small print. What a scam...
It's a money sink, welcome to MMO's. Would you rather not have them? Look at Diablo 3, the gold economy is F'ed due to no money sinks. People needs a reason to participate in the economy, going broke from legacy perks are just the ticket.

I also think they are great in 1.3, lots of sweet perks available. You do realize how many credits you get from doing all the dailies right?

DarthRik's Avatar


DarthRik
06.27.2012 , 07:15 AM | #113
Quote: Originally Posted by islander View Post
Just one, yep. March Them Down. Takes 3 to 6 warzones, or 45-90 minutes to complete.

In that time, solo dailies make you about 150k. So...if they want to improve the March Them Down reward to include, let's say 100k credits - we can call it good.
yes they make you more credits but doing all the dailys, to make 400k perday takes about 3-4 hours, less if you get a group to do the heroics, and rush them.

think i did all mine thins morning in about 3 hours.

so yeah lets work this out, pvpe daily 90min... = x amount of credits.
pve dialys 3-4 hours - 400k

i need to put more time in to get them done, there for i make more money, i dont see a problem with this as im been rewarded for my time playing, if they boosted pvp rewards, seeing that a game can last from anything from 5 minutes to 20 minites, you wouldnt need to do pve dailsy at all, as its far faster and easyer to get the money, so then you will need to make the rewards for the PVE content better, and alot easyer to it balances out. but it will never balance out, as people wil allways QQ like you and then we get a seasaw affect.
We need RVR in this game, lets make world burn with pvp

CE

FourTwent's Avatar


FourTwent
06.27.2012 , 07:15 AM | #114
Quote: Originally Posted by Drudenfusz View Post
Still doesn't explain why the stuff has to be so expensive?
because the game needs credit sinks. there answered

islander's Avatar


islander
06.27.2012 , 07:18 AM | #115
Quote: Originally Posted by Kurfer View Post
It's a money sink, welcome to MMO's. Would you rather not have them? Look at Diablo 3, the gold economy is F'ed due to no money sinks. People needs a reason to participate in the economy, going broke from legacy perks are just the ticket.

I also think they are great in 1.3, lots of sweet perks available. You do realize how many credits you get from doing all the dailies right?
Not entirely true. The economy in Diablo 3 is screwed up becasue Blizzard, after 15 years, is still terrible at hack prevention in MMOs. They wouldn't need the money sinks if they didn't have ridiculous holes in their game that allowed for billions in gold to be duped.

I mean, their code is so terrible, you could actually cancel your existing auctions by rolling back the clock of your own PC! seriously. As bad as I thought Bioware was, Blizzard was equally unimpressive with D3. No wonder they gave so many of them away for free (with WoW 12 month sub)
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

islander's Avatar


islander
06.27.2012 , 07:21 AM | #116
Quote: Originally Posted by DarthRik View Post
yes they make you more credits but doing all the dailys, to make 400k perday takes about 3-4 hours, less if you get a group to do the heroics, and rush them.

think i did all mine thins morning in about 3 hours.

so yeah lets work this out, pvpe daily 90min... = x amount of credits.
pve dialys 3-4 hours - 400k

i need to put more time in to get them done, there for i make more money, i dont see a problem with this as im been rewarded for my time playing, if they boosted pvp rewards, seeing that a game can last from anything from 5 minutes to 20 minites, you wouldnt need to do pve dailsy at all, as its far faster and easyer to get the money, so then you will need to make the rewards for the PVE content better, and alot easyer to it balances out. but it will never balance out, as people wil allways QQ like you and then we get a seasaw affect.
- You can get around the variance in warzone match length by assigning credits per minute insude the warzone. Simple. I had thought of this.

- I also am NOT suggesting they boost warzone pay AND the daily reward. One or the other. I don't care which, although for powergamers who like to PvP on one character for 3-4 hours, they'd probably want the warzone pay itself to be rebalanced. I just don't know many folks who pvp much past finishing their daily. They are more inclined to finish their daily 'March', then go to another 50 alt and do so.

- I have NO problem with you grossing more money then say me because you spend twice as long doing it. My problem all along is the means of making credits/min is completely out of whack. If you make 150k credits in 90 minutes of dailies, I should be able to make around the same in 90 actual minutes of warzones.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Drudenfusz's Avatar


Drudenfusz
06.27.2012 , 07:24 AM | #117
Quote: Originally Posted by FourTwent View Post
because the game needs credit sinks. there answered
I think the game might have too many credit sinks.... but maybe it's because I am mostly a PvP player who never has enough credits for anything.
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version

islander's Avatar


islander
06.27.2012 , 07:25 AM | #118
Quote: Originally Posted by Drudenfusz View Post
I think the game might have too many credit sinks.... but maybe it's because I am mostly a PvP player who never has enough credits for anything.
...and this is exactly why I'm on a posting spree here today. I'm going to throw a lot of this up on a suggestions thread a bit later.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

FourTwent's Avatar


FourTwent
06.27.2012 , 07:28 AM | #119
Quote: Originally Posted by islander View Post
- I have NO problem with you grossing more money then say me because you spend twice as long doing it. My problem all along is the means of making credits/min is completely out of whack. If you make 150k credits in 90 minutes of dailies, I should be able to make around the same in 90 actual minutes of warzones.
I heard them talking about this on the Gamebreaker.tv podcast about SWTOR. They were talking about how it's always been this way with PvP in an MMO. From credit/gold gains, to gearing up.

They said it was because pvp queue pops happen ALL the time. As compared to a flashpoint/operation queue pop. Since it supposedly takes longer to form for a raid, the xp/credits/gear per minute should be higher than a warzone queue pop that takes 5 seconds to form and start.

Whether or not this is the correct way of doing things. I could see it there being major inflation to the credit market. . .or making the grind for pvp gear way quicker.

islander's Avatar


islander
06.27.2012 , 07:35 AM | #120
Quote: Originally Posted by FourTwent View Post
I heard them talking about this on the Gamebreaker.tv podcast about SWTOR. They were talking about how it's always been this way with PvP in an MMO. From credit/gold gains, to gearing up.

They said it was because pvp queue pops happen ALL the time. As compared to a flashpoint/operation queue pop. Since it supposedly takes longer to form for a raid, the xp/credits/gear per minute should be higher than a warzone queue pop that takes 5 seconds to form and start.

Whether or not this is the correct way of doing things. I could see it there being major inflation to the credit market. . .or making the grind for pvp gear way quicker.
Here's the thing.

I'm not comparing flashpoints and raids to warzones. Honestly, both parties in TOR are screwed.

All I want is all of them to be balanced against the solo dailies. If it increases inflation, so be it. Right now, the system in place is categorically unfair. I'm not sure how much inflation would actually happen, as currently folks who don't WANT to do the boring, trained monkey easy dailies are all but forced to do them anyway.

People who raid have to run dailies just to afford repairs. This is just as insane as me spending 90 minutes (actual minutes) inside warzones and coming out with only 50k credits.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five